Pathfinder 1E [LPF] The Sea Sprite


log in or register to remove this ad

FrancisJohn

Explorer
[section]Francis John, III - Self-Proclaimed Halfling Prince

"Useless excuse for a goddess if I ever saw one! I guess I have to give this hag a bit of the old-fashioned." He switches to a sideways stance, raises his firing arm perpendicular to his body. He turns his head until his scratchy chin meets his shoulder and looks down the length of his stubby arm at the witch. His finger pulls the trigger. He smiles.
[/section]
[sblock=Actions]Standard: Ranged attack +5 at sea hag
Move:Reload crossbow
5-ft: Away until at the threshold of range. (How far am I?)[/sblock]
[sblock=Attack 25, Damage 1]sea hag: 1D20+5 = [20]+5 = 25
1D6 = [1] = 1
[/sblock]
[sblock=Crit 24, Damage 4][crit=[URL="http://roll.coyotecode.net/lookup.php?rollid=96129"]crit: 1D20+5 = [19]+5 = 24
1D6 = [4] = 4[/URL][/sblock]
[sblock=Mini-Stats]
Character Sheet


HP: 14/16

AC: 17 FF:15 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +1
Initiative: +2
Perception
: +8

Shortsword +3 d4+1
Light Crossbow +4 1d6

Bolts Remaining: 7/20
Adaptable Luck: 0/3[/sblock]
[sblock=Bacon, War Pig]HP: 18/18

Initiative: 0

AC:
14 FF: 14 T:10
CMB: +4 CMD: 14
Fort: +6 Ref: +3 Will: +1

Melee
: gore +4 (1d8+4)
Defensive Abilities: ferocity

Speed
: 40 ft. (30 medium, 20 heavy)


Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Adventure Notes]
+200 Gold - as advance
Used drow poison
-3 STR (-1 melee attack/damage, -1 Str Skills, 15 ft. mvt, -3 ACP)[/sblock]
 
Last edited:

GlassEye

Adventurer
Qalabash Baram

[section]
Qalabash rummages around in his belt pouch for a vial. When he hears a bolt wihizz past him he looks up just in time to see the halfling's shot strike the hideous old woman.

"Oh, good shot! Give 'er another with my regards!"

Finding what he was looking for Qalabash pops the cap and gulps down the healing potive.
[/section]

[sblock=OOC]Shield: 4/10 rounds.
Arcane enhancement +1: 5/10 rounds.

Move: withdraw potion
Standard: drink potion [roll0]

Used: shield charges: 2; 1 CLW potion[/sblock]
[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed) Current: 18
HP: 20 Current: 13
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: 3 STR dmg: (13/16 +1)
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 3/4 (+1 enhancement for 1 min.)
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
As Qalabash downs a potion, Tamarie moves on to Leira, attempting to repeat her previous success with the wand and avoid her failure. With a concise incantation and a proper swoosh of the wand, it comes to life. The songweaver immediately reaches out and touches the wounded Leira, channeling healing energy into the warrior. "Sorry. It's not easy to do," she explains, without fanfare.

[sblock=action]Step towards Leira. Use UMD to activate wand of CLW. Heal Leira for 7.
R5 UMD Roll for Wand of CLW with skill book and previous success: 1D20+14 = [18]+14 = 32
R5 Wand of CLW on Leira: 1D8+1 = [6]+1 = 7
[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 13/17
Shawl of Life Keeping: 4 stored HP
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 3/6
Heavenly Fire remaining: 5/7(Tamarie,Arradon)
Bolts remaining: 16/20

Current Weapon in Hand: Cure Light Wounds Wand
Current Conditions in Effect: Bless(1r), -3 Str
Temporary items in possession: Qalabash’s CLW wand
Items not currently in possession: none
Items depleted: CLW wand-4 chg
Money: +200gp retainer[/sblock]
 

ealt

Explorer
Arradon Delgaran

[section]
Arradon attempts to leap over the barrels beside the Sea Hag; however, he fails to clear them. He slams into them with a loud thunk, and falls to one knee on the deck, leaving himself exposed to a retributive strike from the foul witch.
[/section]

[sblock=Actions]
Move into Flank
Acrobatics vs Sea Hag's CMD to move through Threatened Square: [roll0]
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]
Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: +0 Sleight of Hand: +7 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: Bless - 1 rounds remaining, +1 to hit, +1 vs Fear
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 
Last edited:

Anastrace

First Post
Leira, Master of Martial Arts

Leira.jpg

As the hag gazes malevolently at Leira, she manages to shake off the effect. Gritting her teeth, she swings her whip blade, but it harmlessly goes wide.

[sblock=Actions]
Fear Save: 1D20+4 = [14]+4 = 18

Urumi attack: 1D20+5 = [3]+5 = 8

[/sblock]

[sblock=Leira Olren, Master of Martial Arts]
Leira Olren
AC:20 (17 flat-footed, 13 touch)
HP: 7/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +7, Climb +8, Escape Artist +7, Heal +7, Stealth +8

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect: Enlarge Person
Resources Used: None
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

MerryMortician

Explorer
Aelspeth Noromiel, Fledgling Conjurer

Aelspeth splashes her hand through the surface of the grog in frustration. The liquid sloshes over the sides of the barrel and a fine spray speckles the cargo nearby. Her quarterstaff falls from her hand, clattering to the floor. Features set, she draws the longsword at her hip and turns to face the last of their foes. Foolish Girl, let the others kill the hag! You've done all you can without your gear!

[sblock=Actions]Free: Drop quarterstaff.
Move: Draw longsword.
Standard: Ready action to move into melee range once Arradon or Qalabash threatens. She would be in front of Leira (who could swing overhead with reach) and opposite one of the fighting men.[/sblock]

[sblock=Aelspeth Mini Stats]Aelspeth
HP: 8/8
AC: 13 (17) FF: 10 (14) T: 13
CMB: -1 CMD: 12
Fort: +1 Reflex: +3 Will: +2
Special: Immune to magical sleep, +2 on saving throws vs. Enchantment
Perception: +2 S. Motive: +0
Initiative: +3
Conditions in Effect: +4 AC (Mage Armor, 1 hour remaining); +1 to hit (Bless, 1 minute remaining)
Weapon in Hand: Longsword
Shift: 7/7 remaining
0 Level: Detect Magic, Mage Hand, Prestidigitation
1st Level: Mage Armor, Color Spray, Enlarge Person
[/sblock]
 

Deuce Traveler

Adventurer
OOC: Francis John barely missed the sea hag, last round but nailed her this time. I'll update soon. Was on a long work trip again the last two weeks, but back now.
 
Last edited:

Deuce Traveler

Adventurer
Leira is able to shake off the sea hag's evil eye's effects, but she may have still been slightly affected for just a moment, for her strike goes wide. Francis John has better luck, as his bolt just glances her left eyeball, wounding her and stopping her gaze attacks from continuing. Arradon attempts to sneak past the sea hag in order to flank her, but fails, causing the wicked-looking woman to get an attack of opportunity against him and also catching enough of her attention that she attacks him twice more.

AoO vs Arradon
[roll0]
Damage
[roll1]


Attack 1 vs Arradon
[roll2]
Damage
[roll3]

Attack 2 vs Arradon
[roll4]
Damage
[roll5]
 

FrancisJohn

Explorer
[section]Francis John, III - Self-Proclaimed Halfling Prince

The halfling takes half a second to admire his profoundly accurate bolt shot. "Would you look at that? Ha!" Francis takes a moment to neatly stow away his crossbow, than draws his shortsword as he approaches the fracas in front of him.

[/section]

[sblock=Actions]Move: Store crosssbow
Move: 20 ft. towards melee, draw shortsword[/sblock]

[sblock=Mini-Stats]
Character Sheet


HP: 14/16

AC: 17 FF:15 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +1
Initiative: +2
Perception
: +8

Shortsword +3 d4+1
Light Crossbow +4 1d6

Bolts Remaining: 7/20
Adaptable Luck: 0/3[/sblock]
[sblock=Bacon, War Pig]HP: 18/18

Initiative: 0

AC:
14 FF: 14 T:10
CMB: +4 CMD: 14
Fort: +6 Ref: +3 Will: +1

Melee
: gore +4 (1d8+4)
Defensive Abilities: ferocity

Speed
: 40 ft. (30 medium, 20 heavy)


Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock]

[sblock=Adventure Notes]
+200 Gold - as advance
Used drow poison
-3 STR (-1 melee attack/damage, -1 Str Skills, 15 ft. mvt, -3 ACP)
breaker of thumbs, blinder of hags[/sblock]
 

Remove ads

Top