Jack Haggerty
First Post
This is a rough draft of a PrC for the Living ENWorld PbP D&D campaigns.
It is a racial PrC for halflings and other small races that focuses on the natural talents of the race... Stealth. It's loosely based on the Assassin and Shadow Dancer PrCs, with a few new abilities tossed in.
At any rate, here's the PrC as it is so far...
LITTLE SNEAK
Hit Die: d6.
Requirements
To qualify to become a halfling sneak, a character must fulfill all the following criteria.
Race: Any Small-sized humanoid.
Feats: Stealthy.
Skills: Hide 8 ranks, Listen 4 ranks, Move Silently 8 ranks, Search 4 ranks, Spot 4 ranks.
Class Skills
The halfling sneak’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Class Features
All of the following are Class Features of the little sneak prestige class.
Weapon and Armor Proficiency: Little sneaks gain no proficiency with any weapon or armor.
Perpetual Stealth (Ex): The arts of stealth are so ingrained in his way of life, that a little sneak constantly and consistantly moves stealthily without ever thinking about it. Little sneaks are considered to be Taking 10 on Hide and Move Silently checks at all times. He may choose to roll the skill checks normally if so desired.
Heightened Senses (Ex): In order to avoid detection, a little sneak must often get along without light sources. He develops keen senses to find his way even in the dark. At 1st level, little sneaks gain blindsight with a range of 10 feet, and blindsense with a range of 30 feet.
Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (3rd, 5th, 7th, and 9th). If a little sneak gets a sneak attack bonus from another source the bonuses on damage stack.
Furtive Run (Ex): At 4th level, the little sneak learns to move swiftly while still remaining unseen and unheard. He may use the hide and move silently skills at no penalty while moving up to his normal movement rate. The penalty to hide or move silently while attacking, running or charging is reduced to -10.
Trackless (Ex): Little sneaks that can be easily tracked down rarely survive for long. Starting at 6th level, a little sneak leaves no trail when moving at his base movement rate or less, and cannot be tracked. He may choose to leave a trail if so desired.
Hide in Plain Sight (Ex): For an expert little sneak, a blink of an eye is the only opportunity he needs to vanish. An 8th level little sneak can use the Hide skill even while being observed, as long as he is within 10' of any type of cover or concealment.
Inconspicuous (Ex): Masterful little sneaks have a knack of blending into any setting. A little sneak of 10th level or higher can use the Hide skill, even if the terrain doesn’t grant cover or concealment.
It is a racial PrC for halflings and other small races that focuses on the natural talents of the race... Stealth. It's loosely based on the Assassin and Shadow Dancer PrCs, with a few new abilities tossed in.
At any rate, here's the PrC as it is so far...
LITTLE SNEAK
Hit Die: d6.
Requirements
To qualify to become a halfling sneak, a character must fulfill all the following criteria.
Race: Any Small-sized humanoid.
Feats: Stealthy.
Skills: Hide 8 ranks, Listen 4 ranks, Move Silently 8 ranks, Search 4 ranks, Spot 4 ranks.
Class Skills
The halfling sneak’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Code:
[b]Table: The Little Sneak[/b]
[b]Level BAB Fort Refl Will Special[/b]
1st +0 +0 +2 +0 Perpetual Stealth, Heightened Senses
2nd +1 +0 +3 +0 Sneak Attack +1d6
3rd +2 +1 +3 +1 Furtive Run
4th +3 +1 +4 +1 Sneak Attack +2d6
5th +3 +1 +4 +1 Trackless
6th +4 +2 +5 +2 Sneak Attack +3d6
7th +5 +2 +5 +2 Hide in Plain Sight
8th +6 +2 +6 +2 Sneak Attack +4d6
9th +6 +3 +6 +3 Inconspicuous
10th +7 +3 +7 +3 Sneak Attack +5d6
Class Features
All of the following are Class Features of the little sneak prestige class.
Weapon and Armor Proficiency: Little sneaks gain no proficiency with any weapon or armor.
Perpetual Stealth (Ex): The arts of stealth are so ingrained in his way of life, that a little sneak constantly and consistantly moves stealthily without ever thinking about it. Little sneaks are considered to be Taking 10 on Hide and Move Silently checks at all times. He may choose to roll the skill checks normally if so desired.
Heightened Senses (Ex): In order to avoid detection, a little sneak must often get along without light sources. He develops keen senses to find his way even in the dark. At 1st level, little sneaks gain blindsight with a range of 10 feet, and blindsense with a range of 30 feet.
Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (3rd, 5th, 7th, and 9th). If a little sneak gets a sneak attack bonus from another source the bonuses on damage stack.
Furtive Run (Ex): At 4th level, the little sneak learns to move swiftly while still remaining unseen and unheard. He may use the hide and move silently skills at no penalty while moving up to his normal movement rate. The penalty to hide or move silently while attacking, running or charging is reduced to -10.
Trackless (Ex): Little sneaks that can be easily tracked down rarely survive for long. Starting at 6th level, a little sneak leaves no trail when moving at his base movement rate or less, and cannot be tracked. He may choose to leave a trail if so desired.
Hide in Plain Sight (Ex): For an expert little sneak, a blink of an eye is the only opportunity he needs to vanish. An 8th level little sneak can use the Hide skill even while being observed, as long as he is within 10' of any type of cover or concealment.
Inconspicuous (Ex): Masterful little sneaks have a knack of blending into any setting. A little sneak of 10th level or higher can use the Hide skill, even if the terrain doesn’t grant cover or concealment.
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