Looking for a good Monk build

jarlaxlecq

First Post
I would take my first 2 levels in Fighter for the Max HP and 2 bonus feats. Then a level in Wizard so you can cast Mage Armor




I'm tring to avoid something too chessy, i want a balanced monk, perferably straight monk not multiclassed. A friend of mine has the quinticential Monk's Handbook, ii'm going to have to review it. Anyone already have it and now things to look for in it?
 

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Zhure

First Post
If you're going to build a grappler monk, use the FR feat from the North (mentioned above) as a human, but start as a Sorcerer... you'll get more castings per day than a wizard and you'll only want one of either Shield or Mage Armor or True Strike. Personally I'd pick True Strike, in case you have to hit a well-concealed target or engage in missile combat. Your other spell HAS TO BE Enlarge Person. It bumps your size category, giving you another +4 versus grappling.

As your familiar, take a viper. Once in a grapple, he can give them a weak 1d6 CON venom (only DC 11, but it's something). Even though the viper is tiny, it won't provoke after the grapple starts because it's in the same hex as the target. Wear him like a necklace.

For your other first level feat Spellcasting Prodigy is a winner. Depending on your primary casting stat, it might yield an extra casting per day.

Then after first, go for Monk and ride it all the way out. Taking the Improved Grapple, of course.

Greg
 

MarauderX

Explorer
Zhure said:
If you're going to build a grappler monk, use the FR feat from the North (mentioned above) as a human, but start as a Sorcerer... you'll get more castings per day than a wizard and you'll only want one of either Shield or Mage Armor or True Strike. Personally I'd pick True Strike, in case you have to hit a well-concealed target or engage in missile combat. Your other spell HAS TO BE Enlarge Person. It bumps your size category, giving you another +4 versus grappling.

As your familiar, take a viper. Once in a grapple, he can give them a weak 1d6 CON venom (only DC 11, but it's something). Even though the viper is tiny, it won't provoke after the grapple starts because it's in the same hex as the target. Wear him like a necklace.

For your other first level feat Spellcasting Prodigy is a winner. Depending on your primary casting stat, it might yield an extra casting per day.

Then after first, go for Monk and ride it all the way out. Taking the Improved Grapple, of course.

Greg

Not sure about the sorcerer route, just because you will be sinking ability points into CHA instead of INT, which you may need for Expertise and skill points. If your party needs a face man it may be worth it by sinking some skill points into Diplomany and Bluff.
 

ForceUser

Explorer
jarlaxlecq said:
Looking for a good balanced monk build. Using a 30 point buy. Standard 3.5E and FR Material. Looking for a 4th Level Char (joining a game already in progress) Max HP first 2 levels. roleing for the next two. Have about 2500gp of bling bling to spend on niceties with no magical items >1000gp. Any suggestions, both now and when i level them up? Thanks
Half-orc monk. Buy a 16 Strength, racial bonus makes it 18, 19 at 4th level. Take Improved Grapple and Earth's Embrace (a feat from Oriental Adventures that allows one to apply double damage to a pinned opponent). For feats I like Weapon Focus (unarmed strike) and Blind-fight.

With this build AC isn't your strong suit; turning spellcasters into pretzels is. It's on my short list of monk concepts.
 

Storminator

First Post
MarauderX said:
Not sure about the sorcerer route, just because you will be sinking ability points into CHA instead of INT, which you may need for Expertise and skill points. If your party needs a face man it may be worth it by sinking some skill points into Diplomany and Bluff.

If you're only planning on 1 level of sorcerer, an 11 or 12 in CHA is plenty.

PS
 

Fedifensor

Explorer
Storminator said:
If you're only planning on 1 level of sorcerer, an 11 or 12 in CHA is plenty.
Try a specialist wizard. One less spell per day than a pure sorcerer, but you can have several different spells to choose from. And with Scribe Scroll, it's really cheap to get extra uses of Shield and Mage Armor.

If you plan on this campaign progressing into the 13th level or higher, you may want to stick to pure monk. Hopefully the Wild Elf Sorcerer can cast Mage Armor on you before combat.
 

Legildur

First Post
Storminator said:
If you're only planning on 1 level of sorcerer, an 11 or 12 in CHA is plenty.

I agree that Sorceror is probably superior in this regard, but any Cha of 11 or greater could be tough if Jarlaxlecq runs with a half-orc. Particularly on a 30 point buy.
 

Legildur

First Post
Storminator said:
If you're only planning on 1 level of sorcerer, an 11 or 12 in CHA is plenty.

I agree that Sorceror is probably superior in this regard, but any Cha of 11 or greater could be tough if Jarlaxlecq runs with a half-orc. Particularly on a 30 point buy.
 

Thanee

First Post
If you have access to the splatbooks... Fighter/Cleric/Sacred Fist is a pretty good "Monk"! ;)

We had a Dwarf Monk in our campaign, while he was ok, he was not really good (altho his stats were) and I dare to say, that it's really hard to make a Monk shine in combat, especially without material other then the stuff you listed, i.e. w/o OA, which has plenty nice stuff to give Monks at least something...

Bye
Thanee
 

MarauderX

Explorer
Legildur said:
I agree that Sorceror is probably superior in this regard, but any Cha of 11 or greater could be tough if Jarlaxlecq runs with a half-orc. Particularly on a 30 point buy.

Not if you want Expertise, which become a necessity for any monk that isn't 100% Str oriented. The Expertise feat is required for many of the OA feats as well as the PhB, and for any monk with a higher dex than str may want to go this route with her extra feats.
Granted you get the extra spell per day with sorcerer, you can always make tons of scrolls in the off days and keep read magic as a cantrip so you can read a scroll if you already expended your spells for the day. And as sorcerer, it's not likely you will be building upon your available spells as a wizard can.
 

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