Keep on the Shadowfell character sheet scans

Khuxan

First Post
The baseline seems to have changed regarding alignments. The DDXP characters were mainly unaligned, with one exceptional character as 'Good'. These characters are mainly Good, with two exceptional characters as 'Lawful Good'.
 

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Lurker59

First Post
All the characters seem to have been created from a 16, 14, 13, 12, 11, 10 point array. If added up using the old method all five are 30 points, as are 3 of the pre-gens from the XP event.
 

Gorrstagg

First Post
jeffhartsell said:
The Dragonborn is 32 points using what people have determined is the new method:

8 = 0
9 = 1
10 = 2
11 = 3
12 = 4
13 = 5
14 = 7
15 = 9
16 = 11
17 = 14
18 = 18

11+4+2+3+5+7=32

Well if that's the method, and I don't like it at all. Not one bit.

But if that is.. the Dragonborn and Halfling both are 32. The Dwarf & Half-elf are 31's, and the human wizard is only 29.

Either way.. no matter the method of swinging it. Those numbers don't add up.

And seriously if that's the point buy method, I'm not liking it at all. It's progression isn't logical. And a higher number isn't weighted any more than less. A 1 is a 1, a 4 is a 4. However you achieve that 4, it costs you some place else.
 

Gorrstagg

First Post
Lurker59 said:
All the characters seem to have been created from a 16, 14, 13, 12, 11, 10 point array. If added up using the old method all five are 30 points, as are 3 of the pre-gens from the XP event.

Lurker, I did add them up the old way.

Remember, I dropped the highest scores in each character by 2. In order to get these numbers.
Dragon born, 16,14,13,12,11,10 (30 Points). Dwarf 14,14,14,13,11,10 (28 Points). Half-elf 14,14,14,13,11,10 (28 Points). Halfling 16,14,13,12,11,10 (30 Points). Human 16,13,12,12,11,10 (28 Points.)

So the 2 are 30 point buys, 3 are 28 point buys.

I believe it was mentioned somewhere, though I don't remember the source, but it was stated that we would be using the 28 point buy method. If so, the Dragonborn and Halfling are off.

If you go with the 1-1 method (at least up to 16, not sure about 17 or 18 yet.)
You get..
8=0
9=1
10=2
11=3
12=4
13=5
14=6
15=7
16=8
17=?
18=?

But, in that case then the Dragonborn & the Halfling drop down to 28 point buys each. And everything seems okay. BUT, if you did the same to the human wizard, using that same 1 for 1 his 28 points drops to 26. Meaning the wizard, no matter how you slice is getting the shaft. UNLESS!!

Humans only get a single +2 to any stat. And then it takes on the 16,14,13,12,11,10 build, for 28 points. Which would then indicate it's a 1 for 1 buy ... at least up to 16=8 points. And then, if you did that.. that method 1 for 1 would make him a 28 point buy character.

And it would tell us a bit more. I.e. buy method, at least up to 16's, and that humans only get a single +2 to apply to any stat.

Mind you this is complete conjecture, and not proven. But it does seem to extrapolate out that way.
 

FitzTheRuke

Legend
Voss said:
I'm still very unimpressed with the wizard. Low amounts of area damage just don't matter much, particularly with the way hit points have been adjusted. Dropping foes matters. Singing a bunch has very little effect, because they can still act..

Two things:

1: Dude, he's first level.
2: Low-damage area bursts KILL a whole LOT of minions.

Fitz
 


cyberpunk

First Post
Cadfan said:
1. The dwarf is a 36 point buy not counting ability score boosts. So is the half elf. So is the human. The dragonborn is 40 point buy not counting ability score boosts. So is the halfling. What we can derive from this I do not know.

Again, use the PHB lite 32 point buy. Dwarf is 32 points. Dragonborn is 32 points.
 

cyberpunk

First Post
Gorrstagg said:
Well if that's the method, and I don't like it at all. Not one bit.

But if that is.. the Dragonborn and Halfling both are 32. The Dwarf & Half-elf are 31's, and the human wizard is only 29.

Either way.. no matter the method of swinging it. Those numbers don't add up.

Check again...

E.g. Dwarf:
16
16->14
13
10
14->12
11

...costs
11
7 (18)
5 (23)
2 (25)
4 (29)
3 (32)
----
32

Human wizard:
11
13
14
18->16
12
10

costs
3
5 (8)
7 (15)
11 (26)
4 (30)
2 (32)
----
32

Etc.

Gorrstagg said:
And seriously if that's the point buy method, I'm not liking it at all. It's progression isn't logical. And a higher number isn't weighted any more than less. A 1 is a 1, a 4 is a 4. However you achieve that 4, it costs you some place else.

What do you mean "a higher number isn't weighted any more"? You mean, it shouldn't be? It clearly is.

There is a good reason for over-weighting the higher numbers (e.g. 18)--a difference between +3 and +4 is (apparently) somewhat more significant in 4e, as the +1 will be very meaningful throughout the PC career (again, in theory--no one knows for sure, barring the full rules).
 


Voss

First Post
FitzTheRuke said:
Two things:

1: Dude, he's first level.
2: Low-damage area bursts KILL a whole LOT of minions.

Fitz

Yes. Thank you for the insight. However, the third level power is just as weak, and its largely a waste on minions since most of the effect doesn't even appply.

And if the DM is constantly swarming the party with hordes of minions, that might matter. However, if its just a few, it doesn't matter that much. In that case just picking up a 1/encounter wizard blast with the multiclassing feats solves that problem. Or just being a dragonborn. Even constant swarms can be taken care of fairly easily with a few blasts picked up as feats.
 

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