• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[LPF] Rodents of Unusual Size, pt 3

Aura

Explorer
[sblock=Breaking the Grapple]If you succeed in your CMB vs the stirge (DC 9), you can act normally. So Dunkel (@Deuce Traveler) can do something now that he's broken free of his stirge.[/sblock]
 

log in or register to remove this ad

Commander_Fallout

First Post
These were indeed worse than bats. It was painful, and almost sickening, watching this beast flutter about while attached to his arm. He grimaced and gritted his teeth and held his arm up, which began to smoke as he chanted something. He glared at it, before muttering, "Get off of me, you filthy vermin."

The smoke lept from his hand and engulfed the stirge.
[sblock=OOC]Concentration (1d20+5=18)
He casts Cause Fear on his own Stirge.[/sblock]
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 16/16
CMB: 0 CMD: 12
Fort: +1 Reflex: +2 Will: +4
Perception: +4, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+4, 1d6+0, 19-20 x2)
Current Conditions in Effect: Guidance
Spells Remaining (1st): 4/5

Used Items:
-

Abilities Used:
-
[/sblock]
 

Satin Knights

First Post
[section]
"No, twist their legs!" as Mystie points at Cruendithas and wiggles her finger. The tide of his struggle changes with the giant bug. "Bubba, go bite that bug!" Bubba bounds over and obeys, biting one of the bugs that was on Cruendithas. Bouncing on Bubba's back and trying not to hit her new compatriot, a jolt of electricity flashes wide of its mark as Mystie tries to pick off the other bug that was harassing the gnome.
[sblock=Actions]Bubba: move to N13, bite stirge 4 (1d20+3=20) for damage (1d6+3=4), Trip CMB (1d20+3=20) successful, but don't know if it was useful against a flying creature
Mystie: immediate action: Cruendithas Misfortune Reroll to break grapple (1d20-1=18) successful
move action, direct Bubba, std: Jolt Ranged Touch attack on stirge 6 (1d20+1=6) missing wildly
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 5 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Cruendithas
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Deuce Traveler

Adventurer
OOC: What if I want to have Dunkel pull the Stirge off of his mount? Can I make that second grapple in a single round? What penalties do I incur if I choose to use my axe on the creature instead?
 

Aura

Explorer
Round 1 Update

With a sudden change in fortune thanks to Mystie, Cruendithas suddenly finds himself effectively squirming out of the death hold of the flying monster, free to act again.

[sblock=Cruendithas]In a twist of fate, you are free to act without restriction for the round. Two nasty stirges flit about you, both seriously injured. One of them, #4, is 'tripped'.[/sblock]
[sblock=Dunkel Answers]When you use your CMB against their CMD, you can either free yourself of the stirge (and have your action to do with as you please) or you can counter-grapple the stirge (giving you control of the grapple, and the four options given on pg 200 of the Core Rulesbook: Move, Damage, Pin, Tie Up.) So to begin with, you escaped your stirge. So with your action, you can choose to initiate a grapple, which will incur all the penalties previously mentioned in the grappled condition. However, if you just want to swat it with your axe, you can with no penalties. Move action to draw (since you are +0 BAB) and standard action to attack. It's AC is 12 since it is grappling Rawhide. If you swat your own stirge, it is AC 16.[/sblock]
[sblock=Mystie Answers]Stirges have a significantly higher CMD vs trip, but Bubba still made it, so the stirge is considered 'tripped'. All the mechanical penalties apply, and it can be thought of as 'unbalanced.' I'm ok with that.[/sblock]
 

Deuce Traveler

Adventurer
Dunkel gives a shout and attacks the stirge connected to Rawhide. "To hell with all these abberations!"

OOC: 1d20+2=14, 1d8+2=9, 14 to hit and 9 damage.

Mini-Stats
[sblock]
Dunkel Metzgerei the 1st level Dwarven Cleric
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 10/10
Init: +3
CMB: +2
CMD: 13
Fort: +5, Reflex: +2, Will: +6
Speed: 20 feet
Battleaxe: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +1 = [BAB (0) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Enlarge Person, Protection from Evil, Bless
[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk pulls out her greatsword and swings at Stirge7 above her head. The greatsword slices clean through the creature. Half of the creature falls on one side of Hawk, the other half on the opposite side of her. Neither half moves once it hits the ground.

[sblock=Actions/Rolls]
Move Action: Draw Weapon
Attack Action: 23 to hit; 12 to damage

Rolls:
Attack roll: 1D20+6 = [17]+6 = 23
Damage roll: 1D10+3 = [9]+3 = 12 [/sblock]
[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 26/26
CMB: +3 CMD: 17

Fort: +6 Reflex: +5 Will: +1
Perception: +7 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/8[/sblock]
 

BigB

First Post
cruendithas.jpg
Cruendithas finding himself free the bug and the bug tripped by Bubba he quickly chants and flings more acid at it. "Thank you!" Cruendithas exclaims to Bubba and Mystie and then turns to face the remaining bug.

[sblock]
acid blob 1D20+3 = [15]+3 = 18 damage 1D3 = [3] = 3
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 5/6
[/sblock]
 

Aura

Explorer
Round 2 Stables Battle

Hawk lashes out, her sword biting into one of the stirges and cutting it not-so-neatly in two. The two halves come to earth and writhe for a few seconds before fully expiring.

Driven by the primal urge to feed, the surviving flying vermin battle on. The one that had been previously knocked off-balance by Bubba attempts to right itself, and the feisty canine seizes upon the opportunity to snap at it, mangling it even more severely than the first victim. However, the other beast flitting around Cruendithas narrowly avoids a blob of flying acid thanks the the chaos of the melee, but fails to land on the gnomish treasure seeker to draw yet more nourishment.

Just nearby, Wahyu summons his inner will and casts a magical spell. Smoke issues forth, and the giant mosquito quickly detaches itself from the wayang's arm and beats a hasty retreat over the roofline of the stable in a desperate effort to put as much distance between itself and the oracle.

Meanwhile, Dunkel's attacker proves more capable, and the little monster clamps on, stabbing deep into him and drawing up yet more blood. Having gotten a second draught from the beefy dwarf, it's body starts to turn ever brighter shades of red.

Somewhere, over the stable, what was previously screaming has quieted down to a quieter, incomprehensible crying. It becomes more and more difficult to hear as the giant birds inside the stable fidget and peck, trying to remove or kill the tiny winged predators attached to them, with limited success. One more insect is killed, but the rest all merrily continue gorging themselves.

[sblock=combat stuff]
Stirge 5 flies away under effect of fear.
Stirge 6 misses Cruendithas.
Stirge 3 grapples Dunkel and drains another point of CON.

Stirge 8: DEAD (mangled by Bubba)
Stirge 7: DEAD (bisected by Hawk)
Stirge 6: 2/5 hp - Flitting about Cruendithas
Stirge 5: 5/5 hp - Flying away
Stirge 4: DEAD (Bubba's second victim)
Stirge 3: 5/5 hp - Grappling Dunkel
Stirge 2: DOWN (mortally wounded by Jonas' whistle)
Stirge 1: DEAD (cleaved by Dunkel)
AC/touch AC = 16 (12 while grappling)
CMD = 9

Mystie: 34/34 hp
Hawk: 26/26 hp
Wahyu: 14/14 hp, -1 CON
Cruendithas: 16/16 hp, -1 CON
Dunkel: 9/9 hp, -2 CON, Grappled by Stirge 3
Joren: 10/10 hp
Jonas: 31/31 hp
(Rawhide: 13/13 hp, -1 CON)
Note: Reductions in max hp due to CON loss are accounted for.

Note: The low walls leading into the stable with the giant birds are easy to get across. Just pay 1 extra square of movement. Alternatively, Acrobatics DC 12 will let you avoid paying this extra cost entirely.

I think we're all on the same page now. Whole party is up.[/sblock]

[sblock=Map]Note: The stirge in Mystie/Bubba's square has been eliminated, so I just x'd it out.
StablesR2.png[/sblock]
 

Fobok

First Post
Joren starts to bring up his crossbow towards the fleeing stirge, but then changes his mind, seeing that one stirge seems to be settled on Dunkel, within his reach. Lowering his crossbow he turns and reaches out with his free hand, muttering some word under his breath. There's a snapping sound and the creature jolts and twitches and then drops to the ground. "Are you alright?"

[sblock=Casting Shocking Grasp]
Touch attack vs Stirge: 1D20 = [12] = 12

Shocking Grasp spell damage.: 1D6 = [5] = 5

[/sblock]

[sblock=Joren Mini Stats]Joren
AC: 16 (14 flat-footed, 12 touch)
HP: 10/10
CMB: -1 CMD: 11


Fort: +2 Reflex: +2 Will: +4
Perception: +2 Sense Motive: +2
Initiative: +2


Claws rounds remaining: 6/6


Level 1 spells remaining: 2/4


Current Weapon in Hand: Light Crossbow
Crossbow Bolts remaining: 20


Current Conditions in Effect: Mage Armour (+4 AC), Bless (+1 to attacks/saves vs fear)
Temporary items in possession: None
Items not currently in possession: None
Items depleted: none[/sblock]
 

Remove ads

Top