[LPF] Rodents of Unusual Size, pt 3

Satin Knights

First Post
[section]
"Oh, I am sure they could be ridden, but where we are going, we are likely to be dealing with caves. Big flappy wings like that wouldn't work well in caves."

"Shhh. Come on Bubba. We get to go play in the world while they stay here." She quiets his barking and has Bubba continue on towards the exit.
[sblock=actions]Bubba: lead of the procession
Mystie: Handle Animal (1d20+9=17)
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 5 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

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Aura

Explorer
[sblock=Clarification on Retainer]I just noticed that Commander Jacobson references different values for the retainer you were paid, 100gp and 120gp. Use 120 gp.

Oh, and the initial post for the thread still references Christmas. That was a holdover from ROUS 2, which ran across the Christmas holiday.

Holding off on a general update until we have input from a couple more players.[/sblock]
 

BigB

First Post
cruendithas.jpg
Cruendithas stares in amazement wishing he had the time to examine the Griffins but Penelope has his full attention as begins to become more agitated at the Griffins presence. He laughs a bit at Mystie's response. "Yes I see your point. I believe our mounts will prove to be more reliable and more practical."

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 18
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 6/6
[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk grimaces as she has to give Piper her full attention. She deliberately focuses on this single task.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 26/26
CMB: +3 CMD: 17

Fort: +6 Reflex: +5 Will: +1
Perception: +7 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/8[/sblock]
 

Deuce Traveler

Adventurer
Dunkel is quite impressed by the sight. "By my grandmother's great beard! These creatures are amazing! I wonder how much trouble it would be to purchase and keep one! Think about the number of goblins one could spit down on!"
 

Aura

Explorer
With little choice but to weather the Griffins' noise, the intrepid group and their mounts trudge ahead. It takes some effort, but the more skittish equine mounts are kept under control. A few calm words from Mystie quiets Bubba, as well. Rawhide, for his part, makes a series of noises, not unlike an old man muttering under his breath. However, he remains easy to guide on the correct path, allowing Dunkel to engage in animated conversation, just one hand on the reigns.

Surprisingly, it is Myrtle that offers a bit of difficulty. She abruptly turns off the path to the right, looking squarely at the Griffins, who pursue the best they can within the confines of the cage. Despite Jonas' best efforts to resume moving, she does not relent for a few moments. By that time, the entire procession has passed the duo by. Fortunately, Myrtle finally obeys, and falls into line some 20' back from Dunkel and Joren. Even to, her large ears turn this way and that, scanning for the least sign of danger.

[sblock=Jonas]Sadly, Riding is effected by ACP, which hurt Jonas' roll. I remember back when it was Wisdom based and we always thought that was a bit silly, but this sort of situation it would seem appropriate. I would have substituted Handle Animal, but Jonas didn't have it. Minor issue, though.[/sblock]

Once out of view of the Griffins, they begin to relent with the noise. The mounts stabled here are starting to get more exotic, as are the stablehands who tend them. You see several lizard folk working here, and associating quite normally with the lone human in this area. Most notably, though, is the odor, strong before, is starting to become quite a nuisance despite the rather pleasant breeze.

Suddenly, Piper's ears perk and she looks to the left. Ripley soon follows the lead of his sister.

[sblock=Perception rolls]Everyone may roll. Hawk gets a +2 for being alerted by Piper to the disturbance.[/sblock]
 

Satin Knights

First Post
[section]
Bubba twitches just a second before Mystie does. "Hey boy. What's that?"
[sblock=actions]Bubba: Perception (1d20+5=15)
Mystie: Perception (1d20+4=14)
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 5 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Fobok

First Post
Joren doesn't make any comment about the smell as it gets worse. They're in a rather exotic stables, a certain level of smell makes sense. He does look back to Jonas and Myrtle, "You alright?" Once Jonas has his horse under control again, though, Joren turns his attention back to the path ahead.

[sblock=Roll]
Joren perception roll in stables: 1D20+2 = [13]+2 = 15

[/sblock]

[sblock=Joren Mini Stats]Joren
AC: 12 (10 flat-footed, 12 touch)
HP: 11/11
CMB: -1 CMD: 11


Fort: +2 Reflex: +2 Will: +4
Perception: +2 Sense Motive: +2
Initiative: +2


Claws rounds remaining: 6/6


Level 1 spells remaining: 4/4


Current Weapon in Hand: Light Crossbow
Crossbow Bolts remaining: 20


Current Conditions in Effect: None
Temporary items in possession: None
Items not currently in possession: None
Items depleted: none[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas eventually gets Myrtle back under control; the lapse doesn't really seem to faze the big man, and he responds amicably to Joren's query. "Aye, Joren, we're fine. Myrtle and I are still getting acquainted, is all," he says with a smile. He looks around as the others react to something.​
[/section]

[sblock=Actions/Rolls]Well, damn. I forgot to update his skills section with the change in armor, and SK missed it as well. Jonas is wearing a mithril shirt now instead of his old breastplate, and doesn't have an ACP any more. No biggie, and definitely not worth a retcon. I'll get it fixed on the wiki when I have a few minutes today.

Perception (1d20+10=14)[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Alerted by Piper, Hawk focuses her attention to the left.

[sblock=Roll]Perception check (with +2 bonus): 1D20+9 = [4]+9 = 13
[/sblock]
[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 26/26
CMB: +3 CMD: 17

Fort: +6 Reflex: +5 Will: +1
Perception: +7 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/8[/sblock]
 

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