WiP.
[sblock=Character sheet]Nyseos, level 1
Human, Dragon Knight
Background:
FINAL ABILITY SCORES
Str 18, Con 14, Dex 12, Int 8, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 12, Int 8, Wis 16, Cha 10.
AC: 19 Fort: 16 Reflex: 13 Will: 15
HP: 29 Surges: 11 Surge Value: 7
TRAINED SKILLS
Endurance +6, Perception +10, Insight +8, Athletics +8
UNTRAINED SKILLS
Acrobatics +1, Heal +3, Bluff , Intimidate, Dungeoneering +3, History -1, Diplomacy , Nature +3, Arcana -1, Religion -1, Stealth +1, Streetwise, Thievery +1
FEATS
Human: Weapon Proficiency: Bastard Sword (+3 proficiency on attacks, 1d10 damage, versatile Counts as heavy blade for feats)
Level 1: Shield Push
Power Source benefits:
Dragon’s reflexes
You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Dragon’s Shield
You can use the indestructible shield of the dragon and all your offensive power to avoid incoming blows. While sustaining the stance, you gain a +2 AC and +1 to Fort and Reflexes. Additionally you can attempt to parry any physical attack, either close or ranged. Roll a basic melee attack and reduce that amount to the attacker’s roll. You can use an action point to parry an additional attack. You can’t reflect magical attacks. While in Turtle’s Shelter Stance, you can’t perform offensive actions, and you move at half your speed. Take the Shield stance takes a minor action, and you must sustain it with a minor action each round you want to keep the stance
Dragon’s Watchful eye.
Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Racial Benefits:
Bonus At-Will Power: You know one extra at-will power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.
POWERS
Dragon Knight at-will 1: Rozan Dragon's Fury
Dragon Knight at-will 1: Rising Dragon of Rozan
Dragon Knight at-will 1: Flight of the Dragon
Dragon Knight encounter 1: Last Dragon
Dragon Knight daily 1: The Thousand Dragons of Rozan
ITEMS
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