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[LPF] Expansion

Artur Hawkwing

First Post
Audra is caught crouched but leaning in from the swing of her handaxe as the skeleton drops back into the corner. She allows herself a second to check on the situation, where her companions are, a moment that proves costly as the retreating skeleton strikes at her at her most vulnerable moment. She catches the movement from the side of her eye and attempts to avoid the incoming strike, but in a crouch position, her center of balance momentarily out of alignment, her attempt to dive aside keeps her from being impaled, but the tip of the nasty looking spear still finds her flesh through her clothing, her movement causing the tip to leave a nasty gash from just below her right shoulder, down her side almost to her hip. Stunned and momentarily disoriented, Audra doesn't pursue the skeleton, but drops back into the corner behind her, shaking her head and looking where her left hand has clamped over where the tip originally entered her body, just below her armpit, and eying the long slice and the blood beginning to well up there. While it looks bad, she seems satisfied that it isn't a terminal wound. By the time she gets herself reoriented to what is going on in front of her, she sees her companions have the skeleton backed into the corner and have surrounded it. She leans against the wall, pulls her hand away from the entry point, wiping blood on her shirt and looks back toward the stairs, assigning herself to rear guard.

OOC: Will keep an eye on things, boring stuff with Ariel slamming holy water repeatedly into the skeleton will end soon, considering the amount of damage she's piling on.
 

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sunshadow21

Explorer
The water from Ariel's latest bomb oozes through the cracks in the fine armor, and with a sizzle, you see the skeleton drop to the ground in a heap. As it does, the items the skeleton is wearing seem to become a little bit brighter. A detect magic reveals the spear, armor, and cloak to all be magical. In front of you, the iron doors are plain with a handle on each door and a small keyhole on the right door by the handle.

[sblock=rewards]Experience
CR 5 Skeletal Champion Guardian 1200 xp total/240 xp each

Treasure
+1 Longspear, +1 Full Plate, +1 Cloak of Resistance[/sblock]

[sblock=leveling]Audra can level now.[/sblock]


 
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VVilhem

First Post
Megan sifts through the skeletal remains to see if the champion carried a key to the door. If it does, she then proceeds to check then open the door. If no key is found, she checks then try to lock pick the door.
 

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric

OOC: I take it the anti-magic field is gone.
Ariel picks up the magical longspear, figuring that it will be useful for now. She puts away her shield and morningstar.

The warmaiden says proudly, "That was not so hard. We just had to forget complicated and use the right weapons."

"Let me deal with your wound, Audra."

She sends a wave of divine healing energy radiating outwards to wash over the wounded monk.

Ariel waits for Megan to search for traps and try to open the apparently locked door.

[sblock=Actions]Channel Energy (2d6=11)
[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 30 Current: 30
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot

Current Weapon in Hand: +1 longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 3/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Aid, Lessor Restoration, Bull's Strength, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

VVilhem

First Post
OOC: There is a chance that the door will actually NOT be locked. In that case, after careful checking, Megan will just open the door.


Pardon my memory, gang, but is our mission just to defeat the skeleton? Are we suppose to do something else?
 

sunshadow21

Explorer
OOC: Your job is actually to retrieve certain family heirlooms and papers from the vault, which you do have a key for. Thomas was able to remember that detail at least. Everything else left in the vault is yours to keep. And yes, the antimagic field faded with the magic that was holding the skeleton together.
 

VVilhem

First Post
OOC: In that case...

After letting her companions examine the champion's gear, Megan inserts the key into the keyhole, turns it, and pulls the doors open...
 

sunshadow21

Explorer
You turn the key and hear a definite click behind the iron doors. As you open the doors, a set of stone doors behind them slides into the wall in perfect synch. Looking past the doors, you see a treasure vault. Shelves and chests fill the room, though if the shelves are any indication, the room has little left in it except for the random coin, gem, and other odds and ends.
 

VVilhem

First Post
"Well well! So this what my first vault looks like!" Megan exclaims as she walks into the vault and takes the scene in. "Not the richest room I'll stumble upon in my life time, I am sure, but there's always something special about that first time."

The half elve turns to her companions. "Let's get what we're here for first, then pack the rest of this place up."
 

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