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Lost Eberron 4E Style: Combat over, Level up!

EvolutionKB

First Post
Hesh goes to plant his foot into the flank of Eliza's dog. The lupine dodges back towards the water though, and Hesh's heavy military boot comes in contact with the dogs cheek. The bones of the zombie dog's face shatter and it falls to the wooden floor, lifeless. The water swirling around the corpse of the dog goes black and flows toward Thormir, flowing up his leg and absorbing into his skin.

[sblock=ooc]Hesh's crit kills the dog. Not so bad now, huh? :D[/sblock]

Lorn raises the fork of his staff right up into the face of the skeletal attacker, an echoing roar reverberates through the inclosed space as a wave of sound and force washes over animated bones. When the skeleton didn't budge, Lorn began to look a little wide-eyed and tried to back away from it to the only place left to go.

[sblock=ooc]With the dog dead, you can shift into it's place, let me know if you want to shift somewhere else.[/sblock]


Init: Round 1

Thormir: 21-Acted
Hesh: 12-Acted(killed the pup!:rant:;))
Lorn: 9--Acted but action on hold(insider down)
Skeleton: 8
Xandren: 7

Xandren: 30/30 HS 10/11(7) 2 AP
Lorn: 23/23 HS 6/7(5) 1 AP--Marked by skeleton
Hesh: 26/26 HS 9/9(6) 2 AP
Thormir: 27/32 1 THP HS 10/11(8) 2 AP
Skeleton:
 

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  • Round 1 under the sea update 1.xls
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EvolutionKB

First Post
The skeleton swings it's blade at Hesh. The hobgoblin jumps over the undead's low slash, but the undead raises it's knee into the warlord's gut, leaving the warlord coughing and gasping for breath.

[sblock=ooc]Skeleton hits with a 23 vs AC for 4 damage. Hesh is marked until the end of the skeleton's next turn.[/sblock]

[sblock=ooc]Same map as above[/sblock]



Init: Round 1

Thormir: 21-Acted
Hesh: 12-Acted(killed the pup!:rant:;))
Lorn: 9--Acted
Skeleton: 8--Acted
Xandren: 7

Xandren: 30/30 HS 10/11(7) 2 AP
Lorn: 23/23 HS 6/7(5) 1 AP
Hesh: 22/26 HS 9/9(6) 2 AP--Marked by skeleton
Thormir: 27/32 1 THP HS 10/11(8) 2 AP
Skeleton:
 

garyh

First Post
Xandren swings at the skeleton with his fullblade, hoping to give Hesh a chance to flank the undead, but his sword doesn't even come close to the skeleton.

[sblock=Mechanics]Standard action - Covering Attack against S.

Covering Attack (1d20 8=9, 2d12 8=20)

Natural 1 misses. Marking S, though.[/sblock]

[sblock=Xandren's Info]Xandren- "Male" Warforged Fighter 1
Initiative: +2, Passive Perception: 12, Passive Insight: 12
AC:17, Fort:16, Reflex:12, Will:13 -- Speed:5
HP:30/30, Bloodied:15, Surge Value:7, Surges left:10/11
Action Points: 1, Second Wind: not used
Powers -
Footwork Lure
Reaping Strike

Covering Attack
Warforged Resolve

Comeback Strike

Full character sheet[/sblock]
 

EvolutionKB

First Post
Xandren swings his blade at the undead, but the skeleton ducks, and the blade whistles over it's head.

Water continues to pour into the ship. It reaches the knees of the warforged, but it up to the chest of the wizard.

[sblock=Map notes]If your character's letter is blue, that means you are in water. Since Lorn doesn't have a side of his square that is not adjacient to water, he needs to make athletics check to swim/stay afloat[/sblock]

Init: Round 2

Thormir: 21-
Hesh: 12-
Lorn: 9--
Skeleton: 8--
Xandren: 7

Xandren: 30/30 HS 10/11(7) 2 AP
Lorn: 23/23 HS 6/7(5) 1 AP
Hesh: 22/26 HS 9/9(6) 2 AP--Marked by skeleton
Thormir: 27/32 1 THP HS 10/11(8) 2 AP
Skeleton:
 

Attachments

  • Under the sea round 2 start.xls
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Oni

First Post
[sblock=EvolutionKB]

Can Lorn reach the floating crates you mentioned earlier with a mage hand from where he is and try to guide them closer to his location?

[/sblock]
 


Redclaw

First Post
Stellan forces himself to ignore the lizards as they climb his legs. He knows the real threat here is Hooks. He locks his eyes on the hobgoblin's, defiantly refusing to show any distress or pain as the torturer's pets bring fresh blood to his stained fur. He catches the twitch of Hooks' eye just before one of the lizards bites into the back of his knee. Without that warning he likely would have lost control to the resulting pain.

[sblock=ooc] Endurance, 14, Calling in that Insight check for the bonus, 17.
Thanks for the option. ;) [/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Hesh finishes coughing and glares at the skeleton. Stepping back, he attempts a wide blow to the skeleton's flank to draw it away from Lorn.[sblock=Actions]Shift to E16. Standard Luring Focus: Fort 23, 5hp and slide S to where Hesh was.[/sblock][sblock=Hesh]Hesh Sul'taskh—Male Hobgoblin Bravura Warlord 1
Initiative: +5, Low-Light, Passive Perception: 9, Passive Insight: 9
AC: 18, Fort: 14, Reflex: 11, Will: 14 — Speed:5
HP: 22/26, Bloodied: 13, Surge: 6, Surges left: 9/9
Action Points: 1, Second Wind: not used
Powers -
Brash Assault
Furious Smash

Luring Focus
Fearless Rescue
Inspiring Word x 2
Hobgoblin Resilience


Full character sheet[/sblock]
 

EvolutionKB

First Post
Stellan seals mind and body against the tortures of the tiny claws of the lizards. Were they poison tipped or was just the thought of being here, alone, grating on his mind?

[sblock=ooc]Success: 1 Failure: 0. Insight cannot be used anymore.[/sblock]

[sblock=ooc]If Ata doesn't post by tommorrow(prob early evening), I'll NPC him for the round.[/sblock]
 

Oni

First Post
Lorn raises his staff and starts to say something, but instead slips gagging under the water...

[sblock=ooc]

Athletics (1d20=6)

Blah, well I'm assuming I fail that, do I lose my actions for the turn or what happens?

[/sblock]
 

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