Legacy of Death Part VIII: Behind the Doors

TerraDave

5ever, or until 2024
He leads you in. You realize, the shop is made of books, not just piled everywhere, but as part of the structure.

What looks like Cred's happier cousin comes by.

"Don't mind him. Thats the best help a bookseller could have"

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"Now, this is where I keep the good stuff. But maybe you could give me a hint at what specifically you might want, assuming you know."
 

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ecayford

First Post
When Forge gets a chance to spend a little gold he'll be looking out for the following: Dwarven throwers (5k); upgraded BRACERSOF MIGHT STRIKING (13K); dIAMOND censure (5k) aND helm of able defense (21k). He's also looking for other random useful items like a cask of liquid gold (unlimited dwarven ale) and a floating lantern (we should really move beyond the need for torches!) Potions of healing etc as well and probably some other consumables but the main ones are the ones above. Oh, and a demonskin tattoo like Simorai got.
 

TerraDave

5ever, or until 2024
I will let him retroactively get some stuff...

You manage to find the throwers (8000), the bracers (14000 after trading in old ones) and the lantern (1000) for a total of 23000 gold.

Note: the throwers and bracers do not stack. Range 5/10

...but no bargaining allowed

Sim seems to be hogging (orcing?) the strange guy giving tattoos.

"You failed to acquire these last time you where at the temple? We can try to stop by there after Kesto, easier then going back and searching the bazaar for whatever 'preists' haunt there? We can try to stop. Always 12 hours of daylight in Sigil.

He looks up at the hazy drizzle.

"If you can call it that"
 

TerraDave

5ever, or until 2024
Forth and back and back forth with the planar gnome. What are they looking for? Forge find the restricted part of the shop. More to and fro, turn out Kelso is an “Athar” (which he said when met) who are some kind of religious sceptics…and more….Nar realizes that Kelso sells rituals…a bit more…that he sells one interesting ritual in particular, the legendary “contact other plane” used by arcanist to contact powers beyond, without some pesky cleric being involved. That seems to be what they are looking for.

Skeptical, but not so much that they don’t return to the Temple of Knowledge. Buckthorn finds his fellow Thraeyan Halfling, who is relieved her own divined guess worked out and they found the scroll after all (she really thinks they need some high level help). As usual, she remains prepared for them, and has a well packed box of holy water and other elixirs waiting for the right donation. They trust this.

Sim is collected, his tattoo finally ready. The strange dabus again uses his picture language to imply he would like to meet later at the Flame Pits. (tattoo of the lich queen: 35k, paid, resist 10 psychic or necrotic when action point spent, but not on back to back encounters (this is to make up for the houserule that you get an action point per encounter instead of per milestone)).

They return to the inn. A note has been waiting for them, and it seems to mean that they have about 30 hours before the big rumble with the githyanki begins.

note.jpg

The ritual is begun. Actually two are. One is by the artificer to artifice an item of the rangers. The other is to reach out and contact that higher power. As it reaches its terminus, another note arrives, this one slipped under their door.

“I am downstairs”.

Within minutes they meet Simon Amber, of the infamous family and former possessor of the shadow tome to which Nar has become so attached. Amber apologizes that Melkar (of the also infamous Melkar house) cannot make it in person, that he is a “petitioner”, the spirit of someone who died, and wonders if they have any questions.

They have a few and the discussion covers familiar ground, with a few new bits of novel information. The sorted history of the book and the Githanki Lich Queen’s desire for it. The more general danger it represents, and Nars seeming lack of concern regarding that. The Bends. The alleged middle of Sigil. The busyness of the higher powers—“What are Melkar and Pathar doing…” and the aid they give “…I (Simon) am here”. Pluton and Acererak? A mythic “dead gods tomb” may lie there. And getting there…you will, you will. Aid will come from strange places. As it has.

Amber closes with these final words

Through the maze to the center one must dare
Serve both dark and light, its only fair
But in the end, only one way you can choose
Otherwise, all can loose


Sometime later they as they leave the Fortune’s Wheel, they run right into an alluring Tiefling. Who is soon joined by another alluring Tiefling.

tieflinghot.jpg

Its obviously too good to be true. When they take their Githyanki form, 3 of the party recognize the assassin from Watercross that tricked them before (albeit for longer last time). The other is a mindslicer and two warriors jump in for good measure. Their mind assaults and silver swords tear into the party. Forge is almost cut down in one single blow by said sword—again. Sim is particularly disturbed and disabled by the repeated mental assault. But they give better then they get, and only 1 warrior survives to telekinetically leap away.

gith4.jpg
…….


They find there way to the Flame Pits. They are pretty sure it’s the right place, with the satisfied looking magma-men coming out through its bronze doors.


magma_man_by_dianar87-d3b909a.jpg
 

Jin Abackis

Explorer
We search the bodies of the Githyanki. Before enter the Flaming Pit, if Simorai can, he will cast the Endure Elements ritual (protection for the group from non-magical extreme temperatures). Sim enters the Flaming Pit and looks for the fallen from grace Dabus.
 

TerraDave

5ever, or until 2024
You collect some silvery blades. At the door of the Pits, you easily cast the ritual. Your not sure if it will be enough given some of the clientele walking around. You may be briefly be startled when a femaile githzerai greats you. Fortunately your planar experience is such that you can spot the difference. You think. (I can't speak for the others).

20110131180258!Githzerai_(main).png

spot the difference

Looking at Sim:

"I have some scrubbing whirlwinds just for you." "Can even through in some shocking bolts."

Looks at the others: "Arborean spring water." Turns to Forge, "hmm" "Something fermented, or oozy?"
 
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Jin Abackis

Explorer
It’s a pleasure to meet you. Sim turns to his comrades, notice the refined facial markings, the subtle sophisticated accent and, of course, another difference is that putrid stink of the Githyanki. Turning to the proprietor (?), we just had an unpleasant encounter (for them) with some Githyanki although are any encounters with those vile scum ever pleasant. Is it possible to get a private steam room, we have some business to discuss before we fully indulge in your rehabilitating services.
 


Jin Abackis

Explorer
Thank you. We are expecting another visitor. If anyone asks for a group matching our description, please let us know first before bringing them here. Sim relaxes.
 

TerraDave

5ever, or until 2024
(Insight) she gives you a slightly funny look: "A gentlemen made a similar request about a group such as yourself. Perhaps you could remind the name or purpose."
 

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