I'm A Banana
Potassium-Rich
I'm guessing this works in Eberron as it has in 99% of my campaigns:
Faith grants spells, Gods don't.
So while you may worship a particular deity, there's no divine babysitter sitting over your shoulder who's going to tell you when you're doing evil and when you're not. The fact that you worship is still important, since it's that power of faith and philosophy that allows you to manfiest spells without the aid of rigorous physical trianing (psion) or complex formulae (arcanist). But the fact that you worship is more important than WHAT you worship.
Which means that while someone who was trying to be a Good Person would never resort to, say, summoning a fiendish creature, if you do, you won't be penalized, because there's no personality to karmically whip you for stretching the reigns. There's just your faith, directed to a particular conceptualization and personalizatoin of a philosophy.
So, yes, you could have an athiest preist, a non-theist priest, a priest of banjo the puppet god, a priest of a particularly lovely lady, a priest of l33t n1nj4 p0w3r, a priest of yourself, or, in a particularly Pratchettesque moment, a priest of a turtle who swears that he's really a deity.
Of course, there being things to direct your worship to (these gods), it'd be weird for someone not to ally themselves with those who already practice worship and agree with your general ideas. An athiest wouldn't be accepted just because he can cure light wounds, too. But that doesn't mean he can't cure wounds, just that he's not in with the group who can.
I used this in a monotheistic campaign based off of Christian, Muslim, and Jewish mysticism, and it really helped explain why three different faiths can worship the exact same God and all be right, and also why someone in that world could not worship God, or worship Lucifer, and still gain divine powers. It helps add mystery to the deities, when they're not looking over your shoulder to see if you've been naughty or nice.
Faith grants spells, Gods don't.
So while you may worship a particular deity, there's no divine babysitter sitting over your shoulder who's going to tell you when you're doing evil and when you're not. The fact that you worship is still important, since it's that power of faith and philosophy that allows you to manfiest spells without the aid of rigorous physical trianing (psion) or complex formulae (arcanist). But the fact that you worship is more important than WHAT you worship.
Which means that while someone who was trying to be a Good Person would never resort to, say, summoning a fiendish creature, if you do, you won't be penalized, because there's no personality to karmically whip you for stretching the reigns. There's just your faith, directed to a particular conceptualization and personalizatoin of a philosophy.
So, yes, you could have an athiest preist, a non-theist priest, a priest of banjo the puppet god, a priest of a particularly lovely lady, a priest of l33t n1nj4 p0w3r, a priest of yourself, or, in a particularly Pratchettesque moment, a priest of a turtle who swears that he's really a deity.
Of course, there being things to direct your worship to (these gods), it'd be weird for someone not to ally themselves with those who already practice worship and agree with your general ideas. An athiest wouldn't be accepted just because he can cure light wounds, too. But that doesn't mean he can't cure wounds, just that he's not in with the group who can.
I used this in a monotheistic campaign based off of Christian, Muslim, and Jewish mysticism, and it really helped explain why three different faiths can worship the exact same God and all be right, and also why someone in that world could not worship God, or worship Lucifer, and still gain divine powers. It helps add mystery to the deities, when they're not looking over your shoulder to see if you've been naughty or nice.
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