[LPF] Greener is the Grass

Systole

First Post
"No escape," Sylla growls, urging her horse forward and sighting down an arrow at the fleeing bandit.

Boots attacks the bandit remaining in the tree, seeking to drag him down.


[sblock]Sylla single moves her mount west-ish and full attacks with haste. On fleeing bandit; assumes -2 for range (1d20+6=26, 1d8+3=9, 1d20+6=22, 1d8+3=4, 1d20+6=10, 1d8+3=4) plus crit threat On fleeing bandit; assumes -2 for range; crit threat (1d20+6=12, 2d8+6=14).


Boots pounces on the treed bandit ... although quadrupeds don't get the reach bonus that Bipeds do from Enlarge Person. I don't know if that changes things. If it does, I'm fine if you take the first roll. On the treed bandit (1d20+8=13, 1d8+10=13, 1d20+8=15, 1d8+10=17, 1d20+8=20, 1d8+10=13, 1d20+8=20, 1d8+10=13)[/sblock][sblock=Mini Stats]
Sylla_150-1.png
Boots_150-1.png

Sylla the Grim
AC: 18 [19] (14 flat-footed, 14 touch)
HP: 40/40
CMB: +6 CMD: 20
Fort: +2 Reflex: +6 [+7] Will: +5 (All saves +2 when adjacent to Boots)
Perception: +6, Low Light Vision
Initiative: +4
Current Weapon in Hand: Cestus (+6, 1d4+2, 19-20x2) & Longbow (+7/+7 or +9, 1d8+3, 20x3)
Current Conditions in Effect: Haste (4 rounds)
Spells Remaining (1st): 0/5
Spells Remaining (2nd): 0/4

Boots

AC:
23 [26] (20 [23] flat-footed, 13 [11] touch) -2 charge
HP: 52/52
CMB: +10 [+12] CMD: 23 [24] (27 [28] vs. trip)
Fort: +6 Reflex: +7 Will: +1 (+5 vs. enchantment)
Perception: +7, Darkvision 60', Scent
Initiative:
+3 [+2]
Current Weapon in Hand: Natural weapons (+8/+8/+8 [+9], 1d6+9 [1d8+10], 20x2)
Current Conditions in Effect: Power Attack, Unfetter (40 min), Mage Armor +4 (40 min), Enlarge Person (6 min), Haste (4 rounds), Charge
Used Items:
Mage Armor x3
Whistling Arrow x1
Smoke Arrow X2[/sblock]
 

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jbear

First Post
[sblock=OOC] Ok, I think I get it. That's disappointing. I don't think Maui used any of those abilities before.

ROund 1 he moved and bit (he does gain a climb speed). Round 2 he full attacked but did nothing special. SO there isn't anything that would need rewinding, unless I missed something.
[/sblock]
 

GlassEye

Adventurer
[sblock=jbear]You're right, everything before was ok. When I re-read I merged those two rounds into one in my mind thinking it was a move & pounce. My apologies.[/sblock]
 

GlassEye

Adventurer
Two out of three of Sylla's arrows find their mark and though injured the fleeing bandit puts heels to his mount's flank and spurs his horse to greater speed in order to escape. Boots tears into the bandit in the tree, bringing him down and ending his life.

The obese bandit seems unfazed by being abandoned and having all of his men slain or driven off. He also seems less damaged by Taniwha's bite than one might expect. He cackles and chops at Maui with his longsword causing a light wound.

OOC: Round Four. Everyone is up.


[sblock=Combat Information]Systole, how tall is a large (long) creature? Is it only one square tall with threatened squares one above? Regardless, the bandit's elevation is borderline within reach so I'll stick with what I said in my previous post and allow Boots access.

Initiative
Adventurers
Bandits

Map:
The dark line (G15-N15) is an exposed shelf of rock forming a small overhang.
Stream squares are considered difficult terrain.


Party:
Maui: 24/47 hp
Taniwha: 42/42 hp
Sylla: 34/40 hp
Boots: 47/52 hp
Vincenzo: 51/57 hp

Conditions in Effect:

Enemy Status:
Bandits
# 1 (AC 17, T 11, FF 16) 48/51 hp
# 2 (AC 15, T 12, FF 13) dead
# 3 (AC 15, T 12, FF 13) dead
# 4 (AC 15, T 12, FF 13) 17/30 hp [250 ft. off map]
# 5 (AC 16, T 13, FF 13) dead
# 6 (AC 16, T 13, FF 13) dead
[/sblock]
 

jbear

First Post
Maui and Taniwha flank the chuckling bandit and lay into him, intent on making him take them seriously.

Taniwha drops the blubbery bandit on his back with a brutal bites to his ankles, and rakes him like an old rug. Maui does no less, shredding the man and wiping the grin from his face as his mighty fangs and claws sink past the bandit's magical wards.

[sblock=Actions]
Maui 5ft step to K13
Taniwha: Full atk vs Bandit Bite=32, Bite=30, Claw=31, Claw=32: All hit Potential Crit: 30=confirmed for 10, 7 and 12 dmg and forgot haste bite dmg: 7 dmg
2 Trip attempts from Bite: 24 and 28 vs CMD
Maui: Full attack vs Prone Bandit with Power atk: Bite=18 Bite=26 Claw=17 Claw=28: All hit
For 17 dmg, 13 dmg, 11 dmg, and 9 dmg
Total dmg:86 dmg
Total dmg vs DR 5: 5+2+7+2+12+8+6+4= 46 dmg ... 2 hps left by my count!
[/sblock]

[sblock=Lvl 5 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 19
HP: 47 Current: 24
CMB: +7 CMD: 19 Fort: +5 Reflex: +4 (5) Will: +6

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Wild Shape (Jaguar) 4 hours; Barkskin +2 Natural Armour (50 mins); Haste

In Hand:
Scimitar +1: +8; 1d6+5 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW: USED; Entangle 1/2 USED
2nd: Bull's Strength 1/2 USED, Bark Skin: USED,
3rd:
Wild Shape: 0/1 uses left per day: 4 hours left
[sblock=Jaguar Shape]
Medium animal; Senses: low-light vision, scent;
AC 14 (17), touch 14 (17), flat-footed 12 (15)
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee:Bite +8 (+10); 1d8+5 (+6); 2 Claws: +8 (+9); 1d4 +5 dmg
Special Attacks: N/A
[/sblock]

Wand of CLW Uses: 14/16
Wand of Magic Fang: 47/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20
HP: 42 Current: 42
CMB: Trip/Disarm +7 (+9) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 Will: +2

Conditions: Magic Fang +1 atk and dmg with Bite (Enhancement 1 minute); Haste


Bite: +9 (+11); 1d6+4 (1d6+5) dmg; special: Trip
2x Claws: +9 (+10); 1d3+4 dmg
[/sblock]
 
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Systole

First Post
Sylla continues to fire at the retreating bandit, while Boots makes his way out of the tree.

[sblock]-4 range (1d20+4=11, 1d8+3=4, 1d20+4=20, 1d8+3=4, 1d20+4=19, 1d8+3=8) on the fleeing bandit

So I finally found where it talks about the reach of creatures -- in the entry for the Acrobatics skill. Yeah, if I hadn't stumbled across it, I'd never have known. So as a large quadruped, Boots has an 8 ft reach. Boots has a +7 acrobatics skill + 16 from Haste due to increased movement = +23. Jumping an additional 7 feet would be a DC 28. So I think I could have rolled the jump as part of the attack last round, but whatever. I'll just say that this round he's making sure the guy is dead and move on.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Seeing theat boots got the bandit in the tree and Maui and taniwa have the big nasty guy being worked, Vincenzo spurs his horse to top speed to chase down the fleeing bandit. He shoot first one arrow, this one going way over head, then another. This arrow goes way off to Vincenzo's left as the horse lurches to avoid a porcupine that came out of its burrow to see what all the thundering ground was about.

"Aw, horse pucky!" he exclaims.

Horse: Run to catch up with fleeing bandit, stopping when 50 feet away [round 1 of 21]
move at 80*5 (run feat) feet = 400 feet
base move: 50 + haste: 30

Vincenzo:
Std: shoot arrow @ -8
Std, Haste: shoot arrow @ -8

1d20=8, 1d8+2=9
1d20=1, 1d8+2=5

[sblock=Mini Stats at lv 5]Vincenzo
AC: 19 (16 flat-footed, 14 touch) (+ variances) Hasted: Ac 20 touch 15
HP: 57/57
CMB: +6 CMD: 18 (+ variances)
Fort: +4 Reflex: +3 Will: +2
Perception: +4
Initiative: +2
Bluff for combat: +12

Current Weapon in Hand: Longbow, mighty +2
att +7; Dam: 1d8+2, Crit: 20/x3, Type: P Hasted attack: +8

+1 ivory handled Rapier
Att: +10 ; Dam: 1d6 + 6, Crit: 18-20/x2, Type: P Hasted attack: +11

other important info:

Current Conditions in Effect: not right now:Hasted +1 att, +1 defense

33D3DD or 339999

[/sblock]

[sblock=note for next round]
move:Stow bow; Move dray Rapier; horse move to close
[/sblock]
 
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GlassEye

Adventurer
Jaguar-Maui and Taniwha rip the bandit's feet out from under him and he drops heavily. His skin seems to writhe under the combined attacks and then it splits open in great seams of mucus-oozing wounds. A giant worm-like creature uncoils from the shed skin one end peeling back like a fleshy flower opening but instead of beauty and a fair scent it reveals five jaws opening in a hiss. Abruptly an undulation surges through the worm body of the creature and its toothy end drops to the ground and begins gnawing into the earth rapidly disappearing from view. In its haste to flee it leaves its body exposed and Taniwha snaps a chunk out of its tail and Maui finishes it off with his own bite. The thing writhes briefly then falls dead.

Boots finishes off the treed bandit and Sylla drops two arrows into the fleeing bandit almost taking him down. Though Vincenzo's arrows miss the fleeing bandit his horse moves like a force of nature across the plains and almost catches the bandit.

OOC: Round Five. One bandit (barely) left. Everyone is up.


[sblock=Combat Information]Systole, thanks for the reach info; good to know.

Initiative
Adventurers
Bandits

Map: I think we can dispense with the map now
The bandit continued to flee (mounted, 200 ft total move) & is now 250 feet from Vincenzo & 445 from Sylla

Party:
Maui: 24/47 hp
Taniwha: 42/42 hp
Sylla: 34/40 hp
Boots: 47/52 hp
Vincenzo: 51/57 hp

Conditions in Effect:

Enemy Status:
Bandits
# 1 (AC 14, T 11, FF 13) dead
# 2 (AC 15, T 12, FF 13) dead
# 3 (AC 15, T 12, FF 13) dead
# 4 (AC 15, T 12, FF 13) 5/30 hp
# 5 (AC 16, T 13, FF 13) dead
# 6 (AC 16, T 13, FF 13) dead
[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
this post has been corrected

Vincenzo trades out his weapons, rapier for longbow, then urges his horse to catch up with the bandit.

ooc: is that all I can do or did I misread how haste works? does the horse get a bite attack here? I don't know why, but the wording gives me a bit of a headache.

Vincenzo:
move action: stow long bow
move action: draw rapier

Horse: run as the wild wind to catch up to the fleeing bandit [round 2 of 21]
speed: hurricane
distance: 250 foot - keep up with bandit's horse
 
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jbear

First Post
The two wild cats pace around the toothy worm snarling and growling. None can understand but in this form Taniwha and Maui finally see eye to eye.

"Is this what you smelt before? This ... worm?"

Taniwha snarls a reply.

[sblock=OOC] Is this worm the scent that we picked up before, the non-human one? [/sblock]
 

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