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[LPF] Guard Duty

Systole

First Post
"Uh, Cavernous Hode is in a poor position to use his healing skills. He resorts to martial prowess!" He flails wildly with the pick once more. The rat is more successful.

[sblock=Actions]MD: Attack.

CH: Attack, 5 foot step back.[/sblock]
[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 15/16 -3 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

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itsgottabeodin

First Post
Sana swings her blade twice, the blade biting deep and drawing blood.[sblock=Actions]+2 for flanking & -2 for caving.[/sblock][sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 
Last edited:

sunshadow21

Explorer
After taking a moment to gather their thoughts, the party is able to strike as one, and put the creature down, as well as prepare it for the butcher by slicing the meat up rather nicely. Looking around the cave, the only thing of interest is a bunch of rotting chests that hold a fair amount of coin and gems. From the looks of the condition of the chest, and an examination of the collapsed tunnel by the dwarf, the money has been down here a while, probably left by someone with the intent to come back and retrieve it at later time that simply never came until now.

[sblock=rewards]Experience
Biter Den CR 4 1200 xp total/240 xp each

Treasure
4400 gp worth of coins and gems[/sblock]
 

Systole

First Post
"Ah ... small sparkly gemstones," the dwarf says, examining the rotting chests. "Cavernous Hode prefers them darker and uncut, although he realizes this is a preference that not everyone shares. Also, he tends to think that as far as such things go, the larger the better. Cavernous Hode supposes it is time to return above ground, where the spaces no longer fit Cavernous Hode quite so snugly. Back to the adventuring life, eh, Mister Dickens?"

The rat makes no sound except for grisly chewing and tearing noises from the creature's carcass.

"Cavernous Hode almost forgot! Healing for the cat-shaped boy!"

[sblock=Actions]CLW on Tasanto.[/sblock]
[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 15/16 -3 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

itsgottabeodin

First Post
Sana pales at the sounds coming from Ms. Dickens, happy enough, for herself, to escape the confined spaces below the earth, but... "Cavernous Hode doesn't enjoy being beneath the earth?"
[sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 

mazzoli

First Post
Thiera gives the treasure a cursory examination, ignoring the sounds coming from Mr. Dickens, having been inured to such during her wanderings in the wilderness. She reflects on how, though intrinsically useless for the most part, gold and gems are a great help for keeping an adventurer solvent through the requisite ups and downs of his or her financial situation. She hears Sana's question and, despite it not being directed at her, responds, "I think he's suggesting leaving for our sakes. Really, if you consider the dwarf apart from the rat he's not such a bad fellow."
 

Systole

First Post
"Not like being beneath the earth? Ho, ho! Whatever gave the dark-haired maiden such a nonsensical idea! No, Cavernous Hode was merely remarking upon the comparitively un-snug, un-welcoming, and somewhat un-comfortable state of being above ground, in relation to the snug, welcoming, and thoroughly comfortable state of having solid earth above one's head." He gestures with his pick, accidentally striking the ceiling and causing a small cascade of loose dirt to fall on his head and shoulders. "Mostly solid earth, in any event."

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11 -1 NL
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 15/16 -3 NL
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

Rhydius

First Post
Rhydius laughs at Thiera and CH's exchange as he retrieves his dagger from where it lay on the rough floor. "I suppose we should take what we can while it remains mostly solid."
[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
Current Effects: Ranger's Focus on Mama
AC: 17 (13 Flat-footed, 14 Touch)
HP: 11/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (17)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:0/1 per day[/sblock]
 

mazzoli

First Post
Noticing Rhydius taking the time to retrieve his weapons, Thiera remembers that she dropped hers as well and picks them up off the floor, wipes them down, and replaces them in their proper places on her belt.
 

Satin Knights

First Post
"Thank you for the healing. That will get me by for now. I will be able to fix the rest of these scratches in the morning. We don't have to leave upon my account. I am used to healing over time. If others are significantly hurt, I have a potion of healing."

[sblock=ooc]Any other tunnels to investigate?[/sblock][sblock=actions]Cast Detect Magic to aide in searching the cavern. Take20 search=27. Then gather the gems and coins. His saddle bags will hold a significant amount.[/sblock][sblock=mini-stats] Tasanto AC 18 HP 8/9 real 4/11 temp, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 

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