• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Lamentation of Lolth - Chapter VIII

Dhes

Explorer
[sblock]He not so, there is a description of him. I’m pretty sure its in the character sheet. If you click on his name you will even get a photo. To get there fast, just click on the Lamentation of Lolth Loot List link under my post (normally the first) and then click on the characters name that you want to see. The list still needs to be updated, so don’t fret that you don’t see your name there.[/sblock]
 

log in or register to remove this ad

Majin

First Post
As the bar is kicked away everyone watches in rigid anticipation for the doors to explode open and that they do after a few moments. "We are ready! Sic them!" is heard yelled from behind two large ogres wearing what appear to be odd-looking leather masks that emerge from the hole.

Dunstand's dagger embeds itself into one of the snarling ogres, but the beast does not look to notice. Calenthang's downswing is blocked and forcefully thrust upwards by the other rampaging ogre as it swings its own weapon, a large tree trunk by the looks of it, at the elven fighter, knocking the wind out of him momentarily. The other swings at Sielwoodan, knocking at the ranger's bow attempting to throw off his shot, though his arrow, aided by spellcraft, sails true anyway, sticking the monster in the chest. Those that can see between the twin beasts just barely can make out the male behind them concentrating on casting a spell. Completing it Calenthang's heart jumps as he realizes his body will not respond to its commands. He can only stand in place where he is, watching the fight ensue as the ogre's begin to wade their way through his companions.

Laurent stands guard from his position by the door, keeping an eye out for any other potential surprises. Teleri's arrow misses its mark, skittering past the ogres into the dark recesses of the passage below, snapping against the stone as it hits and breaks. Broddy, managing to squeeze up front due to his small size lets loose a devastating lightning bolt, running through the closest ogre.

[sblock]~Initiative~

Dunstand - 23
Calenthang - 20 (Held)
Ogres (2) - 19
Pain (Male Priest) - 17
Sielwoodan - 14
Laurent - 14
Teleri - 12
Broddy - 9

Jahon (Bound)

~Damage Summary~

Dunstand - 8 damage (5 normal + 3 SA) (@ Ogre 1)
Calenthang - Miss (@ Ogre 1)
Ogre 1 - 13 damage (@ Calenthang)
Ogre 2 - Miss (@ Sielwoodan)
Pain - Casts Hold Person (@ Calenthang)
Sielwoodan - 8 damage (@ Ogre 1)
Teleri - Miss (@ Ogre 1)
Broddy - 18 damage (@ Ogre 1)[/sblock]
 
Last edited:

Dhes

Explorer
As quickly as the dagger returns to his hand, the rouge lets it fly for a second time at the masked ogre. [sblock] +12 Throw, MW Silver Dagger, 1d4+2[/sblock]
 

Velmont

First Post
Sielwoodan let his bow fall on the ground as he draw Ayden's hammer. Grabbing it two handed, the head sparking with ligthning, he swings it at the Ogre.

[SBLOCK=OOC]Warhammer of Shock: Att: +8, Dam: 1d8+1d6+4 (Holded two handed)[/SBLOCK]
 



Dhes

Explorer
Looking Jahon square in the face, ”One wrong move and I’ll make you feel more pain than a male elf in a West Gate bar.” Tugging on the correct cored, Jahon’s bonds the slip of his wrists and to the floor.
[sblock]I made the knot myself so I’m guessing untying him will be a standard action. You will have to fight with Majin to see if you still get to do something. :)[/sblock]
 

xmanii

Explorer
"You won't regret it," Jahon replies. "And it looks like you need the help!" as he turns towards the Pain.

Grabbing something from one of his pouches, Jahon brings to mind a spell that his master showed him. Carefully going through the gestures to conjure the stinking cloud, Jahon mutters the words of power, and ends the casting with an exclamative gesture towards the Pain.
 

Mimic

First Post
Broddy steps back seeing that Calenthang is out of the fight for the moment he realises that they need somthing to fill his shoes as it were.

He starts to cast once again, hoping that the enemy caster is too busy to notice what he is doing. He didn't like summoning this particular creature but sometimes neccesity outwieghed desire.

ooc: Casting summong monster III bringing in a fiendish ape +4 to str and con due to augment summoning feat, on a side note why is it only the evil monsters have all the cool ablities?
 

Dhes

Explorer
[sblock]
Mimic said:
ooc: on a side note why is it only the evil monsters have all the cool ablities?

Kicking puppies = cool skill.
Every time a Evil character (or in Krinke’s words “Big Bad Meany “ the BBM) kicks a puppy he gets a skill point, if he kicks 3 in one day he gets a new Feat and 5 puppies will get him a random magical item of less then 10K gold.
It’s all in the book of Vile Darkness page 666.[/sblock]
 

Remove ads

Top