Knightfall
World of Kulan DM
A new planetouched race!
Base Creature: Locathah
Waterchild (Planetouched)
Medium-Size Outsider (Aquatic, Water)
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 15 ft., swim 60 ft.
AC: 15 (+1 Dex, +4 natural)
Attacks: Longspear +2 melee; or light crossbow +2 ranged
Damage: Longspear 1d8+1; or light crossbow 1d8
Special Attacks: Spell-like abilities
Special Qualities: Immune to disease and water-based effects, +4 on Fortitude saves against poison
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +4, Ref +1, Will +2
Abilities: Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 15 (+2), Wis 15 (+2), Cha 13 (+1)
Skills: Concentration +3, Craft (weaving) +6, Listen +7, Spot +6, Survival +4
Feats: Blind-Fight
Climate/Terrain: Any aquatic or underground
Organization: Company (2-4), patrol (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +5
Spell-Like Abilities: 1/day – Obscuring mist. This ability is as the spell cast by a 2nd-level cleric.
Base Creature: Locathah
Waterchild (Planetouched)
Medium-Size Outsider (Aquatic, Water)
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex)
Speed: 15 ft., swim 60 ft.
AC: 15 (+1 Dex, +4 natural)
Attacks: Longspear +2 melee; or light crossbow +2 ranged
Damage: Longspear 1d8+1; or light crossbow 1d8
Special Attacks: Spell-like abilities
Special Qualities: Immune to disease and water-based effects, +4 on Fortitude saves against poison
Face/Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +4, Ref +1, Will +2
Abilities: Str 12 (+1), Dex 12 (+1), Con 12 (+1), Int 15 (+2), Wis 15 (+2), Cha 13 (+1)
Skills: Concentration +3, Craft (weaving) +6, Listen +7, Spot +6, Survival +4
Feats: Blind-Fight
Climate/Terrain: Any aquatic or underground
Organization: Company (2-4), patrol (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +5
Spell-Like Abilities: 1/day – Obscuring mist. This ability is as the spell cast by a 2nd-level cleric.
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