Shade
Monster Junkie
Echohawk said:Lizard Man
Ability Score Adjustments: There are no adjustments to the basic ability scores.
We'll that's easy.
Maxxx26 said:I would think that some stuff like:
can probably be left out as standard lizardfolk don't have that anymore.
Agreed.
Here's the breakdown of the ability score adjustments for 3e lizardfolk:
Lizardfolk (M): +2 Strength, +2 Constitution, –2 Intelligence
Poison Dusk (S): +2 Dexterity, +2 Constitution, -2 Charisma
Blackscale (L): +8 Strength, +4 Constitution, –2 Intelligence, -4 Charisma
Looking again at the variant lizardfolk, I'd recommend the following adjustments:
Agrutha: Str +4, Con +4, Int -4, Cha -4
Brute Crocodilian: Str +6, Con +4, Int -4, Wis -2, Cha -4
Master Crcodilian: No modifiers
Varanid: Str +2, Dex +2, Cha -4
Geckonid: Str -2, Dex +6, Con -2, Wis -2
Tokay: Dex +6, Wis -2, Cha -4
Iguanid: Dex +2, Int -2