Knightfall
World of Kulan DM
Two-headed Hobgoblin (Hogbor)
Medium-Sized Humanoid (Goblinoid)
Hit Dice: 3d8+6 (19 hp)
Initiative: +5 (Dex, Improved Initative)
Speed: 30 ft.
AC: 16 (+2 Dex, +1 natural, +3 studded leather, +1 small shield)
Attacks: Longsword +2 melee; or javelin +2 ranged
Damage: Longsword 1d8; or javelin 1d6
Face/Reach: 5ft. / 5ft.
Special Qualities: Darkvision 90ft., redundant head *.
Saves: Fort +4, Ref +1, Will +0
Abilities: Str 11 (+0), Dex 13 (+1), Con 15 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Skills: Hide +3, Listen +5, Move Silently +5, Search +2, Spot +5, Weapon Focus (longsword)
Feats: Alertness, Combat Reflexes (B), Improved Initative (B)
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +2
* Two-headed hobgoblins are more able to survive, otherwise, lethal attacks (i.e. vs. a vorpal blade).
Skills: Two-headed hobgoblins receive a +4 racial bonus to Move Silently checks and a +2 racial bonus on Listen, Search and Spot checks.
Medium-Sized Humanoid (Goblinoid)
Hit Dice: 3d8+6 (19 hp)
Initiative: +5 (Dex, Improved Initative)
Speed: 30 ft.
AC: 16 (+2 Dex, +1 natural, +3 studded leather, +1 small shield)
Attacks: Longsword +2 melee; or javelin +2 ranged
Damage: Longsword 1d8; or javelin 1d6
Face/Reach: 5ft. / 5ft.
Special Qualities: Darkvision 90ft., redundant head *.
Saves: Fort +4, Ref +1, Will +0
Abilities: Str 11 (+0), Dex 13 (+1), Con 15 (+2), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Skills: Hide +3, Listen +5, Move Silently +5, Search +2, Spot +5, Weapon Focus (longsword)
Feats: Alertness, Combat Reflexes (B), Improved Initative (B)
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +2
* Two-headed hobgoblins are more able to survive, otherwise, lethal attacks (i.e. vs. a vorpal blade).
Skills: Two-headed hobgoblins receive a +4 racial bonus to Move Silently checks and a +2 racial bonus on Listen, Search and Spot checks.
Last edited: