I agree -- there's no need for any mechanical changes: let it all be in story.
As a DM, you lose nothing, and you gain a player willing to change the parameters of the story he or she is telling.
As a player, you lose nothing, and you gain a memorable story that you will repeat for years because of your awesome one-eyed monk.
Everybody wins, and who knows, Gruumsh might show up with a special quest just for you...
As a DM, you lose nothing, and you gain a player willing to change the parameters of the story he or she is telling.
As a player, you lose nothing, and you gain a memorable story that you will repeat for years because of your awesome one-eyed monk.
Everybody wins, and who knows, Gruumsh might show up with a special quest just for you...