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Lobo's AU: Sunless Citadal Game

Isida Kep'Tukari

Adventurer
Supporter
"It's gone into the rubble, and as long as it doesn't come out, that's fine with me!" Yina growls. Muttering to herself, she goes back to the statue-keyhole-door and tries to open it, if it can be opened.
 

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Lobo Lurker

First Post
Yina snorts in derision at the rat while Yossariad waves his weapon in a defensive pattern at the retreating rat. Alfonso, seemingly enraged, sprints after the rat. Balance check (1d20+0=10) But a slab of putrid masonry shifts underneath him and his falls into a small cavity.

The rat looks back, but apparantly decides to wisdom is the better part of valor and scurries off.

Yina pokes and pries at the door but it doesn't budge. Not even a little... she begins to suspect that the door might even be magically sealed. Most likely, a magical key of some kind is needed to open it.
 

Old Fezziwig

a man builds a city with banks and cathedrals
Yossariad stows his spear and turns to Yina. "Can you get us through the door? Through the door? Through the door. Thruthadoor? throotadoor." He snaps his mouth shut and runs his hands through the fur on his head.
 

Isida Kep'Tukari

Adventurer
Supporter
"Bloody thing is magically locked. We need magic or a special key to get this open. Bah! Well, if we can't find anything in this room, then I suggest we go back the other way and take the other passage," Yina says, and gives the room a quick search to make sure she hasn't missed anything.
 

Lobo Lurker

First Post
Since no one was willing to help him, Alfonso sheathes his sword and takes his time climbing out of the pit. He falls a few times but he eventually makes his way out.

The group follows Yina out of the room and into the Hallway where they first saw Daro. "This is where I came to." says the verrik.

The hallway is formed of the same damage, crumbling masonry as everything else you've seen, though it looks to be pretty solid here. At the far end of the hall is a closed wooden door. About 10 fee before it, on the right is another wooden door. About 5 feet in front of that door, on the left side is another wooden door.

OOC: Three doors in order: left, right, end of hall.
 


Isida Kep'Tukari

Adventurer
Supporter
"Left, right, and center," she mutters, and goes to the left door. She will examine it for traps, having been caught by surprise once before, and listen to see if she can hear anything. She will disable any traps she finds, check to see if its locked, and unlock it if necessary. If she hears anything suspicious, she will tell the others.
 

Lobo Lurker

First Post
<sound of dice rolling> Yina detects no traps. While doing so she notes that the door is carved with a dragonlike fish swimming through the ocean or a lake. She tenatively opens the door...

...Inside is a 10'x10' chamber hewn from raw stone. It contains an upright keg fashioned of rusted iron. Similary rusted pipes lead from the keg to the floor. The faint sound of water sloshing about inside the keg can be heard.
 


Isida Kep'Tukari

Adventurer
Supporter
"Pipes, a keg, and maybe some water," Yina says idly, wandering over to the curious contraption. She pokes it with a finger, mostly to see if anything responds. Shrugging, she'll give the room a quick search to look for the children's passage, then move on to the other room.
 

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