Asmor
First Post
Code:
Lvl Low At Will Medium At Will High At Will Low Limited Medium Limited High Limited
1 1d6+4 1d8+5 2d4+7 1d8+4 2d4+7 3d4+8
2 1d8+4 1d10+5 2d6+6 1d8+5 2d6+6 3d4+10
3 1d8+4 1d10+6 2d6+8 1d10+5 2d6+8 3d4+11
4 1d8+5 1d12+6 2d6+9 1d10+6 2d6+9 3d6+10
5 1d10+5 1d12+7 2d8+8 1d12+6 2d8+8 3d6+11
6 1d10+5 1d12+8 2d8+10 1d12+7 2d8+10 3d6+13
7 1d10+6 1d12+9 2d8+11 1d12+8 2d8+11 3d6+14
8 1d12+6 1d12+10 2d10+10 1d12+9 2d10+10 3d8+13
9 1d12+7 1d12+11 2d10+11 1d12+10 2d10+11 3d8+15
10 1d12+8 1d12+12 2d10+12 1d12+11 2d10+12 3d8+16
11 1d12+8 2d8+11 3d8+12 2d8+10 3d8+12 4d6+18
12 1d12+9 2d10+10 3d8+13 2d8+11 3d8+13 4d6+19
13 1d12+10 2d10+11 3d8+14 2d10+10 3d8+14 4d8+17
14 1d12+10 2d10+12 3d8+16 2d10+11 3d8+16 4d8+18
15 1d12+11 2d10+13 3d8+17 2d10+12 3d8+17 4d8+20
16 1d12+12 2d12+12 3d10+15 2d10+12 3d10+15 4d8+22
17 1d12+13 2d12+13 3d10+16 2d10+13 3d10+16 4d8+23
18 1d12+14 2d12+14 3d10+17 2d12+12 3d10+17 4d10+21
19 1d12+14 2d12+15 3d10+19 2d12+13 3d10+19 4d10+22
20 1d12+15 2d12+16 3d10+20 2d12+14 3d10+20 4d10+24
21 2d10+12 3d8+17 4d8+20 3d8+15 4d8+20 5d8+25
22 2d10+12 3d10+15 4d8+22 3d8+16 4d8+22 5d8+27
23 2d10+13 3d10+16 4d8+23 3d8+17 4d8+23 5d8+28
24 2d12+12 3d10+17 4d10+20 3d10+15 4d10+20 5d10+25
25 2d12+13 3d10+18 4d10+21 3d10+16 4d10+21 5d10+27
26 2d12+14 3d10+19 4d10+22 3d10+17 4d10+22 5d10+28
27 2d12+14 3d10+20 4d10+24 3d10+18 4d10+24 5d10+30
28 2d12+15 3d12+18 4d10+25 3d10+19 4d10+25 5d10+31
29 2d12+16 3d12+19 4d10+26 3d10+20 4d10+26 5d10+33
30 2d12+16 3d12+20 4d12+24 3d12+18 4d12+24 5d10+34
This is the table I'm going to be using. The algorithm behind the selections of dice is as follows:
The base for a heroic-tier, medium, at-will attack is 1 die.
-1 die for low-damage attacks (but always a minimum of one die)
+1 die for high-damage attacks
+1 die limited attacks
+1 die for level 11+
+1 die for level 21+
The idea being more powerful attacks get more dice, which leads to larger swings in numbers and larger crits.
Average damage of attack is Level + 8. -25% for low, +25% for high, +25% for limited.
The average damage split about evenly between random (dice) and static (modifier). I use the number of dice and how much damage should be random to decide which type of dice to use. This is a bit looser since I've constrained myself to use only d6 through d12, and towards the upper end of the scale where the d12s start to top out the static damage takes a larger portion of the pie.