• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[LPF] Unwanted Farmhands

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric agrees and pulls back as well, stopping just outside the barn door and taking cover there.

"Fury and Syl, I woul move out the line of fire from the open door. Maybe we can hold them here and do some flanking."

Standing by the door he is still and view. He is prepared to lunge at the first giant to follow after and smash the brute's kneecaps.

[sblock=Crunch]Move to O15, updated map
Ready Lunge Attack (will lower AC by 2) on 1st Giant to come within range: Readied Lunge with Flail (PA, Hero, Fortune) (1d20+19=39, 1d8+16=21), Crit Confirm (PA, Hero, Fortune) (1d20+19=23, 1d8+16=20)
Holy Damage (2d6=5)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale), Fortune Hex

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH), Holy Fail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] Updated Map
 

log in or register to remove this ad

perrinmiller

Adventurer
HillGiant_zps4adbb41d.png

The confused giant manages to shake his head and get some clarity. For all it does him he goes after the fighter and gets smashed with Borric's lunge before he clangs the great club into the armored man. The impact hurts but is not that bad.

Two of the giants continue to advance on Bren and one takes a stab from the spiritual ally in the back first. It causes him to miss the man through the doorway. The other gets closer and gets a decent shot in on Bren and nearly knocks him down.

The other giant falls victim to Bren's command
"Guh, okay I kill 'im," and bashes his comrade in the back.

HillGiantBarb_zpse2f6a0cf.png

The leader yells in giant for the others to watch out for tricks and to quit fooking around. Then he moves closer to the barn doors and flings the cow in his hand at Syl.
"Catch this puny runt!"

Syl in once again nearly crushed by a bovine projectile. He is battered hard and now covered in cow blood.

OOC: Combat: Round 4
[sblock=Combat Information]Giants have 10ft reach
W2 & W3 bleeding out and unconscious
G1 confused, acts normally, attacks Borric (takes 46dmg) & hits 20dmg
G2 misses Bren, takes AoO from Spiritual Ally 12dmg
G3 fails save, hits G2 24dmg
G4 hits Bren 19 dmg
G5 moves and hits Syl 21 dmg


Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain for medium creatures.
The hay pile is also difficult terrain for medium creatures.

Party Stats:
Code:
Borric:    83/103 HP remaining; 20 dmg
Syl:       37/74 HP remaining; 21 dmg
Walter:    37/37 HP remaining
Fury:      88/88 HP remaining;
Bren:      37/74 HP remaining; 19 dmg

Spells Cast: Syl: (Heroism, Confusion) 
                  Bren: (Spiritual Hammer-6/8rounds, Freedom of Movement, Bless, Searing Light,
                           Bull's strength, Spiritual Ally-6/8 rounds, Murderous Command) 
                  Fury: Feather Step
Abilities Used: Fortune (Borric)
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric)
                              Feather Step (Fury), Bless (All), Bull's Strength (Fury)
Enemy Stats:
Code:
Dire Wolf 1: Dead
Dire Wolf 2 (AC0/37HP): -6HP; dying
Dire Wolf 3 (AC0/37HP): -6HP; dying
Dire Wolf 4: Dead
Giant 1     (AC21/Touch 08/CMD24/85HP): 27hp remain; Confused; -4 Attack (Hexed 9/10rnd)
Giant 2     (AC21/Touch 08/CMD24/85HP): 52hp remain;
Giant 3     (AC21/Touch 08/CMD24/85HP): 82hp remain;
Giant 4     (AC21/Touch 08/CMD24/85HP): 
Giant 5     (AC27/Touch 08/CMD29/???HP): Raging
[/sblock] Updated Map
GM: Everyone is up for Round 4.

I already rolled Spiritual Ally's AoO.
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury sees Sylvain get smashed by yet another cow. He winces in sympathy and shakes his head.

"Sylvain! By the gods, man! Take cover!"

Taking Borric's advice Fury moves up by the barn door and readies an attack should one of the giants come within his reach.

[sblock=Action/OOC]
Move: to O10, map updated
Standard: Ready attack (w/ Bless) if Giant comes in range: 1d20+16+1=23 for 1d6+8=14 dmg plus +5d6=15 if sneak attack applies.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 88
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & sap
Effects/Conditions: Bless, Freedom of Movement, Feather Step, Bull's Strength

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 

Gerald007

First Post

Syl decides to follow everyone's lead as those cows were starting to make him a bit woozy. He ducked for cover, keeping his concentration up to hex Borric and the giant.


ooc [sblock]Move action--Cackle to keep both hexes going. 2nd move action--move to Q 17. Free action--[/sblock]

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)


Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1.
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren also chooses to put some distance between himself and the rampaging giants. Once he's seen that his hammer is still working over the foe and his spiritual ally is moving to attack once more, he ducks and tumbles away from the door and closer to his allies. Seeing the condition his friends are in, he quickly calls on the power of his Gods to spread some healing energy about.

Just as he's finishing up his prayer, the hammer - confused about what to do without his instructions - floats to his side.​
[/section]

Updated Map

[sblock=Actions][/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (18 Flat-Footed, 21 Touch)
HP: 53/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (09/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (07/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 
Last edited:


Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]Still here - got an e-mail from pm last night that he's been traveling and jet lagged, and hopes to get back to his posting within the next day or two.[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric keeps his cover and fights with more finesse. With two lunging blows with giant slayer (the new flail) he finishes off the badly wounded giant.

"Okay, I think we got this."

[sblock=Crunch]Full Attack: 1st Attack vs G1 (Combat Expt, Lunge, Hero) (1d20+19=38, 1d8+10+2d6=22) + 2nd Attack vs G1 (Combat Expt, Lunge, Hero, Fortune) (1d20+14=30, 1d8+10+2d6=15) = 37dmg total

Updated Map[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) +1 AC Combat Expertise
HP: 103 Current: 99
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale), Fortune Hex

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH), Holy Fail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] Updated Map
OOC: Sorry, I just did not have 1-2 hours to update this game during my trip. But it got first update today on my return. :p
 

perrinmiller

Adventurer
HillGiant_zps4adbb41d.png

The giants keep pursuing the retreating man, two of them squeezing through the door to keep after Bren. The close in all the way, better to keep him within reach. The other one ignores the spiritual ally and takes another pricking wound and goes towards the large doors. He tries to bash Borric with his great club for a mighty blow, but the fighter turns it aside with his shield.

HillGiantBarb_zpse2f6a0cf.png

The leader takes the other side and ignores the piercing blade from Fury that draws blood.
With a mighty roar he slams his great club down on Fury. The nimble man twists takes only a glancing blow, otherwise he would have surely had his head smashed down through his arse.

OOC: Combat: Round 5
[sblock=Combat Information]Giants have 10ft reach
W2 & W3 bleeding out and unconscious
G1 bleeding out and unconscious
G2 double moves
G3 (Pwr Att) misses Borric, takes AoO from Spiritual Ally 7dmg
G4 double moves
G5 moves and (Pwr Att) hits Fury 33 dmg


Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain for medium creatures.
The hay pile is also difficult terrain for medium creatures.

Party Stats:
Code:
Borric:    99/103 HP remaining; 
Syl:       53/74 HP remaining; 
Walter:    37/37 HP remaining
Fury:      55/88 HP remaining; 33 dmg
Bren:      53/74 HP remaining; 

Spells Cast: Syl: (Heroism, Confusion) 
                  Bren: (Spiritual Hammer-6/8rounds, Freedom of Movement, Bless, Searing Light,
                           Bull's strength, Spiritual Ally-6/8 rounds, Murderous Command) 
                  Fury: Feather Step
Abilities Used: Fortune (Borric), Channel Energyx1(Bren)
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric)
                              Feather Step (Fury), Bless (All), Bull's Strength (Fury)
Enemy Stats:
Code:
Dire Wolf 1: Dead
Dire Wolf 2 (AC0/37HP): -7HP; dying
Dire Wolf 3 (AC0/37HP): -7HP; dying
Dire Wolf 4: Dead
Giant 1     (AC0/85HP): -11HP; dying
Giant 2     (AC21/Touch 08/CMD24/85HP): 52hp remain;
Giant 3     (AC21/Touch 08/CMD24/85HP): 67hp remain;
Giant 4     (AC21/Touch 08/CMD24/85HP): 
Giant 5     (AC27/Touch 08/CMD29/???HP): 15 dmg Raging
[/sblock] Updated Map
GM: Everyone is up for Round 5.

I already rolled Spiritual Ally's AoO.
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury flinches back from the 'glancing blow' that nearly knocked him off his feet. He's never fought anything quite on this scale before and their size prevents him from getting ideal positioning. His only option, as he sees it, is to draw the creature further out of the barn so that he and Borric can set up that pincher action they talked about. Making a stab at the giant leader Fury rolls backwards to put some distance between him and the creature.

"Syl, you got any tricks up your sleeve? A Bonfire of Gianty Death, maybe? Don't know if I can take many more hits like that last one."

Fury quickly wipes sweat from his forehead with his sleeve and looks on, waiting for the giants to advance.

[sblock=Action/OOC]
Standard: Rapier +bless (1d20+16+1=19) for 1d6+8=14 dmg
Move: to R10, map updated, Acrobatics (1d20+27=36) to avoid AoO[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 55
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & dagger
Effects/Conditions: Bless, Freedom of Movement, Feather Step, Bull's Strength

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 

Remove ads

Top