[LPF] Guard Duty

Rhydius

First Post
"Well," Rhydius says retrieving a shovel, "it could be worse. After all, it could be raining, or the tunnels could've been bigger." He begins prying up earth, helping to expand one of the small tunnels.
 

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sunshadow21

Explorer
OOC: All adventurers have to start somewhere, you're lucky enough to start with manual labor.


It takes about half an hour to dig sufficiently sized tunnels to work your way down to the larger tunnel network, which are about 4 to 4 1/2 feet tall. Cavernous feels right at home, but the others feel a bit uncomfortable; still, everyone is able to function. You also realize that something larger than a rat probably made this portion of the tunnel system.

GM: I'll need survival rolls to make your way through the tunnels.


Modified Squeezing Rules: Everyone but Cavernous is at a -2 to attack rolls and AC. It's just cramped enough that you are at some disadvantage, but not so much you suffer the full -4.
 
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Rhydius

First Post
"I knew I shouldn't have mentioned bigger tunnels," Rhydius says stifling a laugh as he stoops slightly. "It's good to see one of us isn't finding any of this difficult," he says noticing Cavernous Hode's upright posture. "Well, let's see what we can find, shall we?"

[sblock=OOC]I'm not complaining about a little manual labor, nor is my character, he just has an odd sense of humor.[/sblock][sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
AC: 15 (13 Flat-footed, 12 Touch)
HP: 6/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +03 Damage: 1d4+2
Rapier: Attack: +03 Damage: 1d6+2
Shortbow: Attack: +03(+4*) Damage: 1d6+1*
Normal Arrows (18)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 

Systole

First Post
"Cavernous Hode is happily surprised to discover the tunnels are Cavernous Hode-sized! He believes the proper surfacer expression under such circumstances is 'Peachy keen!' He forges ahead, pick in hand!"

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 16/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

Satin Knights

First Post
Tasanto is feeling quite uncomfortable down here. There is no room to spring and pounce. The dirt keeps trying to give him unwanted hugs. He follows behind the expert dwarf instead of taking the lead as he normally would.
 

mazzoli

First Post
Thiera keeps an eye out for any clues as to what direction the party needs to go in, though she can't help but think that Cavernous Hode has things well in hand. Regardless, she does her best to contribute.
 

sunshadow21

Explorer
[sblock=rewards]Experience
Finding the Nest CR 1 400 xp total/80 xp each[/sblock]

You have no problem making your way through the tunnels as Cavernous is adeptly able to keep the group from going around in circles, and the "rats" you encounter all seem to be going the same direction. None of the rats in the tunnel stick around long enough for you to fight them; the ones you see in the main tunnel immediately burrow away before you get particularly close. Eventually, you reach a spot where you can just see a larger opening up ahead, and just as you start to increase your pace, you are assaulted by a large wave of these rat like creatures from the sides and rear.
Of those that hit, only one actually manages to break the skin and draw blood; the others that hit were noticably annoying, but not overly lethal in a single attack.

[sblock=Round 1]No map as this is pretty straight forward.
The party is in a straight line in a more or less straight tunnel they barely fit in, so movement is restricted to forward and backward. There is a larger opening about 40 feet up ahead.
Order (front to back) is Mister Dickens, Cavernous(one to his right), Thiera(one to her left), Sana(one to her right), Rhydius(one to his right), Tasanto(one biter behind, one to his left).

Cavernous Hode 11/11, 1 point nonlethal
Mister Dickens 11/11
Rhydius 11/11, squeezed
Sana 10/10, squeezed
Tasanto 9(9)/9(11), 1 point nonlethal, squeezed
Thiera 11/11, 1 point nonlethal, squeezed

6 biters (tiny creatures, AC 14)[/sblock]

OOC: The party is up.
 

mazzoli

First Post
As one of the creatures starts trying to bite her Thiera pulls out her dagger due to the close quarters of the tunnel and attempts to take the offensive.

[sblock=Actions]Attack the enemy that's nipping at me with the dagger. Attack roll includes -2 for the tunnel.[/sblock]

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 21/21
CMB: +2 CMD: 15
Fort: +4 Ref: +6 Will: +1
Speed: 30'

Perception: +6
Initiative: +3

Right Hand: Dagger (+2, 1d4 19-20/x2)
Left Hand:
Ammo: 35[/sblock]
 

Satin Knights

First Post
He knew it was a bad idea coming down here. Not able to twist around and deal with the one behind him properly, Tasanto takes care of the ones to his side and next to Rhydius leaving them a bloody mess.

[sblock=actions]claw/claw/bite one on each biter in range.[/sblock][sblock=mini-stats] Tasanto AC 18 HP 9/9 real 5/11 temp, 1 NL, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 
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Systole

First Post
"Naughty nibblers! Cavernous Hode counter-attacks with gusto!" His pick somehow manages to strike the rat-thing. "Parry! Thrust! Cavernous Hode is indeed a vanquisher of mighty foes!"


[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 16/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 
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