That would be overpowered in some parties (rogues), while neigh useless in others (casters).Fighter
fighting style: warlord
whenever you take the attack action you can forfeit an attack to have an ally use a reaction to make a melee attack.
your second wind now does not heal you and instead targets an allied creature of your choice that can hear you.
done.
Which one is more complicated than a battlemaster?I dunno Tony. I look at his solution and see something that's 99% of the way there. I really don't think that these quite complicated classes are the way to go. A couple of minor additions to the Battlemaster and we're good to go.
That would be overpowered in some parties (rogues), while neigh useless in others (casters).
Still needs work.
Which one is more complicated than a battlemaster?
Not a big difference IMO.Yours seems pretty complicated
More like 1%.I dunno Tony. I look at his solution and see something that's 99% of the way there.
The BM is about 3% Warlord.A couple of minor additions to the Battlemaster and we're good to go.
Neither the concept nor the nature of support contributions are suited to simplistic designs.I really don't think that these quite complicated classes are the way to go.
That battlemaster redux can work as a lazy lord. Just trade away all your attacks for dice. And rebalance the moves to make sure they are worth giving up an attack for. (Need to change the save DC to Int or Cha as well).I have to admit, I'm nowhere near as fixated on specific warlord designs as you seem to be. So long as the character is providing attacks, more than about 1/2 the time which is about what a battlmaster can do now, provides some healing, about the level of a paladin, and provides some means of granting other actions, I'm good.
You've kinda painted yourself into a corner with this insistance that a "lazy lord" must be supported. I don't actually care about the lazy lord, since it was never actually a class but was simply a style of play. I've always been of the opinion that a battlemaster is about 2/3rds of the way there, not enough for me, but, not a bad start. Mellored's BM redux above pretty much hits all the right notes AFAIC.
That battlemaster redux can work as a lazy lord. Just trade away all your attacks for dice. And rebalance the moves to make sure they are worth giving up an attack for. (Need to change the save DC to Int or Cha as well).
Minor issue of it starting at level 3 instead of 1.
That would be overpowered in some parties (rogues), while neigh useless in others (casters).
Still needs work.
Which one is more complicated than a battlemaster?