[LPF] Faith and Good Works

Maidhc O Casain

Na Bith Mo Riocht Tá!
"Take cover! It's going to explode!" Bren races around the center column, diving the last few feet and covering his head with his hands as he hits the ground.

[sblock=Actions]
  • Move: to J13
  • Free: Drop Prone
  • IC seems to be down - Rolling in one of my thread on MythWeavers. Look at the bottom of the post with all of my Chronicle Sheets. (It's a 25).
[/sblock]

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[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 26 (23 Flat-Footed, 22 Touch)
HP: 60/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (07/10 Rnds), Calming Touch (09/09), Channel Energy (07/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (05/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
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Systole

First Post
[sblock=GM]Just FYI: the central square is the raised dais where the Architect's sarcophagus is sitting, not a column. Also, is Bren dropping prone? IC suggests yes, but it isn't mentioned in the OOC, and just wanted to clarify.[/sblock]
 
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GlassEye

Adventurer
Orlando Furioso, Venzan bravo

At Breninyr's warning cry and encouraged by the raging red energies in the room Fury dives behind the sarcophagus dais throwing himself to the ground in the rubble to protect himself from the looming explosion.

"Just desserts," mutters the rogue.

[sblock=OOC/Actions]Move: to K13
Free: drop to prone[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 72
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera gets the hell out of there as fast as she can.

"Oh no! I hope Carak is okay back there."

She quickly moves to her left and over a crashed staircase to reach cover adn slides down on her hip to duck behind the column when she reaches there.

[sblock=Actions]Move to J4 & drop prone. I think it is 35ft movement to get there
Reflex Save: 1d20+9=25[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 56 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Battle Dance (+1 Att/Dmg), Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 1/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 3/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 01/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
The three adventurers dive into cover not a moment too soon. There’s a blinding flash of light and then the hammerblow of the crystal detonating. The heavy fallen staircase moves back almost a foot, and even the dais sheltering Fury and Bren is displaced an inch or so. Shards of crystal scythe across the room, obliterating most of the machinery and covering patches of the floor with razor-sharp splinters. A shroud of thick, foul-smelling smoke obscures most of the room, so you can’t see Rattegift’s body as it drops off the catwalk and falls the twenty feet to the floor, but even with ears ringing from the explosion, the thud of meat onto stone is unmistakable.

After a moment, everyone stands and takes stock. Bren and Fury can barely see Cythera through the smoke. And while the bravo seems to have made it out unscathed, the cleric and battle-dancer are bleeding from a multitude of small cuts. It’s oddly quiet as well. Small fires hiss and pop around the room, but the shriek of unholy machinery has finally been silenced. That is why you can clearly hear the doctor as he moans and begins speaking. At least, the accent sounds like the doctor, but the voice is thick and distorted, and far deeper than before. “Rrrrrrrr, that was a … How do you say it? A doozy. Did you survive? I hope you did … so I can REND you. AH HAH HAH HAH HAH.”

Through the smoke, you can see the outline of something … large as it lumbers to its feet.

whatsthat.jpg



[sblock=GM]You didn't think it would be that easy, did you? Mwahahaha.

Anyway, the party is up. Because of the smoke in the room, you've only got about 15' of visibility. Beyond that, there's concealment. Yellow patches in the map count as caltrops. You can move through at half speed, or you can risk moving through at full speed, in which case the caltrops get an attack on you.

Cythera and Bren take 9 damage. I rolled Fury's Reflex. It was successful, so no damage due to evasion.[/sblock]
[sblock=Map]
TOMB_13.png
[/sblock]
 
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perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera unleashes the electrical lightning of her heritage and belches a lighting bolt at the creature outlined in the smoke.

"KZZZOOOOCK!... Excuse me."

She quickly steps away from the column around the fallen staircase towards the exit of the room.

"I think he just did something we are going to find unpleasant to deal with. Maybe we should fall back and prepare outselves a bit.."

The dragon disciple is bleeding from several small wounds.

[sblock=Actions]Stop dancing, still using Arcane Strike
Breath Weapon (DC14): 4D6 =18 Electrical
Move to F6
[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 47 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 1/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 3/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 01/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Bren immediately peeks out from between his hands to assess the situation, then hops to his feet and begins "calling the battlefield," granting Fury and Cytheria the benefit of his tactical training, even as he himself follows Cytheria's eminently sensible advice and moves away from whatever it is that the evil scientist has turned himself into.

[sblock=Actions]
  • Move: to E12
  • Standard: Change Advice from Inspire Competence to Inspire Courage (Fury and Cytheria gain +1 Competence Bonus to Attack and Damage, and +1 Morale bonus to Saves vs. Fear and Charm).
  • Swift: Maintain Ki Defense
[/sblock]

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06PostShot.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 26 (23 Flat-Footed, 22 Touch)
HP: 60/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (06/10 Rnds), Calming Touch (09/09), Channel Energy (07/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (04/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]
 
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GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury springs to his feet and peers around the edge of the sarcophagus and through the smoke to get a better look at whatever Rattegift has become. Not able to see much he shakes his head in frustration and turns to Breninyr.

"Cythera's right; we should fall back and take a more strategic position."

Seeing Breninyr engaged in some sort of bardic concentration Fury waits until his friend is ready to move. He then follows close behind Bren and readies himself if Rattegift should get close enough to attack.

[sblock=OOC/Actions]Move: to F13
Standard: ready attack if Rattegift comes in range.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 72
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]Wasn't completely ignoring Cyth's advice; just wanted to go ahead and get the Advice started so he can maintain it and add Inspiring Command when needed. So he couldn't move again. Hopefully he'll be able to clear out next round.[/sblock]
 

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