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[LPF] Unwanted Farmhands


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GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury surveys the inside of the barn looking for the best way to get past the mounds of dead cow and wolf and get into the fray. Not too far into the fray, however. Taking advantage of the magics affecting him Fury swings round behind Borric dashing over wolf and cow as if they weren't even there until he gets into position a step away from Borric and in front of the last wolf. The rogue whips his blade around and scores a slash across the wolf's hide though not a terribly deep one.

After his attack he glances over at Borric. "These wolves will be down soon enough, I'd wager. The big boys? They might prove a bit more difficult. Watch out for that cow!"

[sblock=Action/OOC]Move: avoid AoO, ignore difficult terrain (Feather Step)
Standard: Attack (rapier): 1d20+16+1=20 for 1d6+8=14 dmg.

Gerald: Sylvain was out of range for Evil Eye but could be in with a 5ft step. I presumed that you would want to keep that action and I moved Syl forward one square.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 88
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & sap
Effects/Conditions: Bless, Freedom of Movement, Feather Step, Bull's Strength

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 


perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric doesn't stop bashing the wolves. Two swiftly powerful blows and the last of the mutts is dead, mageslayer's spiked head turning the furred skull into mush. He calls out to the giants in their tongue, "You mutts are gone, now it is just us, eh?"

Seeing he cannot step closer, a wall of dead animals is hampering him from easily shifting closer, he remains put.

"Fury, maybe we should pull back and make them come to us. I am not about to get around this debris so easily."

[sblock=Crunch]Full Attack: Flail vs. W4 (PA, Hero) (1d20+19=37, 1d8+16=20) & Flail vs. W4 (PA, Hero, Fortune) (1d20+14=30, 1d8+16=24) - 44dmg to KIA [/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch)
HP: 103 Current: 103
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale), Fortune Hex

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH), Holy Fail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] Updated Map
 

perrinmiller

Adventurer
HillGiant_zps4adbb41d.png

The confused giant babbles incoherently, not really capable of putting one foot in front of the other.

Two of the giants advance on Bren, drawing their large greatclubs and start pummeling the spellcaster with them. Bren cannot dodge both blows and takes hard hit from one.

The giant with the cow chucks it through the mass of bodies and it nearly flattens the witch. A hoof catches Syl and it leaves a nasty bruise on his thigh that almost causes him to fall down from the knee collapsing.

HillGiantBarb_zpse2f6a0cf.png

The biggest giant cannot reach you, but he moves closer and picks up a dead cow carcus.
"RAWR! I'll fookin' bury ya, ya lil' sheet!"



OOC: Combat: Round 3
[sblock=Combat Information]Giants have 10ft reach
W2 & W3 bleeding out and unconscious
G1 confused, does nothing
G2 moves, hits Bren 18 dmg
G3 hit Syl with cow, 16 dmg then moved
G4 moves, misses Bren
G5 moves, picks up cow


Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain. The hay pile is also difficult terrain.

Party Stats:
Code:
Borric:   103/103 HP remaining;
Syl:       58/74 HP remaining; 16 dmg
Walter:    37/37 HP remaining
Fury:      88/88 HP remaining;
Bren:      56/74 HP remaining; 18 dmg

Spells Cast: Syl: (Heroism, Confusion) 
                  Bren: (Spiritual Hammer-6/8rounds, Freedom of Movement, Bless, Searing Light,
                           Bull's strength, Spiritual Ally-7/8 rounds) 
                  Fury: Feather Step
Abilities Used: Fortune (Borric)
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric)
                              Feather Step (Fury), Bless (All), Bull's Strength (Fury)
Enemy Stats:
Code:
Dire Wolf 1: Dead
Dire Wolf 2 (AC0/37HP): -5HP; dying
Dire Wolf 3 (AC0/37HP): -5HP; dying
Dire Wolf 4: Dead
Giant 1     (AC21/Touch 08/CMD24/85HP): 73hp remain; Confused; -4 Attack (Hexed 9/10rnd)
Giant 2     (AC21/Touch 08/CMD24/85HP):
Giant 3     (AC21/Touch 08/CMD24/85HP): 
Giant 4     (AC21/Touch 08/CMD24/85HP): 
Giant 5     (AC27/Touch 08/CMD29/???HP): Raging, Has cow
[/sblock] Updated Map
GM: Everyone is up for Round 3. Bren's Spirit Ally gets AoO on G2, G4, or G5 in that order.

Added in some more tokens/icons
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren's floating spirit stabs at one of the departing giants, inflicting a slight wound, then pursues the foe across the barn floor.

The priest takes a step back as his Spiritual Hammer attacks the Giant in front of him, then intones another prayer. The Giant finds itself filled with the conviction that the huge creature to his left is a hated foe. The Spiritual Ally, having caught up to the melee, inflicts another stinging blow on his previous foe.​
[/section]

Updated Map

[sblock=Actions][/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 25 (22 Flat-Footed, 21 Touch)
HP: 74/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 

Gerald007

First Post
OOC: Syl is going to delay until Borric takes his action. If Borric starts moving backwards to more open area, Syl will do the same. If not Syl will move forward and act.


Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)


Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1.
[/sblock][/QUOTE]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury nods in agreement to Borric's plan of strategic retreat then realizes that the fighter is probably not watching him.

"Sounds like a wise move. We'll try this pincer thing again, maybe? We're hip deep in cow. Pull back, Sylvain!"

Fury sheathes his sap as he knows it won't be doing him any good in this battle and scampers over a couple of cows looking like some sort of demented child playing king of the hill. As he goes he draws his dagger.

[sblock=Action/OOC]Move: Sheath sap
Move: to S10, ignore difficult terrain (Feather Step)
As part of movement draw dagger.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 88
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & sap
Effects/Conditions: Bless, Freedom of Movement, Feather Step, Bull's Strength

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 

Gerald007

First Post
Syl nods at Fury. "Good call, Fury! Everyone back up."

ooc [sblock]Move action--Cackle to keep both hexes going. 2nd move action--move back to S 13. Free action--Speech.[/sblock]

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)


Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1.
[/sblock]
 


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