Derren said:Its a rather bad fix. This way its still possible for the paladin to stay back and pelt the enemy with ranged attacks while also dealing automatic damage to it.
Sojorn said:!!!!!!
Ranged? Long live the throwing dagger rogue!
You throw the dagger and hamstring it, causing it to topple back in the direction you want. Every time you hit it for the rest of the encounter, you're aggravating that injury and causing it to stumble in the correct direction.Primal said:So you throw a dagger in a "tricky" way, and get to move the target? How does it happen? You throw the dagger and he has to move in order to dodge it (even against his will -- note that in some cases it would be more reasonable just to take the hit)? Or is the throw so mightily powerful, that when your dagger hits, the target (regardless of its strength, size or weight) is knocked out of its socks?
Primal said:So you throw a dagger in a "tricky" way, and get to move the target? How does it happen? You throw the dagger and he has to move in order to dodge it (even against his will -- note that in some cases it would be more reasonable just to take the hit)? Or is the throw so mightily powerful, that when your dagger hits, the target (regardless of its strength, size or weight) is knocked out of its socks?
Thalmin said at the beginning that the 16-page rulebook includes a guide on advancing each pregen character to 2nd and 3rd level. My understanding is that there aren't any options. It just tells you "this is what your character gets at this level".Nyarlathotep said:Are there enough rules to be able to advance the pregens through to level 3 without the core books?
Rechan said:You could substitute one of the DDXP characters. Or at least let them swithc to powers from there.
For instance, there's no Warlock or Ranger.
eleran said:Except there is no way to level them up :-( Our group has 6 players also.