Qik
First Post
Welcome!
'Uncertain Whereabouts' is a short-ish adventure for four first level PCs. In addition to your standard combat encounters, there will also be several skill challenges, which hopefully will make for some good RP-ing. As I mentioned in the Dunn Wright Inn thread, this will be my first time GM-ing, so if you see me doing something stupid, or forgetting something, or whathaveyou, please do inform me.
Judge: Perrinmiller
DM: Qik
PCs:
Songdragon: Saranna Surefoot, Female Halfling 1st Level Rogue (Investigator)
Satin Knights: Arianna, Female Merfolk 1st Level Summoner (Synthesist)
sunshadow21: Thuvian Darklight, Male Tiefling 1st Level Wizard (Shadow Illusionist)
HolyMan: Ioseph Vors, Male Human 1st Level Cleric
[sblock=XP]Encounter 1: 400 XP (100 each)
Encounter 2: 600 XP (150 each)
Encounter 3: 600 XP (150 each)
Encounter 4: 600 XP (150 each)
Encounter 5: 670 XP (167.5 each)
Encounter 6:[/sblock][sblock=GP/Treasure]Encounter 1: 200 gp in the form of 4 Masterwork books (Knowledges (Arcana/Local/Nature/Religion)) worth 50 gp each. (50 gp each)
Encounter 2: Darts, daggers, and coins totaling 105 gp. (26.25 gp each)
Encounter 3: 4 Scrolls of Longstrider CL 4 (worth 400 gp) and 4 potions of Cure Light Wounds CL 1 (worth 200 gp). (150 gp each)
Encounter 4: 2 unidentified magical scrolls worth 300 gp and bows, arrows, slings, daggers, and coins worth 120 gp. (105 gp each)
Encounter 5: Misc. equipment and gold worth 470 in total. (117.5 gp each)
Encounter 6:[/sblock][sblock=Rules]*Rolling: You may use the Enworld roller or Invisible Castle.
*Posting Rate: Under normal circumstances, I should be able to post at least once/day, likely more. I'd prefer players to achieve something near that rate (i.e. a minimum of once every other day). Absences of more than two days will mean the game continues, with the character in question being NPC'd by me as necessary (such as during combat).
*Initiative: As long as nobody objects, I would like to roll initiative; I think doing so would help to speed things up come combat. I will be using group initiative, which means PCs can post in any order once their turn is up. The only exceptions to this are in the surprise round and first round, where individuals from the side with the lower initiative whose personal initiative exceeds that of all the individuals on the winning side may act first (hopefully that makes sense).
*Stat Blocks: Would be nice during combat.
Think that covers it; I'll let you know if I think of anything else.[/sblock]
'Uncertain Whereabouts' is a short-ish adventure for four first level PCs. In addition to your standard combat encounters, there will also be several skill challenges, which hopefully will make for some good RP-ing. As I mentioned in the Dunn Wright Inn thread, this will be my first time GM-ing, so if you see me doing something stupid, or forgetting something, or whathaveyou, please do inform me.
Judge: Perrinmiller
DM: Qik
PCs:
Songdragon: Saranna Surefoot, Female Halfling 1st Level Rogue (Investigator)
Satin Knights: Arianna, Female Merfolk 1st Level Summoner (Synthesist)
sunshadow21: Thuvian Darklight, Male Tiefling 1st Level Wizard (Shadow Illusionist)
HolyMan: Ioseph Vors, Male Human 1st Level Cleric
[sblock=XP]Encounter 1: 400 XP (100 each)
Encounter 2: 600 XP (150 each)
Encounter 3: 600 XP (150 each)
Encounter 4: 600 XP (150 each)
Encounter 5: 670 XP (167.5 each)
Encounter 6:[/sblock][sblock=GP/Treasure]Encounter 1: 200 gp in the form of 4 Masterwork books (Knowledges (Arcana/Local/Nature/Religion)) worth 50 gp each. (50 gp each)
Encounter 2: Darts, daggers, and coins totaling 105 gp. (26.25 gp each)
Encounter 3: 4 Scrolls of Longstrider CL 4 (worth 400 gp) and 4 potions of Cure Light Wounds CL 1 (worth 200 gp). (150 gp each)
Encounter 4: 2 unidentified magical scrolls worth 300 gp and bows, arrows, slings, daggers, and coins worth 120 gp. (105 gp each)
Encounter 5: Misc. equipment and gold worth 470 in total. (117.5 gp each)
Encounter 6:[/sblock][sblock=Rules]*Rolling: You may use the Enworld roller or Invisible Castle.
*Posting Rate: Under normal circumstances, I should be able to post at least once/day, likely more. I'd prefer players to achieve something near that rate (i.e. a minimum of once every other day). Absences of more than two days will mean the game continues, with the character in question being NPC'd by me as necessary (such as during combat).
*Initiative: As long as nobody objects, I would like to roll initiative; I think doing so would help to speed things up come combat. I will be using group initiative, which means PCs can post in any order once their turn is up. The only exceptions to this are in the surprise round and first round, where individuals from the side with the lower initiative whose personal initiative exceeds that of all the individuals on the winning side may act first (hopefully that makes sense).
*Stat Blocks: Would be nice during combat.
Think that covers it; I'll let you know if I think of anything else.[/sblock]
Last edited: