Lorn motions for Hesh to wait a moment.
[sblock=ooc]
If you wouldn't mind delaying til the end of my turn I might be able to move the skeleton and shift away so you can move in and block him.
Either way my turn will pretty much be the same whether I go ahead of you or not so I'll go ahead and edit it in a few minutes.
[/sblock]
Without waiting to see what the hobgoblin does Lorn raises the fork of his staff right up into the face of the skeletal attacker, an echoing roar reverberates through the inclosed space as a wave of sound and force washes over animated bones. When the skeleton didn't budge, Lorn began to look a little wide-eyed and tried to back away from it to the only place left to go.
[sblock=ooc]
Standard:
Thunderwave: Int vs Fort (Area: E,F,G/14,15,16) (1d20+5=7) blah...
Move: Shift to G18 to flank for Xandren
[/sblock]
[sblock=ministats]
Lorn Spellwright- Male Human Wizard 1
Initiative: +4, Passive Perception: 11, Passive Insight: 11
AC:18, Fort:12, Reflex:16, Will:14 -- Speed:6
HP:23/23, Bloodied:11, Surge Value:5, Surges left:6/7
Action Points: 0
Powers -
Magic Missle
Scorching Blast
Thunderwave
Grasping Shadows
Staff of Defense
Second Wind
Flaming Sphere
Power Jewel (Must have reached a milestone today)
Conditions:
Full character sheet[/sblock]