Imperialus
Explorer
"They've come twice now, killing two cows the first time and one cow, two goats, a sheep, and rending our apple tree the second time. They come from over yon way," he indicates with his arm, "Please, please help us."
Cam purses his lips and sits down at one of the chairs.
Five or six you say... It sounds like a small family group... This'll be a hell of a fight.
Couple of questions, Cam begins ticking off his questions on his fingers as he asks them have they always attacked in a group? Or do they come singly or in pairs? If we can isolate them individually our chances will improve significantly.
He glances at Turthain, I don't suppose you know if that sleep spell of yours would work on them do you?
Looking back at Groll Do you have, or does anyone in town have a map of the surrounding area? The ogres can raid you for food, but they'll likely need to have a base camp near a water source. If we can figure out where they're camped we might be able to swing an advantage.
What's the most defensible structure in town? I'd suggest having everyone who can, abandon their houses and move in there until the threat is dealt with. All it'll take is an attack on one farmhouse and we'll have a real disaster on our hands.
Does the town have a militia? Any weapons? Even hunting bows would be useful. How about a blacksmith? Worst comes to worst we can improvise some spears in fairly short order.
At any rate, if you're OK with us staying here I think that might be the best plan, rather than moving around after dark here. We don't know if the Ogres even realize we're here, we might as well keep that advantage for as long as we can. As soon as morning hits I'd like to go and take a look at some of these tracks, but for tonight, do you have a second floor, or a loft that we could stay in, possibly with a window so we can watch the fields?
Oh, yeah, and I suppose I should also probably ask, who's in charge around here?