[LPF] Faith and Good Works

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera has a wrathspawn up close and inside her glaive's reach, and replies, "Let us deal with these two and then we all go in together. Finish that wounded one for us, Bren."

[sblock=Actions]Delaying
OOC: If Bren finishes the wounded one, then Fury can tumble around to flank and probably one shot kill the other. Cythera can lead the way in with the glaive's reach to ready an attack and have an AoO to maybe take out two more that come after her. Or she can use Grease on the maniac.
[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 68 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg), Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 5/5 rounds remaining


Battle Dance: 8/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 3/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
With a decisive nod, Bren steps up (to -A/11) and strikes with a fist . . . but misses.

Attack (1d20+7=9)
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06PostShot.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (19 Flat-Footed, 22 Touch)
HP: 62/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Unfortunately with Bren unable to kill off the wrathspawn Fury will have to try to do it himself. He gives a savage jerk on his rapier ripping it from the 'spawn's eyesocket with a loud squelch and splatter of blood. Fury immediately follows up with a thrust to the creature's throat. As it slumps gurgling he pulls his blade free. With all the bodies making the footing treacherous he is unable to step forward and continue his attack.

"Good plan if we can fight past these things! How many of those can ol' Ratty have in there?"

[sblock=OOC/Actions]
Standard: Attack: 1d20+13=30, 1d6+3=9, 4d6=17[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 64
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera sees that Bren could not finish off the wounded one and she shifts her glaive to her left hands and triggers her draconic heritage. Her head transforms into a dragons and her hands grow sharp talon-like claws.

With arcane energy in her natural dragon-like weapons, she chomps on the aberration in front of her. Teeth sink deep into its shoulder. She uses some Gallant Inspiration to slash open's its belly as well, felling the creature.

She steps forward over the dead body and notices that Carak snapped at air on the remaining wounded one blocking their way. She is flanking the last wrathspawn blocking the doorway.

"Nice work, Fury."

Cythera stands ready to protect them from incoming wrathspawn with her glaive once more.

[sblock=Actions]Activate Bite and Claws, Maintain Battle Dance, Activate Arcane Strike, Shift Glaive to LH only
Full attack: Bite (AS/PA/Bless/BD) (1d20+11=20, 1d6+17=21), Claw (BD/AS/PA/Bless) (1d20+11=15, 1d4+12=16) + Gallant Inspiration (2d4=7) to make it hit.
5ft step to A12, grasp Glaive with two hands again

Carak Bite (Bless) (1d20+4=14, 1d6+3=4)

AoO Glaive (AS/PA/BD/Bless) (1d20+12=17, 1d10+20=27) - Use Timely Inspiration if necessary to get the hit. [/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 68 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg), Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 4/5 rounds remaining


Battle Dance: 7/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 2/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak

OOC: Ninja'd. You have a Move Action remaining if you want, GE.
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury recoils from sheer startlement and drops his guard as he witnesses Cythera's transformation.

"Gods above, woman! What have you done? What are you?"

Fury has seen some odd things in the Dunn Wright Inn and on his adventures but this is quite likely the most dramatic, transformative magic that he has seen. However, he takes a deep breath, shakes off his surprise and steps up next to Cythera bringing his rapier back into a ready position.

[sblock=OOC/Actions]Ah, yes, move action. Thanks.
Move: to A11[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 64
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera's voice is harsher with the change to her vocal organs, "Why, I am a dancing dragon disciple, darling."

Her bloody maw appears to grin with lots of teeth.

[sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 68 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg), Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 4/5 rounds remaining


Battle Dance: 7/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 4/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 2/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
Up on the catwalk, the good doctor pokes his head out of the machinery. "Oh, I see you! Now, how do you say it ... ? Ah yes, fire in ze hole!" There's a clink of glass on stone and a stoppered bottle rolls directly into the center of the clustered party, then rather unsurprisingly, explodes.

The wrathspawn move up, but the maze of pipes across the floor prevents them from reaching the party.


rattegift_150.jpg


... Doktor Rattegift ...


[sblock=GM]Rattegift bombs the party. 12 points to everyone, DC 22 Reflex for half.

Wrathspawn are AC 18/14 FF. Feint DC is a 15. They have ~25 hp apiece.The wrathspawn in the middle of the room have readied attacks. The ones at the edges are fresh out of the tanks.

Rattegift is partially visible this round. He is up on the catwalk (and is thus out of melee range) and hiding behind various pipes and consoles. He has improved cover for +4 AC. Including the cover bonus he is AC 25, 17 touch. [/sblock][sblock=Tomb Map]
TOMB_05.png
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Bren winces at the explosion in their midst; blisters form instantly on his golden skinned face and hands as he takes the full force of the flames. His reaction is quick, though. He throws out a blistered hand and a ray of black energy lances forth, barely skirting the machinery shielding the madman and striking him in his exposed throat.

[sblock=Actions]Cast Ray of Sickening (1d20+8=17) (just hitting his Touch AC). Will Save DC17 or be Sickened for 6 Rounds.

(I know, Alchemists have good Will Saves and this prob'ly won't do a damned thing, but it's worth a try . . .)[/sblock]
______________
06PostShot.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (19 Flat-Footed, 22 Touch)
HP: 62/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

"As long as you don't get the urge to take a chomp out of me," mutters Fury giving Cythera another sidelong glance.

When Rattegift tosses the exploding vial into their midst Fury throws himself up against the wall and shields his face. He manages to deflect the fires and so avoid receiving any some burns.

Fury moves forward at a slow pace though that jangle of adrenalin he's experienced so often in his past is urging him to rush forward and engage. If he's learned nothing else in this place, it is that he needs to consider things tactically a little more often. There is little he can do against Rattegift at the moment but after advancing he pauses and readies himself for a wrathspawn attack.

[sblock=OOC/Actions]Reflex save: 1d20+14=26
I'm presuming that we'll advance at a fairly slow pace (somewhat atypically for Fury but he's learning to adjust his tactics to match his companions'). Probably forward 15ft putting Cythera in polearm range. So...
Move: to D11
Standard: Ready attack if wrathspawn advances into threatened area: 1d20+13=27, 1d6+3=7, 4d6=14[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 64
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 
Last edited:

Systole

First Post
[sblock=GM]Doesn't Fury have Evasion? No damage to him on a successful save.
[MENTION=29558]Mowgli[/MENTION] actually, alchemists have crappy Will saves ... but he rolled well.[/sblock]
 

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