First of all, please, if you quote something, keep the whole quote. Otherwise it takes it out of context and I have to search back to find out what I was saying, which makes it not only hard to argue, but, to me, makes it look like you are attempting to discredit my arguement by picking apart things out of context.
IcyCool said:
Touch AC = Deflection (Ring of protection +5 is king here), Dexterity, and Dodge.
Normal AC = Armor, Armor Enhancement, Shield, Shield Enhancement, Natural Armor (and its enhancement), all that plus the things that make up Touch AC.
When I said that boosting touch AC was more difficult, I was basing that off touch AC boosts being smaller and fewer. By all means, prove me wrong (but do be sure that what you are using is available in LEW).
There are force effects that increase your touch AC, or at least are effective against some touch attacks.
The problem is, you're taking +1 normal and touch AC vs 1 opponent of your choice (that you are aware of) compaired to +1 normal AC (but not touch) all the time. You have assigned a very high value to touch AC, and while it's nice, it's the 1 vs many opponents that is at issue here. I think your assignment of that is realy too high, but EVEN if I were to say that these 2 abilities are even (And they're not), that you get the rest of the benifits of the feat make it unbalanced.
IcyCool said:
I am unsure what you mean here. If you think I have dismissed something, then please let me know so that I can address it.
You dismiss the +1 normal AC because it's easier to get. That makes it no less useful. If you aren't dismissing it, then it I am misunderstanding you, but you seem to waive it off fairly easily.
IcyCool said:
Repeatedly mentioning it and assigning a value to it is not "lauding it regularly".
So if you are not dismissing it, then what sort of value are you assigning it? Does it count for anything?
It's progression has minemal value. Honestly, most people take the feat as an entrance into a prestiege class.
IcyCool said:
That comment was in reference to Rystil's comment:
Yes, but you quoted me, and you didn't address my comments about it, so i felt I had to explain a bit more. Comparing LAO to 2 Weapon Defense, LAO is significantly better because the AC bonus comes into use more often, AND it gives you more.
IcyCool said:
So, because your characters carry around an extra set of light armor, that means that armor isn't something that you have sometimes, but not other times? What about when you are changing from one armor to another? There are times when a character won't be wearing armor. Granted, those times are fewer than the times a character with TWD won't be wielding two weapons.
IcyCool said:
Yes, it was brought up by Rystil in the Mithril Chain over Mithril Breast Plate. It was on the first page, and one of the first arguements.
IcyCool said:
Could you please explain how?
Only light will ever allow an armor to actualy gain +1 AC, because the restrictions on heavier armors won't go low enough to get that AC bost over the ACP drop. Also, LAO effects mithril medium armors, so it gives you some added flexibility. MAO effects Medium and Mithril Heavy armors, meaning it's a bit better than HAO (since some of the more desired armors are mithril to reduced ACPs and weight, so it doesn't effect some armors).
Edit: Apparently there is no Heavy Armor Optimization feat. Also, A standard dwarf barbarian in medium armor still moves at speed 30, as the bonus happens after armor.