Master Pelle said:
Yes, but do you have any fulled approved characters?
Not yet -- I just discovered this lil' sliver of M&M goodness today. I've got several pre-made characters on my computer at home, though, and most have background/personalities already set, I'd just need to flesh them out a bit more before sending them in for approval. Among them:
*A "Super-Doctor," whose mutant powers grant him great control over various life processes, coupled with a superhuman level of skill in medicine.
*A "Super-Doctor," similar to the above, but whose powers revolve primarily around diseases rather than all life processes in general.
* A super-intelligent super-gadgeteer (possesses several Devices & the Inventor feat, not the Gadgets power), striving to both clear his family name and keep himself from the madness he may have inherited (and striving to
not become a megalomaniacal super-villain).
* An
Iron Giant-esque robot (only ten feet tall, though) housing a sliver of the mind of the great scientist that built it, who occasionally mourns the lost intellect he half-remembers once possessing (was Int 30, now Int 6).
* A Hercules-ish frat boy Brick, seeking fame and money and women (kinda like DC's Booster Gold).
* A powerful telekinetic (young adult male) with semi-secret plans to break into the adult film business.
* An escaped "Supers Hunter" (similar to the Bio-Sentinel cyborgs seen in Marvel comics some time back) who has broken free of his brainwashing/programming and is trying to find out who he was.
* A zombie (well, I suppose Revenant would be a more apt term) pseudo-martial artist (re-animated via either an occult ritual or an experimental super-virus, or both), trying to find peaceful justice for the dead before they begin to seek bloody vengeance.
Reading over the campaign material, I do realize not all of the above would be appropriate for the game.