As the nasty bugbear is just getting to his feet, Aenwyr looses his first spell. The druid pulls and weaves the magic of nature, calling to all of the moss, lichen, algae, and other plant matter living off of the water infusing the air of the caverns from the spring running through it. The plants respond to his call, leaping and growing from the cavern floor to grasp at the feet and legs of Klarg and his underlings.
[sblock=OOC]Aenwyr casts Entangle on Klarg, trying to catch as many of the other enemies as possible also. The link to the image for the map you posted earlier appears to be broken, but I seem to remember the various caves being fairly small, so I think I should be able to cover most of Klarg's room with the spell.
The spell covers a 20-foot square, turning it into difficult terrain as long as Aenwyr continues to concentrate on it. Creatures in the area when the spell is cast must pass a Strength saving throw (DC 13) or be restrained until the spell ends. A creature restrained by the spell can use its action to make a Strength check against DC 13. On a success, it frees itself.
Aenwyr won't move this round, preferring to stay back and let the more melee-inclined party members get into the thick of it first.
1st level spell slots remaining: 1 of 2.[/sblock]