[LPF] Guard Duty


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Systole

First Post
Cavernous Hode glances back and realizes that the man before him is little threat, while the cattaur is gravely injured. He runs as fast as his stubby legs allow, intoning mystic words. Meanwhile, Mister Dickens sinks his teeth into the half-orc's ankle, disabling him. "Scamper, Mister Dickens. Scamper with haste!" The rat seems to understand, and runs toward the sylph.

[sblock=Action]CH: Move to G41, cast CLW on Tasanto. The guy has no weapon in hand, right? So no AoO. I think.

MD: Attack the half-orc. (Stupid minimum damage...) Move to I49. If he draws an AoO from the half-orc, great, since the strenuous activity should drop him into dying territory.[/sblock][sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 12/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 
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Rhydius

First Post
Rhydius skirts around the mass of rocks and takes aim at the fire wielding Sylph. "Come on, steady," he whispers to himself before he lets the arrow fly.
[sblock=Actions]Move to F45. Firing an arrow the Sylph.[/sblock][sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
Current Effects: None
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (15)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 
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sunshadow21

Explorer
Tasanto and Mister Dickens brings the half orc to his knees, but the pirate is still scornful of their efforts. Cavernous is able to catch the summoner inside his shell during one of the flickerings, and heals him. Rhydius's attempt to take down the sylph are hindered by his movement, and the arrow just bounces off of her armor.

OOC: Waiting on Thiera to finish the round.

 

mazzoli

First Post
Thiera shakes her arm to clear the sting as she watches her comrades take down the half-orc. She turns her attentions to the sylph and shouts for the benefit of the party, "It looks like two of them are making a run for it!"

She sends an arrow in the sylph's direction
[sblock=Actions]Fire at the sylph.[/sblock]
[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 21/21
CMB: +2 CMD: 15
Fort: +4 Ref: +6 Will: +1
Speed: 30'

Perception: +6
Initiative: +3

Right Hand: Longbow (+6, 1d8 x3)
Left Hand:
Ammo: 30[/sblock]
 

sunshadow21

Explorer
The other pirates are in full retreat as both of the leaders go down, though the half-orc manages to negate the healing on the cattaur done by the dwarf before he falls unconscious with one last desperate snarl and bite attack. All but one of the pirates make it out of the cave, and disappear from immediate view as they start to climb down. The last pirate in the cave, the human, manages to get behind the pillar (K-50) without quite killing himself (at 0 hp once all is said and done) despite his rather bad attempts at trying to get away from the tiefling magus, down the ledge, and past the now mostly burnt out fire of grease. Sana moves to finish him off with a dart of acid, but is unable to get a clear shot as she is forced to go around the long way.

OOC: The party is up.

 
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Satin Knights

First Post
Having the pirates on the run, Tasanto dips into his emergency supplies to make sure they don't have time to find reinforcements. With a turning flick of his wrist, a healing potion appears in his left hand. Popping the top and drinking it, he then starts to proceed after those that are retreating. Then he remembers he dropped his scarf and backpack, so loops back to retrieve them.
[sblock=actions]Swift: retrieve CLW potion from Spring loaded wrist sheath, std: drink, move to H42.[/sblock][sblock=mini-stats]Tasanto AC 14 HP 9/9 real 1/11 temp, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: [/sblock]
 

Systole

First Post
Mister Dickens needs no encouragement from Cavernous Hode to pursue the fleeing pirates. The dwarf circles around to the injured human. "Yet another piratey antagonist? Surrender, fiend, or Cavernous Hode shall be forced to wreak terrible, bodice-tearing justice!"

[sblock=Action]What's outside? MD has a climb speed, so if those guys are actually climbing down a rope or a cliff face, he'll harry them.

CH: Move around the big boulder, Intimidate check.
[/sblock][sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 12/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

sunshadow21

Explorer
Outside is a rather nasty looking cliff face. The is about 70 feet up a cliff a good 200 feet tall, and the entire face is incredibly rough. There is a bit of a path that is easier (relatively) than it's surroundings, and that's still a DC 20 climb check. Going up, the cliff gets even rougher, and you can see why they built the village on top of this plateau if the entire edge is this hard to climb.
 

Rhydius

First Post
"And don't let him confuse you," Rhydius quips as he approaches Cavernous Hode and the injured human, "It's not going to be as pleasant as he makes it sound."
[sblock=Actions][/sblock][sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
Current Effects: None
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (15)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 

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