Eanos Setirav, human inquisitor
"Don't listen to his nonsense, Heinrich," Eanos says, keeping his bow ready as he holds his ground on the other side of the wall.
"Just wants in your head, yes?"
The inquisitor's eyes narrow.
"All right, Armando," Eanos says, his tone matching the voice coming from the wight,
"So, old buddy: only one of your capos killed you, yes? Why go after both? And why after so long?"
[sblock=ooc]Dropping Bane, and if combat's over, that ends the Judgement, as well.
I assume a Sense Motive roll applies to a continuous interaction, though I'm not sure. I figured it was a bit like sneaking through a room: you make your opposed checks for the whole of the sneaking, and either they notice you or they don't; same with realizing if someone's hiding something in a conversation? Next time you talk, you or they may be on or off their game by more, but once you're snowed in a convo, you're snowed.
I can make more rolls if need be. No worries. Just let me know. Did Eanos get any impression that he was right, or that the voice is just doing more playing around with them?
This time 'round, he'll throw in a Discern Lies as well for his answers (he couldn't last round because activation is a standard action so far as I can tell, and he didn't have any actions left). Let me know if you want a round / use per question, and I'll just adjust his mini-stats.[/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +8
AC: 23 (26 w/ SoF,
25 w/Prot Evil)
HP:61 Current: 55
Senses: Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6
CMD: 21
Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +8 (+10 w/ purity, +11 w/ Prot evil)
Will: +9 (+11 w/ purity, +12 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Protection from evil (+2 ac & Saves vs. evil attacks)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 1/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 4/6 remaining
Bane: 3/8 rounds remaining
Discern Lies (DC 17): 7/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]