[LPF] Expansion

sunshadow21

Explorer
Megan and Kalius move forward simultaneously, and while neither of them catch the bandits off guard, they both do some significant damage. The bandit hit by Megan's bolt has his breath knocked out momentarily and the bandit leader takes a good swipe, but both still remain standing and defiant. The tough hit by Megan charges forward, and tries to bring the crowbar in his hand down on Megan's head like a club; he misses the head, but catches the shoulder solidly, dealing 8 points of damage as the heavy metal bar comes down right on the shoulder joint.The tough behind him tries to push over the crate to prevent others from coming up, but succeeds only in throwing his own shoulder out momentarily. The leader grins as he brings his shortsword around and takes a good chunk out of Kalius' chest, dealing 9 points of damage. He grins even more when Kalius is still standing afterward. "About time I found a worthy foe." The fourth man that the foreman said was here is not visible, but you can see a rope leading up to and out of one of the windows by the roof.

[sblock=combat and map information]
Warehouseround1.jpg

Blue lines indicate open 10'x10' doors; Crates are hard corners, barrels are soft corners; Small crates and barrels are 5' tall, big crates are 10' tall, long narrow crates are about 8' tall; Windows periodically line the walls at about 15 feet off of the ground and go up to the 20' ceiling. Green line is the rope hanging out of the building via one such window

Ariel 23/23 hp
Audra 20/20 hp
Kalius 2/11 hp
Megan 21/29 hp
Saktouk 13/13 hp
Vaniarus 9/9 hp

Leader 12 damage; moderately wounded
1 8 damage; heavily wounded
2
3
unknown status[/sblock]

OOC: The party is up.
 

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VVilhem

First Post
Megan drops her crossbow, draws her dog slicer, and gets hit on the shoulder. Fight through the jarring pain, she manages to open a small cut on the wounded thug before 5-footing it back (into D11) to give Audra a chance at him.

"One of them got out from the window!"
She manages to yell.
 
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jkason

First Post
Saktouk Bekloric, half-orc monk

OOC: Would getting up on the large crates be a Climb or an Acrobatics check? Not sure if the crates are made to consider them as having handholds or not. Saktouk has a +11 climb and +7 acrobatics. If it's possible, would like to try to get up on one this round (D2?) with move action, then make a shuriken attack. If it'll take his full round to do the move, he'll go for D3 or D4 to have a better angle on helping Megan next round.

ETA: actually, in this case I think his climb would be +9, since the other value includes the climber's kit which obviously wouldn't be of use. Sorry 'bout that.


[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect: none

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 1/1 remaining[/sblock]
 


sunshadow21

Explorer
OOC: You could try climbing. I'll give it a DC of 15 for the ones in the middle since they have slats you could use to help. You can move half speed while climbing, so unless your base speed is 15 or less, you should be able to get up there in a single move action and still make an attack.

Megan, you think heard something up by the window, but you're not sure what, and the tall crate blocks your view.
 
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jkason

First Post
Saktouk Bekloric, half-orc monk

"Och, shortest route's a straight line, aye?" the monk says, dashing forward and scrambling up the closest crate. From his high ground, Saktouk slings a shuriken at the group's leader, but the throw goes wide.

OOC: Climb check DC 15 (1d20+9=25)

Move / climb to D2. Since that crate is 10' high, Saktouk's out of melee range, so shuriken away:

Shuriken attack; damage (1d20+2=12, 1d2+4=5)

Pretty sure that's a miss. With 50% chance to lose ammunition on a miss, am I trying to roll under or over?

Ammunition destruction chance. (1d100=10)


[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect: none

Current Weapon in Hand: unarmed
Shuriken: 19/20 Remaining

Elemental Fist: 1/1 remaining[/sblock]
 


DalkonCledwin

First Post
Kalius takes a step back away from the leader of the bandits and once in that position, he swings his Hammer at the Leader again hoping to land yet another devastating blow to the leader.

In the meantime, getting a message from Kalius, Veniarus begins to move himself into a position where he can better protect his Eidolon and heal him if the need for it comes, which it appears it has. And if worst comes to worst a better position from which to summon other creatures if the need arises.

OOC: Kalius 5 ft steps to E-1, and Veniarus moves to G-1


[sblock=Veniarus Mini Stats]Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 9 // Current: 9
CMB: +0 CMD: 12 Fort: +1 Ref: +2 Will: +2

Current Weapon: Light Crossbow, Loaded

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 1/2 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor[/sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 18 (16 Flat-Footed, 12 Touch)
Hit Points: 11 // Current: 2
CMB: +3 CMD: 15 Fort: +3 Ref: +4 Will: +0

Current Weapon: Lucerne Hammer
Secondary Attack: Bite (1d6+3)[/sblock]
 
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sunshadow21

Explorer
[sblock=Saktouk]First, who are you trying to hit? Second, you see a man lying prone on one of the big crates who is very definitely not happy to see you up at the same level that he is.[/sblock]
 

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