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[LPF] Unwanted Farmhands

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren smiles at his friend's ramblings, his grin growing even more broad at the quip about burning the barn down around the giants' ears. "The barn he'd accept, I think . . . we could help him rebuild. But if the giants have left any cows alive I'd hate to see them suffer so. Still . . ."

He thrusts out a hand over Fury's shoulder, palm toward one of the great shaggy wolves. A brilliant ray of golden light shoots forth, and the smell of burning fur fills the air.[/section]

[sblock=Actions]Searing Light vs. DW03's FF Touch AC (1d20+9=20) for Damage (4d8=18).[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (21 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 

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perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric exclaims, "Fookin' brutes!? There are gods be damned giants in here! Well bigger they are the harder they fall."

He draws his new mageslaying flail quick as a flash and with a smooth motion slams the spiked ball into the shoulder of the nearest large wolf as he steps into the barn.

He calls to the giants in their native tongue, "You bastards are being asked to get the fook out."

[sblock=Crunch]Quick draw Fail, 5ft step to N13
Flail vs. W1 (PA & Heroism) (1d20+19=37, 1d8+16=24)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale)

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH), Holy Fail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

perrinmiller

Adventurer
DireWolf_zps458b82e9.png

Borric and Bren manage to wound two of the wolves. Three appear slightly dazed from Syl's spell.

HillGiant_zps4adbb41d.png
HillGiantBarb_zpse2f6a0cf.png

One of the giants has a glazed look on his face, dumbfounded to what's going on. The other four are scrambling to the their feet and reaching for weapons. But you still have them beat on reactions.

The big one in the back roars.


"Oh you lil' sheets be gittin it! We grind yur bones fur our fookin' bread, we will!"

OOC: Combat: Round 1
[sblock=Combat Information]Giants have 10ft reach
G1, W2, W3, W4 failed SV, Confused 9 rounds

Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain. The hay pile is also difficult terrain.

Party Stats:
Code:
Borric:   103/103 HP remaining;
Syl:       74/74 HP remaining;
Walter:    37/37 HP remaining
Fury:      88/88 HP remaining;
Bren:      74/74 HP remaining;

Spells Cast: Syl: (Heroism, Confusion), 
                  Bren: (Spiritual Hammer-7/8rounds, Freedom of Movement, Bless, Searing Light), 
                  Fury: Feather Step
Abilities Used:
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), 
                              Feather Step (Fury), Bless (All)
Enemy Stats:
Code:
Dire Wolf 1 (AC14/Touch 11/CMD20(Trip24)/37HP): 13hp remain
Dire Wolf 2 (AC14/Touch 11/CMD20(Trip24)/37HP): Prone; Confused
Dire Wolf 3 (AC14/Touch 11/CMD20(Trip24)/37HP): 19hp remain; Confused
Dire Wolf 4 (AC14/Touch 11/CMD20(Trip24)/37HP): Prone; Confused
Giant 1     (AC21/Touch 08/CMD24/85HP): Confused
Giant 2     (AC21/Touch 08/CMD24/85HP):
Giant 3     (AC21/Touch 08/CMD24/85HP): Prone
Giant 4     (AC21/Touch 08/CMD24/85HP): Prone
Giant 5     (AC29/Touch 10/CMD29/???HP): Prone
[/sblock] Updated Map
GM: Everyone is up for Round 1

I hope you enjoy this. I have not run something this high level before and wanted a little twist to the start.
 

Gerald007

First Post
Trusting Borric to hold off the wolves, Syl took a 5' step backwards, and used his Fortune Hex on his warrior friend. "You know the drill, old boy. Put the hurt on them for me, will you? After you dispatch the first one, we might want to draw them outside, though. Those giants are going to be tough on you in such an enclosed spot!"

OOC [sblock]Standard action--Fortune Hex. Free action--5' step to Q 12 and speech. Off topic this is shaping up to be an awesome encounter, so long as we make it out alive, lol. I've not done much high level adventuring, so I hope my tactics are up to snuff.[/sblock]

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23), Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)


Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric.
[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
The Irthian priest reaches out to touch Fury on the shoulder, and the rake feels his muscles swell with strength. "Go forth and slay a giant or two, my friend. I'm right behind you; I'll call the battlefield, just as I did in the temple."

At the same time, the hammer floating over his shoulder zips into the barn and begins beating the DireWolf Bren blasted a moment before.​
[/section]

Updated Map (for Syl's 5' Step/Spiritual Hammer Position)

[sblock=Actions]Cast Bull's Strength on Fury.

Spiritual Hammer Attack vs. DW03 (1d20+15=17) for Damage (1d8+2=7)[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (21 Flat-Footed, 18 Touch)
HP: 74/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 
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perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric has a wicked grin as he is twirling the head of the spiked ball of the flail around to gain momentum for his next smashing blow.

"Yeah, you might be right, mate. But I need to be up close and personal. If these bastards are evil, then my new flail is going to be even better. We don't have the wee lass, so I hope you can heal me a time or two just in case."

"Watch your head, flying cows could be dangerous."


He steps in closer to smash twice at the wolf lying in front of him, crushing the canine's skull in.

"Fury, I have this other one here flanked for you to skewer!"

[sblock=Crunch]5ft step to N13 & Full Attack
1st Attack, Flail vs. W2 (PA & Hero) (1d20+19=34, 1d8+16=23)
2nd Attack, Flail vs. W2 (PA & Hero, Fortune) (1d20+14=29, 1d8+16=17) = Total 40 dmg
[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale)

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH), Holy Fail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] [URL="http://beta.ditzie.com/45574/5232c78561977]Updated Map[/URL]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury steps into the barn and sidles along the wall until he reaches a position opposite Borric with the wolf between them. As Borric distracts the giant creature Fury sinks the blade of his rapier to the hilt into it. While deep the injury isn't fatal and Fury curses his luck at not killing it.

"Cortessa's... I thought I had that one."

He wrenches his blade from the wolf's body and readies himself for an onslaught of wolves and giants.

[sblock=Action/OOC]Attack (rapier): 1d20+16+1=29 for +SA (6d6+8=27) dmg.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 88
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & sap
Effects/Conditions: Bless, Freedom of Movement, Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 

perrinmiller

Adventurer
DireWolf_zps458b82e9.png

Borric and Fury have put down two of the wolves. A third is confused and doesn't listen to the giant giving it orders.

HillGiant_zps4adbb41d.png

The confused giant punches himself for a minor wound, still not sure what he is doing. Then he laughs about it.

The other standing giant picks up a dead cow and chucks it the knight in gleaming armor. Borric throws up his shield and manages to deflect the flying hooves as it lands nearby with a THUD.

The other three giants get to their feet. One had ordered the wolf to do something and it ignored him. The other picked up a dead cow getting ready to hurl it at somebody.

HillGiantBarb_zpse2f6a0cf.png

The biggest giant stands up and flies into a rage, ordering the other wolf to attack the knight.
"Kill dat lil' shiny fook!"

DireWolf_zps458b82e9.png

The fourth wolf gets to its feet and moves around the confused giant to advance on Borric.

OOC: Combat: Round 2
[sblock=Combat Information]Giants have 10ft reach
W1 was already wounded, Fury killed it
W2 bleeding out and unconscious
G1 confused, hits himself 12 dmg
G2 picks up dead cow, misses Borric
G3 stands & picks up cow
G4 stands & orders W3
W3 confused and does nothing
G5 stands & orders W4 then rages
W4 confused , but acts normal, gets to feet & moves on Borric

Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain. The hay pile is also difficult terrain.

Party Stats:
Code:
Borric:   103/103 HP remaining;
Syl:       74/74 HP remaining;
Walter:    37/37 HP remaining
Fury:      88/88 HP remaining;
Bren:      74/74 HP remaining;

Spells Cast: Syl: (Heroism, Confusion), 
                  Bren: (Spiritual Hammer-7/8rounds, Freedom of Movement, Bless, Searing Light,
                           Bull's strength), 
                  Fury: Feather Step
Abilities Used: Fortune (Borric)
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric)
                              Feather Step (Fury), Bless (All), Bull's Strength (Fury)
Enemy Stats:
Code:
Dire Wolf 1: Dead
Dire Wolf 2 (AC0/37HP): -4HP; dying
Dire Wolf 3 (AC14/Touch 11/CMD20(Trip24)/37HP): 12hp remain; Confused
Dire Wolf 4 (AC14/Touch 11/CMD20(Trip24)/37HP): Prone; Confused
Giant 1     (AC21/Touch 08/CMD24/85HP): 73hp remain; Confused
Giant 2     (AC21/Touch 08/CMD24/85HP):
Giant 3     (AC21/Touch 08/CMD24/85HP): Has cow
Giant 4     (AC21/Touch 08/CMD24/85HP): 
Giant 5     (AC27/Touch 08/CMD29/???HP): Raging
[/sblock] Updated Map
GM: Everyone is up for Round 2

Remember dead cows, wolves giants take up 2x2 squares and make difficult terrain. No 5ft steps in those squares normally.
 

Gerald007

First Post
Syl smiles grimly as he watched the wolves being cut down by his mates. The giants seemed like the more likely trouble, however. He decided to try and deter their abilities.

OOC [sblock]Standard action--Evil Eye on Giant 1. Will DC 21 to resist. Minus 4 to attack rolls for 10 rounds. A Will save reduces this to just 1 round. Move action--Cackle to keep Fortune Hex on Borric. Free action--None.[/sblock]

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)


Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
The floating hammer continues wailing on the wolf in front of the priest, slamming solidly into it's ribs before whipping 'round to crush it's skull. Bren follows Fury into the killing ground, quickly assessing the situation as he moves. Upon seeing the cow wielding giant just to the right, he decides that the door might provide a little cover just in cast he's noticed. He stops there and begins chanting a prayer to the Gods of Irthos. Within a moment, a glowing form - humanoid, clad in plate armor festooned with spikes and wielding a rapier, appears floating beside the barbarous giant leader. The form makes two quick thrusts, but neither manages to find a chink in the giant's armor.​
[/section]

Updated Map (Just need an icon for the Spiritual Ally at D15).

[sblock=Actions]
Spiritual Hammer vs. DW03 (1d20+15=33, 1d8+2=9), & Spiritual Hammer 2nd Attack vs. DW03 (1d20+10=20, 1d8+2=7).[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 25 (22 Flat-Footed, 21 Touch)
HP: 74/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 
Last edited:

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