(looking for players)>(d20 modern) coreline: Firewalls.

Herobizkit

Adventurer
Name: "Seth Hondo"
Class: Kyton 6
Starting Occupation: Military (Air Force)
Species: Outsider (Kyton)
Age: unknown Gender: M Height: 6' 2" Weight: 285 lbs.
Eyes: Yellow, Hair: Bald, Skin: pale.

Kyton Racial Traits[sblock]
  • Starting Ability Score Adjustments: +2 Str, +2 Con, -4 Int. Kytons are physically hardy but very simple.
  • Speed: Kyton land speed is 30 feet.
  • Darkvision: Kytons can see in the dark up to 60 feet.
  • Cold Immunity: Kytons hail from the colder parts of Baator and are immune to cold.
  • Skills: +8 racial bonus on Craft (metalworking) checks.
  • Automatic Languages: Common and Infernal.
  • Favored Class: Kyton. The best multiclassing choice for a Kyton is fighter.
[/sblock]Kyton Class Features[sblock]Weapon and Armor Proficiency: Kytons are proficient with all simple and martial weapons, with the spiked chain, but with no armor or shields. A kyton’s body chains do not count toward the weight of its equipment.

Feats: A kyton receives one feat at 1st level and additional ones at 4th and 10th level.

Chain Rakes: A kyton can use the chains wrapping its body as melee weapons, making two attacks per round at its normal base attack bonus (without any off-hand or two-weapon fighting penalties) and dealing the indicated damage plus Strength bonus. Any feats the kyton has regarding its chain rakes (such as Weapon Focus or Improved Critical) apply to using a spiked chain, and vice versa. Unwrapping a body chain to use as a weapon is a free action. A kyton can be disarmed of a chain it is using, but that simply causes the chain to wrap itself around the kyton’s body again; pieces broken from a sundered chain wrap themselves automatically in a similar fashion. A chain is considered a Large weapon, even though the kyton is able to wield chains one-handed.

Chain Reach: A kyton’s chain rakes have a reach of 10 feet. Like a spiked chain, a kyton’s chains may be used against adjacent targets as well as targets at its maximum reach in the same round.

Unnerving Gaze (Su): Starting at 3rd level, a kyton can make its face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed on a Will save (DC 10 + 1/2 kyton’s HD from class levels + kyton’s Cha modifier) or take a –1 morale penalty on all attack rolls for 1d3 rounds. The gaze affects all
enemies within a certain distance. The radius of the effect
increases from 5 feet at 3rd level to 30 feet at 12th level and
higher. Creatures can only be subject to a particular kyton’s
unnerving gaze attack once per day.

Dancing Chains (Su): As a standard action, a kyton of 4th level or higher may control the indicated number of unattended chains within 20 feet, making them dance or move as it wishes. In addition, the kyton can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs (the chains return to their normal length and shape when the kyton stops controlling them). Each chain may make one attack per round as if the kyton were wielding it directly.

A kyton can climb chains it controls at its normal speed without a Climb check.[/sblock]Abilities (Bonus) [Cost]
STR: 16 (+3) [6 points] (14 +2 racial)
DEX: 18 (+4) [6 points] (14 + 2 @ Kyton 3 +2 @ Kyton 6)
CON: 18 (+4) [6 points] (14 +2 racial + 2 @ Kyton 5)
INT: 10 (+0) [8 points] (-4 racial)
WIS: 14 (+2) [6 points]
CHA: 14 (+0) [4 points]
HP: 56 (4d8+24)
Defense: 18 = 10 + 4 [natural] + 4 [Dex]
Initiative: 4 = 4 [Dex]
Base attack bonus: +4
Speed: 30 feet
Reputation: +2
Action Points: nil

Saving throws:
For: 8 = 4 [base] + 4 [Con]
Ref: 8 = 4 [base] + 4 [Dex]
Wil: 6 = 4 [base] + 2 [Wis]

Attacks:
Melee: 7 = 4 [BAB] +3 [Str]
Range: 8 = 4 [BAB] +4 [Dex]

Weapons:
Kyton chains: Attack: 2 attacks +7/+7; Dam/Crit 1d8/20; Range 10' reach; Wt: 0 lbs.; Type: Piercing; Size L
Colt Python (.357 revolver) x2: Attack +9 (+1 due to mastercraft); Dam/Crit: 2d6/20; Range: 40'; Wt: 3 lbs. Type: Ballistic; Size M; Magazine: 6 cylinder. Pistol whip: 1d4+3
Goa'uld Staff Weapon: Attack +8; Dam/Crit 3d10/20; Range 50'; Wt. 6 lbs.; Type: Fire; Size L; Magazine 50 int. Can also strike as staff 1d6/1d6

Skills: (Bold indicates bonus skills from Occupation)
Climb: 11 = 8 + 3
Craft (mechanical): 8 [16] = 8 + 0 [+8 if metal]
Craft (structural): 8 [16] = 8 + 0 [+8 if metal]
Escape Artist: 12 = 8 + 4
Knowledge (Tactics): 9 = 8 + 1
Listen: 10 = 8 + 2
Spot: 10 = 8 + 2
Survival: 10 = 8 + 2

Feats: Personal Firearms Proficiency [Occupation], Dodge [Kyton 1], Agile Riposte [Kyton 4], Combat Reflexes [Char Lv 3], Archaic Weapon Proficiency [Char Lv 6]

Languages: English, Infernal

Gear: (Wealth = 17)
luxury large condo
AM General Hummer, civilian version
Goa'uld Staff Weapon
pair of Colt Pythons with two concealed carry holsters
range pack (oversized), various outfits, tool belt, PDA, portable satellite phone, duct tape (5 colored rolls), zip-ties (25), mechanical tool kit,
multi-purpose tool, chemical light sticks (5), speed loader (2)
 
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For Wealth bonus, do we assume that we pass each check for a grand total? And so we assume max starting wealth as well?

Also, what is the ruling on procuring weapons etc requiring licenses or military creds?

Reason: I have a headache, and the only cure is Goa'uld Staff Weapon. lol

Wealth bonus is maximum starting level. As for the weapons requiring licenses or miitary cred... let's accept the fact that it's a mad world where people get pretty insane guns from people's dead hands and other methods of scavenging. And so, nope, no licensing required. Buy at your heart's sake.
 





Herobizkit

Adventurer
Heh, team? The thread's been up a month and there's only been two people interested... I find that very odd given how quickly PbP's fill up around here.

Marco, it could be that your campaign world is too broad.... or that your proposed adventure doesn't seem to have a clear goal. Maybe if you were a little more specific, at least for the first 'game', others might want to join in?
 


Heh, team? The thread's been up a month and there's only been two people interested... I find that very odd given how quickly PbP's fill up around here.

Marco, it could be that your campaign world is too broad.... or that your proposed adventure doesn't seem to have a clear goal. Maybe if you were a little more specific, at least for the first 'game', others might want to join in?

Well, the first adventure was supposed to be to introduce the characters to the world as a whole and to have them on their first mission as Firewall agents (having been inducted into the group in their backstories), in a campaign that was supposed to then expand on the territory (city>state>country>continent>planet Earth ( 'Coreline' ) >Solar System>off-Sol System-well, this is approximately), with the appropiate escalation in threats. The threats woud mostly be other conspiracies within the 'verse that plan ill will to humanity and the other Fiction races ( 'ill will' being anything from terrorism to slavery to outright genocide).
 


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