[LPF] Evil Unto Evil

jkason

First Post
Eanos Setirav, human inquisitor

Eanos swore under his breath as the webbing appeared.

"Tyrien? Are you in that muck? Faizal might be able to see you, but we can't!" Eanos whispers through the message link. "I'm gonna use a secret to help us burn through that stuff if you're clear of it."

With the two undead on the battlements in disarray, and realizing he's probably going to need every arrow he's got left to do as much damage as he can muster, the archer holds off on another attack. Instead, he whispers a prayer asking for the secrets that burn the souls of defilers. A rune appears on the surface of his bow, and the string flickers for a moment with flame.

[sblock=ooc]As above: Tyrien's invisibility is intact, so Eanos and Heinrich can't tell where she is, even with Eanos' own natural talents:

Perception invisi-Tyrien (1d20+20=25)

Standard action: casting Flames of the Faithful. I hate to lose the attack, but I think the Flaming Burst ability (since he has judgment active) is probably worth the tradeoff. At least, I hope it is. 10 round duration.

Move: Eanos will take a single move action to try to get closer to Tyrien / better angles on the Don. Half speed move to try some Stealthing? Eanos' base move is 40' if that matters. I'm not sure if we're working with difficult terrain here, so he may be stuck taking the -5 ding to get anywhere. I rolled without that, but no worries if you need to adjust:

Stealth move. (1d20+23=36)[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 23 Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Judgment: Justice (+3 attack, +6 crit confirm), Destruction (+4 damage)
* Flames of the Faithful: Flaming burst (+1d6 fire, +2d10 fire on crit) 9/10 rounds remaining


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

2 +1 Daggers (temporary)

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 19/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos), Hide from Undead (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)

Used: none

Judgement (2 choice per): 2/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 2/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
The fire elemental will be summoned to just before where the web shows up. if he sees the don he is to attack him.
 

Systole

First Post
[sblock=OOC]Updated map.

SdW, you can place the summons wherever you can cast it -- within 50' of Heinrich if memory serves. Afterwards, it has a full round of actions and so does Heinich.[/sblock]
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

With her companions still pretty far away, Tyrien kept moving towards them and remained invisible.

She spoke in a whisper over the cantrip’s link, “I am coming towards you, about 10 feet from the closest tower.”

[sblock=Actions/Map]Single Second Move Action: Updated Map [/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 80 Current: 77
CMB: +11 CMD: 30(23ff) Fort: +9 Reflex: +15 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO), Shaken (-2 on Att/Dmg/SVs/Skills)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 


Systole

First Post
"No, Tyrien ... stay. Don't go." The archeress begins to feel her limbs stiffen as the goblin-wight drops off the roof. "Yesss ... there," Armando says gleefully. The goblin-thing lines up an attack under the don's direction, but she manages to lurch out of the way at the last instant.

armando_150.jpg
rosa_150.jpg


'Don' Armando Faizal . . . Rosa Haal . . . .

[sblock=OOC/Combat]Rosa out of LOS. Various wights come outside the walls, making the save against Web where necessary. Goblin wight makes the attack roll, misses on the concealment roll.

Armando moves and casts Hold Person on Tyrien, Will DC 18.

Haven't updated enemy HP -- will do tomorrow.

Combat Map

Don Armando
: AC 26, Touch 16, FF 20, CMD 22. Conditions: Haste, Freedom of Movement, ???. Uninjured. Rapier in hand.
Rosa: AC 22, Touch 13, FF 20, CMD 16. Conditions: ???, ???. Uninjured. Potion in hand.
Minion 1: AC 22, Touch 18, FF 19, CMD 24. HP 42/42.
Minion 2: AC 22, Touch 18, FF 19, CMD 24. HP 42/42.
Minion 3: AC 22, Touch 18, FF 19, CMD 24. HP 42/42.
Minion 4: AC 22, Touch 18, FF 19, CMD 24. HP 42/42.
Minion 5: AC 22, Touch 18, FF 19, CMD 24. HP 42/42.
Small Minion 1: AC 22, Touch 17, FF 16, CMD 21. HP 64/64.
Small Minion 2: AC 22, Touch 17, FF 16, CMD 21. HP 37/64.
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich orders the elemental in the language of Ignan to attack the creature that has appeared on the ground. He cannot see the Archeress, so he hope she is not close to where the fire elemental is ordered.

http://beta.ditzie.com/48520/53fe83309ecc1

Attack by elemental: 1d20+7=11, 1d6+1=3

burn effect: http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Burn-Ex-

burn only affects on a successful attack

distance to armondo: 90 feet
Heinrich: cast lightning arc; range: 800 feet

Targets: Armondo and Small minion 2
max distance allowed: 60 feet; actual distance: 50 feet.
and now the damage! . . . . .​
10d6=38 [meh]

The dim light of what is going on is sudden light up by the strobeing of a rather viciously nasty flash of lightning followed by a thunderous
BOOM! ! !
It appears the fire mage has pulled another trick out of the old silk hat.
 
Last edited:

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien felt paralysis attempt to take hold. The don’s relentless pursuit was wearing on her and she really wanted to reach a position to fight back. With the invisibility not helping her much, she did not care about keeping silent anymore.

“That's the way! Don’t hold back, you guys! This fight is going to be a big one.”

[sblock=Actions/OOC]Will Save (1d20+9=25)

Delaying for results on Small Minion 2 surviving the lightning

Is the Shaken still in effect?[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 80 Current: 77
CMB: +11 CMD: 30(23ff) Fort: +9 Reflex: +15 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO), Shaken (-2 on Att/Dmg/SVs/Skills)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

Seeing the elemental engage with the wight which dropped from above, and hearing Tyrien's voice, Eanos decides to focus on Armando, hoping that taking down the undead master may cripple the minions, as well.

He takes a short step forward to get a better angle, though the Don is still near the edge of his standard range with the bow. Eanos whispers another prayer to Issolatha, then fires a volley of flaming arrows at Armando.

The double-arrow shot sinks deep into the Don's chest, where the arrows hum and glow a moment before exploding in a bloom of flame that covers the undead creature's form in fire. The explosion slows the other two arrow, causing one to fall short and the other to only superficially hit the undead Don, but Eanos barely notices as he's still staring, wide-eyed, at the fiery nova from his first attack.

[sblock=ooc]Swift action: Bane Undead (+2 attack, +2d6+2 damage)

5' Step to avoid cover for the Don.

UPDATED MAP

It looks like that still puts the Don 5' outside the bow's first range increment, but two extra attacks seems better odds than moving further.

Full Attack Armando. Okay, apparently there are too many dice to roll this whole attack sequence at once (character limit in the field at invisible castle). I'll start with the Manyshot attack, then:

Manyshot, Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage with Manyshot, Destruction; Manyshot Flaming damage;Manyshot Bane damage (1d20+15=23, 2d8+12=21, 2d6=9, 4d6+4=16)

Miss. Okay, let's try a Determination re-roll:

Determination Re-roll: Manyshot, Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage with Manyshot, Destruction; Manyshot Flaming damage;Manyshot Bane damage (1d20+15=34, 2d8+12=17, 2d6=7, 4d6+4=15)

Yes! And crit threat! Eanos gets double his Justice bonus on crit confirm rolls. Come on...

Crit confirm, Manyshot vs. Armando (1d20+18=28)

Confirmed. Hello, Manyshot flaming burst, how are you today?

Manyshot crit damage; flaming burst fire damage (for x3 weapon) (4d8+24=38, 4d10=24)

Holy... 101 damage. If it matters vs damage reductions and whatnot, 31 of that is fire damage. The rest is the magic / normal / bane, which I don't think are affected any differently from any spell effects.

All right, then. Let's see about the other two attacks:

Rapid Shot, Flaming, Bane, Justice, Range increment 2 attack vs. Armondo; Damage w/ Destruction; Flaming damage; Bane damage; Rapid Shot, Flaming, Bane, Justice, Range increment 2 iterative attack vs. Armondo; Damage w/ Destruction; Flaming damage; Bane damage (1d20+15=34, 1d8+6=10, 1d6=2, 2d6+2=6, 1d20+10=11, 1d8+6=14, 1d6=5, 2d6+2=5)

Miss with the iterative; another crit threat with attack 2.

Crit confirm, second rapid shot attack. (1d20+18=22)

Recover missed arrow (high = yes) (1d100=86)

Ah, well. Only another 18 damage. But there's no world where I'm complaining about 119 damage total damage in a single round. :)[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 23 Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Judgment: Justice (+3 attack, +6 crit confirm), Destruction (+4 damage)
* Flames of the Faithful: Flaming burst (+1d6 fire, +2d10 fire on crit) 8/10 rounds remaining


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

2 +1 Daggers (temporary)

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 15/31 (1 recoverable after fight)
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos), Hide from Undead (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)

Used: none

Judgement (2 choice per): 2/4 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

perrinmiller

Adventurer
OOC: Since breaking indivisibility is a big deal, I need to know results for both Eanos and Heinrich before posting Tyrien, please. Thanks.
 

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