Plucks one of the “red” healing potions, if clear what it is (from fallen enemy nearby if possible).
@JustinCase, wrote in his post that Tuck took the
red and
green potions from the top of the shelf, but if someone recognizes them, Tuck will distribute them to the others. The
red potions are Potions of
Cure Moderate Wounds (Unglar drank/tested a
red potion he found on one of the mercs) but the
green potions are still a mystery.
There are
six CMWs potions and
five of the mysterious "green" potions that were on the top section of the shelf.
Commander Oakfirst also found a
red CMWs potion on the mercenary he searched (round 17). He gave it to Akos (or Tuck), but either of them can choose to give it to Falen.
Emelia finds two "starburst" potions on the Loyalist grappler in round 17, and she and Captain Camburn find three "starburst" potions (and two magical rings) on The Butcher in round 18. The first two potions are tucked safely in Emelia's belt pouch while the other three (and rings) are in Emelia and the captain's hands.
Burchard found a
red CMWs potion on one of the Mercs (round 17). He doesn't drink it in round 18. Instead, he searches one of the thugs, so that potion likely ended up in his belt pouch.
Maena and Zenpher found a Loyalist "starburst" potion (as well as a magical ring) on the doppelganger in round 17. Zenpher take them to Akos in round 18.
Weapons are sheathed while characters search the fallen foes.
Aust Thale said:
Neither the Dusk Assassin nor the Enchantress are close enough to gather their resources prior to the monster arriving, no?
The dying female enchanter is a bit closer (45 ft.) than the dead assassin (55 ft.), but neither of them are in a convenient spot. (The Sectarian Captain ended round 18 standing next to the enchanter while using
Detect Magic.) The assassin is lying just northeast of the candle shop on the side street. Going near him is very risky with The Beast closing in from the east.
Moving to the enchanter (in round 19?) is less risky.
Aust Thale said:
What alchemical options are available in or about the warehouse?
Tuck dropped all the skull and crossbow (†) motif symbol vials (14) in his bag of holding. He didn't note the alchemical vials (5) is his post above, but I'm assuming he'd drop those in there as well. That means he cleaned out all the potions and vials and brings them out to the other Exemplars (and the guards) near the beginning of round 18 (‡).
The alchemical vials are as follows: two have a flame symbol, two have a '+' symbol, and the last one's symbol is scratched off completely. Its contents are murky and smell awful.
† I meant to write skull & crossbones, but let's leave it as skull and crossbow just for fun.
‡ At this point, I'm really giving you guys a bit more time than I should, but it's not a concern. However, I'm going to track movement and actions more strictly for Round 19.