Attack vs save is very useful in situations where you simply can't make a straightforward attack. Darkness, prone opponent, target has AC of 35 etc. If you plan on using cantrips as a baseline for attacking (low level wizard or warlock), it pays to have a ranged attack (at good range) like eldritch blast, a melee attack like shocking grasp and a shorter range attack via saving throws like poison spray or sacred flame. This covers all your bases.
Clerics, of course, only get the one attack cantrip and should be played differently as a result. They're one of the hardest classes to play well, because you accomplish so many things indirectly.
Clerics, of course, only get the one attack cantrip and should be played differently as a result. They're one of the hardest classes to play well, because you accomplish so many things indirectly.