Sledge
First Post
Majoru: fortunately I tend to assume the characters know what they would. I feel its unfair to require players to dismiss out of game knowledge and then not let them benefit from what would be the in game knowledge of their characters. Obviously in areas designed to misdirect I wouldn't give them any help in backtracking, but for most adventures I have no problem with talking through backtracking if they are confused. On the other hand if I run the adventure well enough they should be able to remember. To further aid them in their second run I actually have the original player created maps from when I originally ran this adventure. It's very interesting to dig up all their notes. Definite nostalgia hit here. The checklist they made of the sigils. Ahhh the good old days.