(un)reason
Legend
Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002
part 6/10
Bolt & Quiver steal the eyes of the 1e Player’s Handbook statue. Fortunately, the kobolds who run the place have a plentiful supply of cheap replacements, because this happens a lot.
First Watch: They’ve released the D20 Modern corebook, but that doesn’t mean the previews will stop. They want to release a whole load of supplements that’ll rival their D&D ones in popularity. (unlikely, but a developer can dream) First up, a full length book on Urban Arcana, giving you lots of new prestige classes, spells, magic items, monsters and other stuff, most of which is also useful for a Shadow Chasers game as well. Thankfully, they do seem to be putting genuine effort into making the powers and flavour a bit more modern, with items like the floating umbrella, (I’m Mary Poppins, y’all!) tattoo of bullet deflection and chainsaw of the psycho. Whether you want to give your modern day characters more options or put a few more anachronisms in your D&D games I’m sure you can find at least a few good items in here.
News from the Top is all about previewing next year’s Winter Fantasy. Whether you want Living Greyhawk, City, Force or Virtual Seattle we’ve got plenty of adventures for you. No mention of Living Jungle, Death or any of the others though, the number of settings is finally slimming down again after the late 90’s explosion. Hopefully the increased ease of scheduling the ones they do offer will make up for that.
The Release Roundup is relatively short this time. AEG release Gentleman’s Agreement for Spycraft, for those who like their super-spies on the classier end of the spectrum. Bastion Press have Guildcraft, if you want to get into a little more detail about what joining one entails. (and how they keep non-members out of the profession. ) Green Ronin release Denizens of Freeport for their fantasy fans, and Freedom City for their superhero ones. Seeing a definite pattern in their naming conventions here. Mongoose have too many to keep up with as usual, including a compilation of feats from other OGL books and a look at the British side of the Judge Dredd universe. Mystic Eye Games release Foul Locales, another self-explanatory little supplement. Necromancer Games release the mammoth Tome of Horrors, as previewed a couple of issues ago. White Wolf give us d20 Everquest, as also mentioned a few pages ago. Then they do the trend tracker thing again. The various Complete class/race/basic historical thing series are already hitting saturation, so supplements have to be a little more sophisticated to stand out from the crowd. Nyambe, Oathbound and Midnight are all settings that fit that bill, doing something no previous D&D setting has. Let’s hope they sell enough to get decent amounts of supplements and explore their premises to the point where they feel fully developed.
part 6/10
Bolt & Quiver steal the eyes of the 1e Player’s Handbook statue. Fortunately, the kobolds who run the place have a plentiful supply of cheap replacements, because this happens a lot.
First Watch: They’ve released the D20 Modern corebook, but that doesn’t mean the previews will stop. They want to release a whole load of supplements that’ll rival their D&D ones in popularity. (unlikely, but a developer can dream) First up, a full length book on Urban Arcana, giving you lots of new prestige classes, spells, magic items, monsters and other stuff, most of which is also useful for a Shadow Chasers game as well. Thankfully, they do seem to be putting genuine effort into making the powers and flavour a bit more modern, with items like the floating umbrella, (I’m Mary Poppins, y’all!) tattoo of bullet deflection and chainsaw of the psycho. Whether you want to give your modern day characters more options or put a few more anachronisms in your D&D games I’m sure you can find at least a few good items in here.
News from the Top is all about previewing next year’s Winter Fantasy. Whether you want Living Greyhawk, City, Force or Virtual Seattle we’ve got plenty of adventures for you. No mention of Living Jungle, Death or any of the others though, the number of settings is finally slimming down again after the late 90’s explosion. Hopefully the increased ease of scheduling the ones they do offer will make up for that.
The Release Roundup is relatively short this time. AEG release Gentleman’s Agreement for Spycraft, for those who like their super-spies on the classier end of the spectrum. Bastion Press have Guildcraft, if you want to get into a little more detail about what joining one entails. (and how they keep non-members out of the profession. ) Green Ronin release Denizens of Freeport for their fantasy fans, and Freedom City for their superhero ones. Seeing a definite pattern in their naming conventions here. Mongoose have too many to keep up with as usual, including a compilation of feats from other OGL books and a look at the British side of the Judge Dredd universe. Mystic Eye Games release Foul Locales, another self-explanatory little supplement. Necromancer Games release the mammoth Tome of Horrors, as previewed a couple of issues ago. White Wolf give us d20 Everquest, as also mentioned a few pages ago. Then they do the trend tracker thing again. The various Complete class/race/basic historical thing series are already hitting saturation, so supplements have to be a little more sophisticated to stand out from the crowd. Nyambe, Oathbound and Midnight are all settings that fit that bill, doing something no previous D&D setting has. Let’s hope they sell enough to get decent amounts of supplements and explore their premises to the point where they feel fully developed.