Knightfall
World of Kulan DM
New Creature
Decided not to make these demons tanar'ri. - KF72
Kalevanpojat (Demonic “Finnish Folklore” Giant)
Large Outsider (Chaotic, Evil, Extraplanar, Fire)
Hit Dice: 12d8+48 (102 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
AC: 21 (–1 size, +1 Dex, +12 natural), touch 9, flat-footed 20
Base Attack/Grapple: +9/+20
Attack: Large +3 sickle +19 melee (1d8+10) or slam +15 melee (1d4+7) or rock +9 ranged (2d6+7)
Full Attack: Large +3 sickle +19/+14 melee (1d8+10) or 2 slams +15 melee (1d4+7) or rock +9 ranged (2d6+7)
Space/Reach: 10 ft. / 10 ft.
Special Attacks: Rock throwing, smite good, spell-like abilities, spikes
Special Qualities: Elemental traits, damage reduction 10/magic, darkvision 60 ft., immunity to fire, low-light vision, plant traits, resistance to cold 10, rock catching, spell resistance 17, woodsense
Saves: Fort +12, Ref +5, Will +4
Abilities: Str 25 (+7), Dex 12 (+1), Con 19 (+4), Int 8 (-1), Wis 10 (+0), Cha 9 (-1)
Skills: Bluff +1, Climb +22, Intimidate +4, Jump +16, Knowledge (the planes) +4, Listen +15, Search +1.5, Sense Motive +2, Spot +15, Survival +5 (+7 on other planes), Tumble +4
Feats: Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (sickle)
Continent/Region: Lands of Harqual
Environment: Elemental Plane of Fire, or Infinite Layers of the Abyss
Organization: Solitary or gang (2–10 plus 1–4 half-fiend orcs)
Challenge Rating: 15
Treasure: Standard, plus one Large +3 sickle
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: +14
The Kalevanpojat are the creation of the primordial giant Kaleva and the goddess Aliej, from burned trees after a forest fire. They are demonic beings that love to turn fertile soil into wastelands, and forests into swamps.
Kalevanpojat speak both Abyssal and Giant.
Combat
Kalevanpojat’s carry magical sickles that allows it to cast (at will) blight, diminish plants, entangle, fog cloud, giant vermin, insect plague, move earth, soften earth and stone, transmute rock to mud, transmute mud to rock, and unhallow.
The kalevanpojat is considered a 12th-level druid for purposes of casting these spells. It uses its Constitution modifier for the spell’s DCs, instead of its Wisdom modifier. These powers are tied to both the demon and the magical weapon. If the weapon is taken away from the kalevanpojat then it becomes only as a Large +3 sickle.
A kalevanpojat’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Rock Throwing (Ex): Kalevanpojats are accomplished rock throwers, just like giants, and receive a +1 racial bonus on attack rolls when throwing rocks. A kalevanpojat can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The range increment is 120 feet for a kalevanpojat’s thrown rocks.
Smite Good (Su): Once per day, the kalevanpojat can make a normal melee attack to deal an extra 12 points of damage against a good foe.
Spell-like Abilities: 1/day –- burning hands, fire seeds, fire shield, flaming sphere, produce flame, wall of fire. These abilities are as the spells cast by a 12th-level cleric.
Spikes (Ex): A kalevanpojat can release a volley of bark, splinters, or wood shards; up to four such spikes per round, as a standard action. This attack has a range of 120 feet with no range increment. Damage is 1d6+7. The kalevanpojat can launch up to 12 spikes per day.
Rock Catching (Ex): A kalevanpojat can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a kalevanpojat that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The kalevanpojat must be ready for and aware of the attack in order to make a rock catching attempt.
Woodsense (Ex): A kalevanpojat can automatically sense the location of anything within 60 feet that is in contact with vegetation, even if the kalevanpojat is not in contact with the same vegetation.
Base Creature: Hill giant.
Template(s): Wood Element Creature, Half-Fire Elemental, and Fiendish Template.
Decided not to make these demons tanar'ri. - KF72
Kalevanpojat (Demonic “Finnish Folklore” Giant)
Large Outsider (Chaotic, Evil, Extraplanar, Fire)
Hit Dice: 12d8+48 (102 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
AC: 21 (–1 size, +1 Dex, +12 natural), touch 9, flat-footed 20
Base Attack/Grapple: +9/+20
Attack: Large +3 sickle +19 melee (1d8+10) or slam +15 melee (1d4+7) or rock +9 ranged (2d6+7)
Full Attack: Large +3 sickle +19/+14 melee (1d8+10) or 2 slams +15 melee (1d4+7) or rock +9 ranged (2d6+7)
Space/Reach: 10 ft. / 10 ft.
Special Attacks: Rock throwing, smite good, spell-like abilities, spikes
Special Qualities: Elemental traits, damage reduction 10/magic, darkvision 60 ft., immunity to fire, low-light vision, plant traits, resistance to cold 10, rock catching, spell resistance 17, woodsense
Saves: Fort +12, Ref +5, Will +4
Abilities: Str 25 (+7), Dex 12 (+1), Con 19 (+4), Int 8 (-1), Wis 10 (+0), Cha 9 (-1)
Skills: Bluff +1, Climb +22, Intimidate +4, Jump +16, Knowledge (the planes) +4, Listen +15, Search +1.5, Sense Motive +2, Spot +15, Survival +5 (+7 on other planes), Tumble +4
Feats: Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (sickle)
Continent/Region: Lands of Harqual
Environment: Elemental Plane of Fire, or Infinite Layers of the Abyss
Organization: Solitary or gang (2–10 plus 1–4 half-fiend orcs)
Challenge Rating: 15
Treasure: Standard, plus one Large +3 sickle
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: +14
The Kalevanpojat are the creation of the primordial giant Kaleva and the goddess Aliej, from burned trees after a forest fire. They are demonic beings that love to turn fertile soil into wastelands, and forests into swamps.
Kalevanpojat speak both Abyssal and Giant.
Combat
Kalevanpojat’s carry magical sickles that allows it to cast (at will) blight, diminish plants, entangle, fog cloud, giant vermin, insect plague, move earth, soften earth and stone, transmute rock to mud, transmute mud to rock, and unhallow.
The kalevanpojat is considered a 12th-level druid for purposes of casting these spells. It uses its Constitution modifier for the spell’s DCs, instead of its Wisdom modifier. These powers are tied to both the demon and the magical weapon. If the weapon is taken away from the kalevanpojat then it becomes only as a Large +3 sickle.
A kalevanpojat’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Rock Throwing (Ex): Kalevanpojats are accomplished rock throwers, just like giants, and receive a +1 racial bonus on attack rolls when throwing rocks. A kalevanpojat can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The range increment is 120 feet for a kalevanpojat’s thrown rocks.
Smite Good (Su): Once per day, the kalevanpojat can make a normal melee attack to deal an extra 12 points of damage against a good foe.
Spell-like Abilities: 1/day –- burning hands, fire seeds, fire shield, flaming sphere, produce flame, wall of fire. These abilities are as the spells cast by a 12th-level cleric.
Spikes (Ex): A kalevanpojat can release a volley of bark, splinters, or wood shards; up to four such spikes per round, as a standard action. This attack has a range of 120 feet with no range increment. Damage is 1d6+7. The kalevanpojat can launch up to 12 spikes per day.
Rock Catching (Ex): A kalevanpojat can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a kalevanpojat that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The kalevanpojat must be ready for and aware of the attack in order to make a rock catching attempt.
Woodsense (Ex): A kalevanpojat can automatically sense the location of anything within 60 feet that is in contact with vegetation, even if the kalevanpojat is not in contact with the same vegetation.
Base Creature: Hill giant.
Template(s): Wood Element Creature, Half-Fire Elemental, and Fiendish Template.
Last edited: