tuxedoraptor
First Post
After scouring the internet, finding a few systems, feeling disapointed in them and moving on, I have come to you guys for help in finding a modern setting RPG
We have tried GUMSHOE and spycraft 2.0. Savage worlds, Gurps and FATE are off the table. The critera we are looking for:
1.No 3.5 based systems. 3.5 was a complete mess of a rules system and the moment skill points or base attack bonus are brought up, the flamethrower gets taken to the system.
2. Supernatural elements optional
3. A robust ruleset. By this I mean that it should feel like 5e in level of crunch, minus hit dice. Thats why we abandoned fate and savage worlds. My group reached the consenus FATE was a waste of their time and abandoned savage worlds after reading the most idiotic intiative system they had ever seen. Their words, not mine.
4. Combat heavy. My group enjoys talking and chatting with NPCs as much as the next group, they just enjoy murdering things more.
We have tried GUMSHOE and spycraft 2.0. Savage worlds, Gurps and FATE are off the table. The critera we are looking for:
1.No 3.5 based systems. 3.5 was a complete mess of a rules system and the moment skill points or base attack bonus are brought up, the flamethrower gets taken to the system.
2. Supernatural elements optional
3. A robust ruleset. By this I mean that it should feel like 5e in level of crunch, minus hit dice. Thats why we abandoned fate and savage worlds. My group reached the consenus FATE was a waste of their time and abandoned savage worlds after reading the most idiotic intiative system they had ever seen. Their words, not mine.
4. Combat heavy. My group enjoys talking and chatting with NPCs as much as the next group, they just enjoy murdering things more.