6) Eldritch Blast - Nice so that you don't have to worry about resistances/immunities, except for Helmed Horrors. An attack, which will generally hit at higher levels.
6) Guidance - Help party with any abilty checks and adds to initiative.
10) Acid Splash - Useful when you can't see baddie.
10) Sacred Flame - For when baddie is visible, but behind total cover. Also, good when in melee as not an attack and rarely resisted, though one baddie in the new book is immune to radiant.
14) Firebolt - To damage objects.
14) Banishment - Use it to get out of Demiplane after a long rest. Could steal Plane Shift instead, but my bard doesn't carry items.
18) Demiplane - To store clones and long rest.
18) Wish - Primarily for Clone and spells that have M/$ requirements.
I don't steal Counterspell as all it takes is two baddies with Counterspell to shut me down. Best for sorcerers with Subtle Spell.
6) Guidance - Help party with any abilty checks and adds to initiative.
10) Acid Splash - Useful when you can't see baddie.
10) Sacred Flame - For when baddie is visible, but behind total cover. Also, good when in melee as not an attack and rarely resisted, though one baddie in the new book is immune to radiant.
14) Firebolt - To damage objects.
14) Banishment - Use it to get out of Demiplane after a long rest. Could steal Plane Shift instead, but my bard doesn't carry items.
18) Demiplane - To store clones and long rest.
18) Wish - Primarily for Clone and spells that have M/$ requirements.
I don't steal Counterspell as all it takes is two baddies with Counterspell to shut me down. Best for sorcerers with Subtle Spell.