GnomeWorks
Adventurer
Knight Otu said:1) Any use for a judges only forum? (this ties in with the other subforums we would want ) Would likely require an User Group, accessible by invitation (by Creamsteak, and maybe one or two other judges when he's unavailable).
This could possibly be a useful idea. I don't think we judges are doing anything we want to hide from the rest of LEW just yet, so I don't see a real need for this. While it could be useful to have a place to congregate, a (judge) thread works just fine, IMO.
2) A judges request thread - some adventures have gone a long way without judges. This might help in getting judges. Should possibly be restricted to one post per DM. Could be merged with the Tracking thread
Definitely a good idea.
3) An Absence thread - Similar idea as above, if you're going to be absent, post about it here, or edit your existing post. Might help with who's around and who's not. Again, should possibly restricted to one post per poster; Might be crowding the top too much. <This one's pretty much obsolete now, since Brother Shatterstone started one in Talking the Talk>
As you mentioned, this is made obsolete by BS's thread in TtT. However, mentioning that thread somewhere in the guide to LEW wouldn't be a bad idea.
4) Assuming she survives the final battle of Bluerun, Sparky's character Rainca will likely be travelling with the "whoresons", a group of bandits-want-to-turn-mercenaries. This could become a loose group of ongoing adventures in a single thread. There might be some things about that we would want to consider with such threads, such as when to apply time XP, who can join or leave at any time (interfaces?). <well, she did survive...>
Maybe at the beginning of such a thread, mention that the interfaces will be indicated as such when they show up, and when an interface show up, award XP to all those who were participating thus far?
6) Character jobs; Something I've cooked up, but want to run by the other judges first:
A) Money - Should be given out per real-world month while not adventuring. The amount should IMHO be based on two weeks worth of work.
B) XP - I'm not 100% on this, but I think a reduced rate for characters on a job would OK - say 25 XP per month.
A potential wording template and example:
NAME
Description
Requirements:
gp/Month:
Special:
You have to make this worth a character's time. Reducing the XP gained per month is fine, but this should be a somewhat viable option, if we want to put some emphasis on it.
My recommendation would be - permanent bonuses to the main skill used by the job. This wouldn't need to be a big bonus, but just something palpable... working all the time on a job would definitely make you better at it, even if you're not adventuring (ie, not putting ranks into it). Maybe a +1 bonus to the skill every month worked?