Eanos Setirav, human inquisitor
Eanos considers Harry's information a moment, then looks to the others, pensive.
"Was thinking the other site, myself, but now that I hear it ... Odds are Armando's body would've been dumped to sea, yes? What if, accidental-like or sent there by someone with an agenda, these fisherfolk are how the old Don got back on land? If we think stopping him stops the rest, might be worth checking this out as a source."
[sblock=ooc]Probably me following an all-but-literal red herring, but thought I'd bring it up. If the others want to head to the crime scene first / instead, that's fine, too, but figured it was worth putting out there.
FYI, posted in the AFK thread, but I may be scarce given family stuff of the not entirely good kind. Feel free to drag Eanos, his nose, and his internal lie detector wherever necessary if it's holding folks up. [/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:68 Current: 61
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6
CMD: 21
Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +10 (+12 w/ purity, +13 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 24/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 1/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 3/6 remaining
Bane: 4/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]