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[LPF] Guard Duty


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Systole

First Post
Cavernous Hode steps in, swinging. "Does Tasanto Nysys require healing now? Cavernous Hode does not wish to repeat his former mistake. Nip and retreat, Mister Dickens!"

[sblock=Actions]MD: Attack, step to F11 in case Sana wants the flank.

CH: Step to H12, attack.[/sblock]
[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 15/16 -3 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

itsgottabeodin

First Post
Sana cringes as the rat skitters by, but she doesn't hesitate to take the opportunity allowed by its departure. Stepping in, Sana slashes with her dagger but the blow is sloppy and poorly aimed - her recent brush with Mister Dickens left her rattled and unfocused.[sblock=Actions]5' step to H11, +2 for flanking & -2 for caving.[/sblock][sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 
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sunshadow21

Explorer
Both Tasanto and Thiera wound the beast, but despite the bleeding, it fights on in pure desperation, lashing out once more at Tasanto, but this time unable to pierce his armor.

OOC: She's taken 29 damage thus far, including the bleed damage. The party is up. I'm not going to worry about a new map at this point as the party is basically just surrounding mama.

 

mazzoli

First Post
Seeing that the creature is lashing out to cover for its grievous wounds, Thiera sets about trying to finish it off.

[sblock=Actions]Attack with longbow.[/sblock]
[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 11/21
CMB: +2 CMD: 15
Fort: +4 Ref: +6 Will: +1
Speed: 30'

Perception: +6
Initiative: +3

Right Hand: Longbow (+6, 1d8 x3)
Left Hand:
Ammo: 32[/sblock]
 

Systole

First Post
Cavernous Hode swings wildly again, his pick coming considerably closer to his allies than the mother beast, and Mister Dickens rejoins the fray.

[sblock=Actions]MD: Step to F12, attack. I think F12 is open.

CH: Attack.[/sblock]
[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 15/16 -3 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

Rhydius

First Post
Rhydius levels an arrow at the beast and looses it, but his arrow goes too high as he has difficulty placing his shot not wanting to injure his companions encircling the creature.

[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
Current Effects: Ranger's Focus on Mama
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (17)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:0/1 per day[/sblock]
 
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Satin Knights

First Post
"Required no." Tasanto continues his relentless attacks, "Useful now, yes" missing with the second claw, "wanting after fight, yes.", as he is obviously running out of steam and missing with every attack.
[sblock=mini-stats]Tasanto AC 18 HP 3/9 real 4/11 temp, 1 NL, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 
Last edited:

sunshadow21

Explorer
Apparently, the mother's desperation is enough to throw everyone off, as the party completely misses the creature. Unfortunately, it also causes her to miss Tasanto again.

OOC: The party is up again. Sana may still take the attack from the earlier round. She has 30 damage.

 

Satin Knights

First Post
Focusing on his prey, he is able to make the beast squeal in pain again.
[sblock=mini-stats]
Tasanto AC 18 HP 3/9 real 4/11 temp, 1 NL, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 
Last edited:

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