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KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

Graf

Explorer
The dazed aboleth lasher lashes out at Jack. edit (explanation): Gerold retaliates, pounding the creature [18 damage]
[sblock=Lashing Jack]
Aboleth lasher vs Jack, since Jack is dazed he grants combat advantage -> two attacks w/ extra damage
27+2*-2** vs AC 34 (MISS)
39+2*-2** vs AC 34 HIT 24 DAM
*=+2 for combat advantage from dazed
**=-2 attacking non-marked target
[/sblock]

The aboleth slime mage oozes forward reaching out to caress Gharesh's mind (CRIT). Gharesh suddenly finds himself agreeing that servitude would be wonderful.

Hurt them!

Under the mental sway of the aboleth Gharesh calls down burning fire on Aeloishi but misses.

[sblock=Round 2 Initiative 12 - At bat: Darrack then everyone]
25.1 - Gerold - hurts some Aboleth
25.2 - Lasra 90/105 18 damage to Lasher & Darrak saves
25.3 - Aeloishi - feathers lasher for (at least) 50
25.4 - Jack - 39 damage and sentinel strike Luk
25.5 - Lukalos 72/87 : moves to AA5 & saves vs 1st daze
25.6 - Belkar - lights it up
21 - N'haraz
teleport
psychic slime
prismatic beam
teleport

Crushing tentacles end
Immobilization ends

20 - Aboleth Lasher lashes Jack

20 - Aboleth Slime Mage - dominates Gharesh
18 - Gharesh -- attacks other pcs, then fails his save. :(
12 - Darrak [/sblock]

[sblock=status]
N'h the aboleth glyphmaster injured
The Eye of the Great One: Perfect condition
Aboleth Lasher -158 hp (probably more with extra quarry damage)
------------dazed until R3_25.1
------------marked: Gerold
------------cursed: Gharesh
Aboleth Slime Mage
------------cursed: Gharesh


Aeloishi 79/107
Belkar waterwalking
Darrak 107/122
-------dazed (save ends)
Gerold 97/135
Gharesh 82/124
-------DOMINATED (save ends) :devil:
-------dazed (save ends)
Jack 50/119
-------ongoing 5 poison (save ends)
-------ongoing 5 fire (save ends)
-------dazed (save ends)
Lukalos 58/87 dazed (save ends)
-----sentinel strike protects against lasher attack
Lasra 76/105 dazed (save ends)
-----waterwalking

I don't think you can actually stack multiple effects, like dazed (save ends) -> so I deleted dupes
[/sblock]

ooc still figuring out what dominate actually does.... and map coming
 

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Graf

Explorer
[sblock=ig]don't worry!
your wonderful new master will take wonderful care of you
(once you help it slaughter your friends)

you'll want for nothing [/sblock]
 

Dalamar

Adventurer
"All right, you slime ball! Come and get it!"
Darrak goads the slasher to approach him, and then swings his hammer around himself, bringing it squarely on the aboleth's head.
[sblock=OoC]Since Gerold is not Dazed, he gets a melee basic attack against the Slasher as an Immediate Interrupt when it attacks Jack.

Using Come and Get it, so the Aboleth Slasher must shift 2 to be adjacent to Darrak.Come and Get It, vs. AC (1d20+18=38, 1d10+10=17), Natural 20 is a crit, so damage 20 plus Cold damage from Critical (4d6=7).
I forgot +2 to attack from the Slasher being Dazed, but that doesn't really matter now.
Darrak supercides Gerold's mark.
If Darrak manages to drop the Slasher (either from this attack or if he manages to hit with a possible attack granted by Combat Challenge), he heals 5hp.

Save vs. Dazed (1d20=6), still Dazed so cannot use Immediate or Opportunity actions and cannot flank.[/sblock]
 

renau1g

First Post
Clutching his chest in pain as the deadly poison courses through his veins and the magical flames flow across his skin, Jack clutches his holy symbol and calls upon Sehanine's blessing. A soft silver light flows over him and heals most of the grievous wounds he suffered.

Now that his wounds are healed, Jack turns his attention to the other debilitating effects. Pushing the poison out of his body, Sehanine rewards her cleric for his efforts and suddenly the Lasher feels the insidious poison coursing through its veins. Additionally, Jack manages to force the flames out of existence, but he finds that he can't clear the muddling effects going on in his head.

[sblock=OOC]
Minor: Healing Word on Self: 27+ 26 = 53 healed
Heal (4d6+5=26)
Save: Save vs Poison; Fire; Daze (1d20+1=21, 1d20+1=15, 1d20+1=9)
***Critical Save = Activate Sehanine's Reversal Feat = target is the Lasher, unless he's dead then Jack won't use it.
[/sblock]
 

Redclaw

First Post
Staggering under another vicious attack from the aboleth forces, Lukalos turns his own arcane powers on the creature, tapping into his ancestral power to send his attack on its way.

[sblock=ooc] burning infernal wrath to power up Lightning Serpent vs N'haraz, attack 22 vs. reflex, damage 29 And invisible castle continues its hate-on of our tiefling wizard.
Save? 14 at least it lets me beat the saves...
As for stacking conditions, I think I would rule that only if an effect has an after effect would you need two saves. Just like two marks don't stack, two different sources of daze shouldn't. That's just my two cents, and I'll go with whatever you rule. [/sblock]


[sblock=Mini Stat-Block]
Hit Points:58/87 Bloodied: 43
Healing Surge: 21 Surges per day: 7
Initiative: +7
Speed: 6
Perception: 21 Insight: 26
Action Points: 1

AC 29 Fortitude 23 Reflex 28 Will 24

Encounter: Infernal Wrath
Battle Edge
Spectral Ram
Forceful Retort
Thunderlance
Combust
Shield


Daily: Fireball
Lightning Serpent
Prismatic Beams
Dispel Magic
Blur
Arcane Rejuvenation
Greater Invisibility


Equipment Powers:
Frost effect (dagger)
Orb of drastic resolutions
Resist 10 (Cloak)
Resist 5 weapon (Belt)
Water walk (Boots)

[/sblock]
 

Evilhalfling

Adventurer
Gerold the Black AC:35 Fort: 30 Ref:27 Will:25

Gerold will call on the storm, striking at the creatures crunchy shell, pushing the lasher west one square, and follow it (move) He will set himself to roll with the next attack.
[sblock]
Crack the Shell (1d20+19=32)
2d8+11=24,2d8=5
ongoing 5 damage and -2 AC (save ends both)
- will use unbreakable (interrupt) to reduce his next damage by 8
[/sblock]
 

Victim

First Post
Lasra flings a blessing at the dominated warlock, breaking the hold on his mind.

[sblock]Divine Aid on Gharresh: he gets a save versus dominate at +3: 18

Lasra's save versus Daze: 11

Haha, I'm lucky with saves. :)[/sblock]

Status:[sblock]Lasra 76/105 waterwalking
Powers used: Entrall, Divine Aid[/sblock]
 

Walking Dad

First Post
Able to see again, Belkar moves next to N'H and strikes again with his two scimitars, but is only able to hit for minimal damage.

[sblock=ooc]
Move action to d13. Twin Strike at N'H.
(+19/+18) (damage 1d8+10/ 1d8+9) Hunter's Quarry (2d8)
Twin strike (1d20+19=20, 1d8+10=13, 1d20+18=29, 1d8+9=15)
No Hit = 10 damage from Scimitar Dance.

I don't think SD activates HQ :(

AC: 32 (18+5+4+1+4)
Fort: 28 (18+5+1+4)
Reflex: 29 (18+5+1+1+4)
Will: 24 (18+2+4)

HP: 116 / 116 (17x5)+7+14+10
THP: 18

AP: 0
Second Wind: 1

I slash out used powers on the character sheet.
[/sblock]
 

Graf

Explorer
Round 3

[sblock=Darrack]
"All right, you slime ball! Come and get it!"
Darrak goads the slasher to approach him, and then swings his hammer around himself, bringing it squarely on the aboleth's head.
[sblock=OoC]Since Gerold is not Dazed, he gets a melee basic attack against the Slasher as an Immediate Interrupt when it attacks Jack.

Using Come and Get it, so the Aboleth Slasher must shift 2 to be adjacent to Darrak.Come and Get It, vs. AC (1d20+18=38, 1d10+10=17), Natural 20 is a crit, so damage 20 plus Cold damage from Critical (4d6=7).
I forgot +2 to attack from the Slasher being Dazed, but that doesn't really matter now.
Darrak supercides Gerold's mark.
If Darrak manages to drop the Slasher (either from this attack or if he manages to hit with a possible attack granted by Combat Challenge), he heals 5hp.

Save vs. Dazed (1d20=6), still Dazed so cannot use Immediate or Opportunity actions and cannot flank.[/sblock]
[/sblock]

Darak hauls the aboleth lasher forward, smiting it roundly.
ooc: AL -158+(-27)= -185

[sblock=Gerold]
Gerold will call on the storm, striking at the creatures crunchy shell, pushing the lasher west one square, and follow it (move) He will set himself to roll with the next attack.
[sblock]
Crack the Shell (1d20+19=32)
2d8+11=24,2d8=5
ongoing 5 damage and -2 AC (save ends both)
- will use unbreakable (interrupt) to reduce his next damage by 8
[/sblock]
[/sblock]

His plan disrupted by Darrack's tactics Gerold gamely shifts up and drives the creature away from Aeloishi, the aboleth's flopping body comes to rest in front of Gharresh.
ooc: AL -185+(-29)= deaddeaddead

Gharresh surges with power, healing and collecting a life spark.

[sblock=Lasra]

Lasra flings a blessing at the dominated warlock, breaking the hold on his mind.

[sblock]Divine Aid on Gharresh: he gets a save versus dominate at +3: 18

Lasra's save versus Daze: 11

Haha, I'm lucky with saves. :)[/sblock]

Status:[sblock]Lasra 76/105 waterwalking
Powers used: Entrall, Divine Aid[/sblock]
[/sblock]

Lasra touches Gharresh's mind.
Staring at the the immense, oozing monstrosity that is the body of aboleth lasher directly in front of him the warlock realizes that he really doesn't want to serve one of these things for all eternity.

[sblock=Aeloishi]Seeing one of the Aboleths going down, Aeloshi shifts his attention to the next one; sending out a couple of arrows at it.


[sblock=ooc]
Minor Action: Assign the other Aboleths as Hunters Quarry
Using Spikes of the Manticore; Attacks 31 & 27.
Damage: 18 + 15 + 10 = 43

Rolled three 3's in damage... impressive.


Info:
HP: 79/107
Healing Surge: 26, 8 surges left.
Initiative: +19
Defenses: AC 21, Fort 25, Ref 29, Will 27
Base Attack: Bow +20
Base Attack: Sword + 16

Powers:
Encounter:
Elven Accuracy
Elven Boots
Combined Fire
Triple Shot
Knockdown Shot
Spikes of the Manticore
Archers Glory
Expeditious Stride
Weave through the Fray
Yield Ground
Daily:
Flameburst Weapon
Duelist Weapon
Gloves of Piercing
Confounding Arrows
Close Quarter Shot
Splingering Shot
Longstrider[/sblock][/sblock]
Aeloishi feathers the Aboleth Slime Mage with a pair of well placed arrows.

[sblock=Jack]
Clutching his chest in pain as the deadly poison courses through his veins and the magical flames flow across his skin, Jack clutches his holy symbol and calls upon Sehanine's blessing. A soft silver light flows over him and heals most of the grievous wounds he suffered.

Now that his wounds are healed, Jack turns his attention to the other debilitating effects. Pushing the poison out of his body, Sehanine rewards her cleric for his efforts and suddenly the Lasher feels the insidious poison coursing through its veins. Additionally, Jack manages to force the flames out of existence, but he finds that he can't clear the muddling effects going on in his head.

[sblock=OOC]
Minor: Healing Word on Self: 27+ 26 = 53 healed
Heal (4d6+5=26)
Save: Save vs Poison; Fire; Daze (1d20+1=21, 1d20+1=15, 1d20+1=9)
***Critical Save = Activate Sehanine's Reversal Feat = target is the Lasher, unless he's dead then Jack won't use it.
[/sblock]
[/sblock]
OOC: Jack has to take 10 (5 fire and 5 poison), before he gets to save, so net 43 healed.
OOC: I shifted your reversal power to the slime mage.

With the lasher dead Jack turns his attention to the slime mage , heaping further destruction upon the almost dead creature.


[sblock=Lukalos ]

Staggering under another vicious attack from the aboleth forces, Lukalos turns his own arcane powers on the creature, tapping into his ancestral power to send his attack on its way.

[sblock=ooc] burning infernal wrath to power up Lightning Serpent vs N'haraz, attack 22 vs. reflex, damage 29 And invisible castle continues its hate-on of our tiefling wizard.
Save? 14 at least it lets me beat the saves...
As for stacking conditions, I think I would rule that only if an effect has an after effect would you need two saves. Just like two marks don't stack, two different sources of daze shouldn't. That's just my two cents, and I'll go with whatever you rule. [/sblock]


[sblock=Mini Stat-Block]
Hit Points:58/87 Bloodied: 43
Healing Surge: 21 Surges per day: 7
Initiative: +7
Speed: 6
Perception: 21 Insight: 26
Action Points: 1

AC 29 Fortitude 23 Reflex 28 Will 24

Encounter: Infernal Wrath
Battle Edge
Spectral Ram
Forceful Retort
Thunderlance
Combust
Shield


Daily: Fireball
Lightning Serpent
Prismatic Beams
Dispel Magic
Blur
Arcane Rejuvenation
Greater Invisibility


Equipment Powers:
Frost effect (dagger)
Orb of drastic resolutions
Resist 10 (Cloak)
Resist 5 weapon (Belt)
Water walk (Boots)

[/sblock]
[/sblock]

Lukalos attempts to call forth the Lightning Serpent, but his target is well out of his range.

ooc: Lightning serpent is range 10; N'h? ~24 squares away. Maybe another action?
OOC: ok. now nothing is in range. I'm gonna say you didn't take your action. I realize you want to respect the (bad) roll, but frankly, you had nothing to attack. So do something else, like move or sing a song, whatever.


[sblock=Belkar]

Able to see again, Belkar moves next to N'H and strikes again with his two scimitars, but is only able to hit for minimal damage.

[sblock=ooc]
Move action to d13. Twin Strike at N'H.
(+19/+18) (damage 1d8+10/ 1d8+9) Hunter's Quarry (2d8)
Twin strike (1d20+19=20, 1d8+10=13, 1d20+18=29, 1d8+9=15)
No Hit = 10 damage from Scimitar Dance.

I don't think SD activates HQ :(

AC: 32 (18+5+4+1+4)
Fort: 28 (18+5+1+4)
Reflex: 29 (18+5+1+1+4)
Will: 24 (18+2+4)

HP: 116 / 116 (17x5)+7+14+10
THP: 18

AP: 0
Second Wind: 1

I slash out used powers on the character sheet.
[/sblock]
[/sblock]

Belkar dances amongst the aboleth's tentacles, nipping here and there to some (small) effect.

[sblock=Status]N'h the aboleth glyphmaster injured
The Eye of the Great One: Perfect condition

Aboleth Lasher DEAD

Aboleth Slime Mage -43
------------cursed: Gharesh
------------ongoing 5 fire (save ends)
------------ongoing 5 poison (save ends)

Aeloishi 79/107
Belkar waterwalking
Darrak 107/122
-------dazed (save ends)
Gerold 97/135
Gharesh 97/124
-------dazed (save ends) we'll say that being dominated gets rid of the daze, since dominated->dazed
-------Life Sparks: 1
Jack 93/119
-------dazed (save ends)
Lukalos 58/87
Lasra 76/105
-----waterwalking
[/sblock]
 

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